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Internal: renamed RenderTriangle() to RenderArrow().

omar 7 years ago
parent
commit
11f13ab24f
2 changed files with 8 additions and 8 deletions
  1. 7 7
      imgui.cpp
  2. 1 1
      imgui_internal.h

+ 7 - 7
imgui.cpp

@@ -4277,7 +4277,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
 }
 
 // Render a triangle to denote expanded/collapsed state
-void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale)
+void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
@@ -6079,7 +6079,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
                 if (ButtonBehavior(bb, id, NULL, NULL))
                     window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
                 RenderNavHighlight(bb, id);
-                RenderTriangle(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
+                RenderArrow(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
             }
 
             // Close button
@@ -7736,7 +7736,7 @@ bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFla
     const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
     RenderNavHighlight(bb, id);
     RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
-    RenderTriangle(bb.Min + padding, dir, 1.0f);
+    RenderArrow(bb.Min + padding, dir, 1.0f);
 
     return pressed;
 }
@@ -8066,7 +8066,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
         // Framed type
         RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
         RenderNavHighlight(frame_bb, id, ImGuiNavHighlightFlags_TypeThin);
-        RenderTriangle(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
+        RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
         if (g.LogEnabled)
         {
             // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@@ -8093,7 +8093,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
         if (flags & ImGuiTreeNodeFlags_Bullet)
             RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
         else if (!(flags & ImGuiTreeNodeFlags_Leaf))
-            RenderTriangle(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
+            RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
         if (g.LogEnabled)
             LogRenderedText(&text_pos, ">");
         RenderText(text_pos, label, label_end, false);
@@ -10598,7 +10598,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
     RenderNavHighlight(frame_bb, id);
     RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
     RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
-    RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
+    RenderArrow(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
     if (preview_value != NULL)
         RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
     if (label_size.x > 0)
@@ -11150,7 +11150,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
         pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
         if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
-        RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
+        RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
         if (!enabled) PopStyleColor();
     }
 

+ 1 - 1
imgui_internal.h

@@ -1098,7 +1098,7 @@ namespace ImGui
     IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
     IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
-    IMGUI_API void          RenderTriangle(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
+    IMGUI_API void          RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
     IMGUI_API void          RenderBullet(ImVec2 pos);
     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
     IMGUI_API void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight