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@@ -73,8 +73,8 @@ CODE
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// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
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// [SECTION] COLUMNS
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// [SECTION] DRAG AND DROP
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-// [SECTION] DOCKING
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// [SECTION] LOGGING/CAPTURING
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+// [SECTION] DOCKING
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// [SECTION] SETTINGS
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// [SECTION] PLATFORM DEPENDENT HELPERS
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// [SECTION] METRICS/DEBUG WINDOW
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@@ -10100,6 +10100,207 @@ void ImGui::EndDragDropTarget()
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g.DragDropWithinSourceOrTarget = false;
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}
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+//-----------------------------------------------------------------------------
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+// [SECTION] LOGGING/CAPTURING
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+//-----------------------------------------------------------------------------
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+// All text output from the interface can be captured into tty/file/clipboard.
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+// By default, tree nodes are automatically opened during logging.
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+//-----------------------------------------------------------------------------
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+
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+// Pass text data straight to log (without being displayed)
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+void ImGui::LogText(const char* fmt, ...)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (!g.LogEnabled)
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+ return;
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+
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+ va_list args;
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+ va_start(args, fmt);
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+ if (g.LogFile)
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+ vfprintf(g.LogFile, fmt, args);
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+ else
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+ g.LogBuffer.appendfv(fmt, args);
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+ va_end(args);
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+}
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+
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+// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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+// We split text into individual lines to add current tree level padding
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+void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+
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+ if (!text_end)
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+ text_end = FindRenderedTextEnd(text, text_end);
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+
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+ const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
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+ if (ref_pos)
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+ g.LogLinePosY = ref_pos->y;
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+ if (log_new_line)
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+ g.LogLineFirstItem = true;
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+
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+ const char* text_remaining = text;
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+ if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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+ g.LogDepthRef = window->DC.TreeDepth;
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+ const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
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+ for (;;)
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+ {
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+ // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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+ // We don't add a trailing \n to allow a subsequent item on the same line to be captured.
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+ const char* line_start = text_remaining;
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+ const char* line_end = ImStreolRange(line_start, text_end);
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+ const bool is_first_line = (line_start == text);
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+ const bool is_last_line = (line_end == text_end);
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+ if (!is_last_line || (line_start != line_end))
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+ {
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+ const int char_count = (int)(line_end - line_start);
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+ if (log_new_line || !is_first_line)
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+ LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
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+ else if (g.LogLineFirstItem)
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+ LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
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+ else
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+ LogText(" %.*s", char_count, line_start);
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+ g.LogLineFirstItem = false;
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+ }
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+ else if (log_new_line)
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+ {
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+ // An empty "" string at a different Y position should output a carriage return.
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+ LogText(IM_NEWLINE);
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+ break;
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+ }
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+
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+ if (is_last_line)
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+ break;
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+ text_remaining = line_end + 1;
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+ }
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+}
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+
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+// Start logging/capturing text output
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+void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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+ IM_ASSERT(g.LogEnabled == false);
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+ IM_ASSERT(g.LogFile == NULL);
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+ IM_ASSERT(g.LogBuffer.empty());
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+ g.LogEnabled = true;
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+ g.LogType = type;
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+ g.LogDepthRef = window->DC.TreeDepth;
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+ g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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+ g.LogLinePosY = FLT_MAX;
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+ g.LogLineFirstItem = true;
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+}
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+
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+void ImGui::LogToTTY(int auto_open_depth)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (g.LogEnabled)
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+ return;
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+ LogBegin(ImGuiLogType_TTY, auto_open_depth);
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+ g.LogFile = stdout;
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+}
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+
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+// Start logging/capturing text output to given file
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+void ImGui::LogToFile(int auto_open_depth, const char* filename)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (g.LogEnabled)
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+ return;
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+
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+ // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
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+ // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
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+ // By opening the file in binary mode "ab" we have consistent output everywhere.
