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@@ -2229,17 +2229,17 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
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count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
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if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
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if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
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{
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{
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+ float cell_size = font->FontSize * 1;
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float cell_spacing = style.ItemSpacing.y;
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float cell_spacing = style.ItemSpacing.y;
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- ImVec2 cell_size(font->FontSize * 1, font->FontSize * 1);
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ImVec2 base_pos = ImGui::GetCursorScreenPos();
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ImVec2 base_pos = ImGui::GetCursorScreenPos();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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for (int n = 0; n < 256; n++)
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for (int n = 0; n < 256; n++)
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{
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{
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- ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
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- ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
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+ ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
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+ ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
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const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base+n));
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const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base+n));
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draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
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draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
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- font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
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+ font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
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if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
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if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
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{
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{
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ImGui::BeginTooltip();
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ImGui::BeginTooltip();
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@@ -2251,7 +2251,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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}
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}
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- ImGui::Dummy(ImVec2((cell_size.x + cell_spacing) * 16, (cell_size.y + cell_spacing) * 16));
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+ ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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}
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}
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