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+ if (!filename)
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+ filename = g.IO.LogFilename;
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+ if (!filename || !filename[0])
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+ return;
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+ FILE* f = ImFileOpen(filename, "ab");
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+ if (f == NULL)
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+ {
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+ IM_ASSERT(0);
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+ return;
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+ }
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+
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+ LogBegin(ImGuiLogType_File, auto_open_depth);
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+ g.LogFile = f;
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+}
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+
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+// Start logging/capturing text output to clipboard
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+void ImGui::LogToClipboard(int auto_open_depth)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (g.LogEnabled)
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+ return;
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+ LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
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+}
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+
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+void ImGui::LogToBuffer(int auto_open_depth)
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (g.LogEnabled)
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+ return;
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+ LogBegin(ImGuiLogType_Buffer, auto_open_depth);
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+}
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+
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+void ImGui::LogFinish()
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+{
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+ ImGuiContext& g = *GImGui;
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+ if (!g.LogEnabled)
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+ return;
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+
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+ LogText(IM_NEWLINE);
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+ switch (g.LogType)
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+ {
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+ case ImGuiLogType_TTY:
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+ fflush(g.LogFile);
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+ break;
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+ case ImGuiLogType_File:
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+ fclose(g.LogFile);
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+ break;
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+ case ImGuiLogType_Buffer:
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+ break;
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+ case ImGuiLogType_Clipboard:
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+ if (!g.LogBuffer.empty())
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+ SetClipboardText(g.LogBuffer.begin());
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+ break;
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+ case ImGuiLogType_None:
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+ IM_ASSERT(0);
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+ break;
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+ }
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+
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+ g.LogEnabled = false;
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+ g.LogType = ImGuiLogType_None;
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+ g.LogFile = NULL;
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+ g.LogBuffer.clear();
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+}
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+
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+// Helper to display logging buttons
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+// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
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+void ImGui::LogButtons()
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+{
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+ ImGuiContext& g = *GImGui;
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+
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+ PushID("LogButtons");
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+ const bool log_to_tty = Button("Log To TTY"); SameLine();
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+ const bool log_to_file = Button("Log To File"); SameLine();
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+ const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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+ PushItemWidth(80.0f);
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+ PushAllowKeyboardFocus(false);
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+ SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
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+ PopAllowKeyboardFocus();
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+ PopItemWidth();
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+ PopID();
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+
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+ // Start logging at the end of the function so that the buttons don't appear in the log
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+ if (log_to_tty)
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+ LogToTTY();
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+ if (log_to_file)
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+ LogToFile();
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+ if (log_to_clipboard)
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+ LogToClipboard();
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+}
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+
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+
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//-----------------------------------------------------------------------------
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// [SECTION] DOCKING
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//-----------------------------------------------------------------------------
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@@ -13194,205 +13395,6 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
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buf->appendf("\n");
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}
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-//-----------------------------------------------------------------------------
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-// [SECTION] LOGGING/CAPTURING
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-//-----------------------------------------------------------------------------
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-// All text output from the interface can be captured into tty/file/clipboard.
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-// By default, tree nodes are automatically opened during logging.
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-//-----------------------------------------------------------------------------
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-
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-// Pass text data straight to log (without being displayed)
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-void ImGui::LogText(const char* fmt, ...)
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-{
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- ImGuiContext& g = *GImGui;
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- if (!g.LogEnabled)
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- return;
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-
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- va_list args;
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- va_start(args, fmt);
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- if (g.LogFile)
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- vfprintf(g.LogFile, fmt, args);
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- else
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- g.LogBuffer.appendfv(fmt, args);
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- va_end(args);
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-}
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-
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-// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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-// We split text into individual lines to add current tree level padding
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-void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
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-{
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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-
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- if (!text_end)
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- text_end = FindRenderedTextEnd(text, text_end);
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-
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- const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
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- if (ref_pos)
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- g.LogLinePosY = ref_pos->y;
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- if (log_new_line)
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- g.LogLineFirstItem = true;
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-
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- const char* text_remaining = text;
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- if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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- g.LogDepthRef = window->DC.TreeDepth;
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- const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
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- for (;;)
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- {
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- // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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- // We don't add a trailing \n to allow a subsequent item on the same line to be captured.
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- const char* line_start = text_remaining;
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- const char* line_end = ImStreolRange(line_start, text_end);
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- const bool is_first_line = (line_start == text);
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- const bool is_last_line = (line_end == text_end);
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- if (!is_last_line || (line_start != line_end))
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- {
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- const int char_count = (int)(line_end - line_start);
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- if (log_new_line || !is_first_line)
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- LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
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- else if (g.LogLineFirstItem)
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- LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
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- else
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- LogText(" %.*s", char_count, line_start);
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- g.LogLineFirstItem = false;
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- }
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- else if (log_new_line)
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- {
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- // An empty "" string at a different Y position should output a carriage return.
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- LogText(IM_NEWLINE);
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- break;
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- }
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-
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- if (is_last_line)
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- break;
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- text_remaining = line_end + 1;
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- }
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-}
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-
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-// Start logging/capturing text output
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-void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
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-{
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- ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = g.CurrentWindow;
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- IM_ASSERT(g.LogEnabled == false);
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- IM_ASSERT(g.LogFile == NULL);
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- IM_ASSERT(g.LogBuffer.empty());
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- g.LogEnabled = true;
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- g.LogType = type;
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- g.LogDepthRef = window->DC.TreeDepth;
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- g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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- g.LogLinePosY = FLT_MAX;
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- g.LogLineFirstItem = true;
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-}
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-
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-void ImGui::LogToTTY(int auto_open_depth)
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-{
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- ImGuiContext& g = *GImGui;
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- if (g.LogEnabled)
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- return;
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- LogBegin(ImGuiLogType_TTY, auto_open_depth);
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- g.LogFile = stdout;
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-}
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-
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-// Start logging/capturing text output to given file
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-void ImGui::LogToFile(int auto_open_depth, const char* filename)
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-{
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- ImGuiContext& g = *GImGui;
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- if (g.LogEnabled)
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- return;
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-
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- // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
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- // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
|
|
|
- // By opening the file in binary mode "ab" we have consistent output everywhere.
|
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- if (!filename)
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- filename = g.IO.LogFilename;
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- if (!filename || !filename[0])
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- return;
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- FILE* f = ImFileOpen(filename, "ab");
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- if (f == NULL)
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- {
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- IM_ASSERT(0);
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- return;
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- }
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-
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- LogBegin(ImGuiLogType_File, auto_open_depth);
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- g.LogFile = f;
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-}
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-
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-// Start logging/capturing text output to clipboard
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-void ImGui::LogToClipboard(int auto_open_depth)
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-{
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- ImGuiContext& g = *GImGui;
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- if (g.LogEnabled)
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- return;
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- LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
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-}
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-
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-void ImGui::LogToBuffer(int auto_open_depth)
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-{
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- ImGuiContext& g = *GImGui;
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- if (g.LogEnabled)
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- return;
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- LogBegin(ImGuiLogType_Buffer, auto_open_depth);
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-}
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-
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-void ImGui::LogFinish()
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-{
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- ImGuiContext& g = *GImGui;
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- if (!g.LogEnabled)
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- return;
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-
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- LogText(IM_NEWLINE);
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- switch (g.LogType)
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- {
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- case ImGuiLogType_TTY:
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- fflush(g.LogFile);
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- break;
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- case ImGuiLogType_File:
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- fclose(g.LogFile);
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- break;
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- case ImGuiLogType_Buffer:
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- break;
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- case ImGuiLogType_Clipboard:
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- if (!g.LogBuffer.empty())
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- SetClipboardText(g.LogBuffer.begin());
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- break;
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- case ImGuiLogType_None:
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- IM_ASSERT(0);
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- break;
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- }
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-
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- g.LogEnabled = false;
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- g.LogType = ImGuiLogType_None;
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- g.LogFile = NULL;
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- g.LogBuffer.clear();
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-}
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-
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-// Helper to display logging buttons
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|
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-// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
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|
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-void ImGui::LogButtons()
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-{
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- ImGuiContext& g = *GImGui;
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-
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- PushID("LogButtons");
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- const bool log_to_tty = Button("Log To TTY"); SameLine();
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- const bool log_to_file = Button("Log To File"); SameLine();
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- const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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- PushItemWidth(80.0f);
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- PushAllowKeyboardFocus(false);
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- SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
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- PopAllowKeyboardFocus();
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- PopItemWidth();
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- PopID();
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-
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- // Start logging at the end of the function so that the buttons don't appear in the log
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- if (log_to_tty)
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- LogToTTY();
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- if (log_to_file)
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- LogToFile();
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- if (log_to_clipboard)
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- LogToClipboard();
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-}
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//-----------------------------------------------------------------------------
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// [SECTION] SETTINGS
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