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imgui_freetype: Removing old code.

ocornut 8 mēneši atpakaļ
vecāks
revīzija
1269467fa0
1 mainītis faili ar 14 papildinājumiem un 440 dzēšanām
  1. 14 440
      misc/freetype/imgui_freetype.cpp

+ 14 - 440
misc/freetype/imgui_freetype.cpp

@@ -142,24 +142,12 @@ namespace
     //              |                                   |
     //              |------------- advanceX ----------->|
 
-    // A structure that describe a glyph.
-    struct GlyphInfo
-    {
-        int         Width;              // Glyph's width in pixels.
-        int         Height;             // Glyph's height in pixels.
-        FT_Int      OffsetX;            // The distance from the origin ("pen position") to the left of the glyph.
-        FT_Int      OffsetY;            // The distance from the origin to the top of the glyph. This is usually a value < 0.
-        float       AdvanceX;           // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
-        bool        IsColored;          // The glyph is colored
-    };
-
     // Stored in ImFontAtlas::FontLoaderData
     struct ImGui_ImplFreeType_Data
     {
-        FT_Library                  Library;
-        FT_MemoryRec_               MemoryManager;
-
-        ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
+        FT_Library                      Library;
+        FT_MemoryRec_                   MemoryManager;
+        ImGui_ImplFreeType_Data()       { memset((void*)this, 0, sizeof(*this)); }
     };
 
     // Font parameters and metrics.
@@ -180,8 +168,7 @@ namespace
         void                            CloseFont();
         void                            SetPixelHeight(float pixel_height); // Change font pixel size.
         const FT_Glyph_Metrics*         LoadGlyph(uint32_t in_codepoint);
-        const FT_Bitmap*                RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
-        void                            BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = nullptr);
+        void                            BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch);
         ImGui_ImplFreeType_FontSrcData()   { memset((void*)this, 0, sizeof(*this)); }
         ~ImGui_ImplFreeType_FontSrcData()  { CloseFont(); }
 
@@ -316,25 +303,7 @@ namespace
         return &slot->metrics;
     }
 
-    const FT_Bitmap* ImGui_ImplFreeType_FontSrcData::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
-    {
-        FT_GlyphSlot slot = FtFace->glyph;
-        FT_Error error = FT_Render_Glyph(slot, RenderMode);
-        if (error != 0)
-            return nullptr;
-
-        FT_Bitmap* ft_bitmap = &FtFace->glyph->bitmap;
-        out_glyph_info->Width = (int)ft_bitmap->width;
-        out_glyph_info->Height = (int)ft_bitmap->rows;
-        out_glyph_info->OffsetX = FtFace->glyph->bitmap_left;
-        out_glyph_info->OffsetY = -FtFace->glyph->bitmap_top;
-        out_glyph_info->AdvanceX = (float)slot->advance.x / FT_SCALEFACTOR;
-        out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
-
-        return ft_bitmap;
-    }
-
-    void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
+    void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch)
     {
         IM_ASSERT(ft_bitmap != nullptr);
         const uint32_t w = ft_bitmap->width;
@@ -346,24 +315,13 @@ namespace
         {
         case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel.
             {
-                if (multiply_table == nullptr)
-                {
-                    for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
-                        for (uint32_t x = 0; x < w; x++)
-                            dst[x] = IM_COL32(255, 255, 255, src[x]);
-                }
-                else
-                {
-                    for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
-                        for (uint32_t x = 0; x < w; x++)
-                            dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
-                }
+                for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
+                    for (uint32_t x = 0; x < w; x++)
+                        dst[x] = IM_COL32(255, 255, 255, src[x]);
                 break;
             }
         case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB.
             {
-                uint8_t color0 = multiply_table ? multiply_table[0] : 0;
-                uint8_t color1 = multiply_table ? multiply_table[255] : 255;
                 for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
                 {
                     uint8_t bits = 0;
@@ -372,7 +330,7 @@ namespace
                     {
                         if ((x & 7) == 0)
                             bits = *bits_ptr++;
-                        dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
+                        dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? 255 : 0);
                     }
                 }
                 break;
@@ -381,26 +339,12 @@ namespace
             {
                 // FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
                 #define DE_MULTIPLY(color, alpha) ImMin((ImU32)(255.0f * (float)color / (float)(alpha + FLT_MIN) + 0.5f), 255u)
-                if (multiply_table == nullptr)
-                {
-                    for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
-                        for (uint32_t x = 0; x < w; x++)
-                        {
-                            uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
-                            dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
-                        }
-                }
-                else
-                {
-                    for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
+                for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
+                    for (uint32_t x = 0; x < w; x++)
                     {
-                        for (uint32_t x = 0; x < w; x++)
-                        {
-                            uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
-                            dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
-                        }
+                        uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
+                        dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
                     }
-                }
                 #undef DE_MULTIPLY
                 break;
             }
@@ -410,376 +354,6 @@ namespace
     }
 } // namespace
 
-#if 0
-
-#ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
-#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
-#define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
-#define STBRP_STATIC
-#define STB_RECT_PACK_IMPLEMENTATION
-#endif
-#ifdef IMGUI_STB_RECT_PACK_FILENAME
-#include IMGUI_STB_RECT_PACK_FILENAME
-#else
-#include "imstb_rectpack.h"
-#endif
-#endif
-
-struct ImFontBuildSrcGlyphFT
-{
-    GlyphInfo           Info;
-    uint32_t            Codepoint;
-    unsigned int*       BitmapData;         // Point within one of the dst_tmp_bitmap_buffers[] array
-
-    ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
-};
-
-struct ImFontBuildSrcDataFT
-{
-    FreeTypeFont        Font;
-    stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
-    const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
-    int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
-    int                 GlyphsHighest;      // Highest requested codepoint
-    int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
-    ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
-    ImVector<ImFontBuildSrcGlyphFT>   GlyphsList;
-};
-
-// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
-struct ImFontBuildDstDataFT
-{
-    int                 SrcCount;           // Number of source fonts targeting this destination font.
-    int                 GlyphsHighest;
-    int                 GlyphsCount;
-    ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
-};
-
-bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
-{
-    IM_ASSERT(atlas->Sources.Size > 0);
-
-    ImFontAtlasBuildInit(atlas);
-
-    // Clear atlas
-    atlas->TexID._TexID = 0;
-    atlas->TexWidth = atlas->TexHeight = 0;
-    atlas->TexUvScale = ImVec2(0.0f, 0.0f);
-    atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
-    atlas->ClearTexData();
-
-    // Temporary storage for building
-    bool src_load_color = false;
-    ImVector<ImFontBuildSrcDataFT> src_tmp_array;
-    ImVector<ImFontBuildDstDataFT> dst_tmp_array;
-    src_tmp_array.resize(atlas->Sources.Size);
-    dst_tmp_array.resize(atlas->Fonts.Size);
-    memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
-    memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
-
-    // 1. Initialize font loading structure, check font data validity
-    for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-        ImFontConfig& src = atlas->Sources[src_i];
-        FreeTypeFont& font_face = src_tmp.Font;
-        IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
-
-        // Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
-        src_tmp.DstIndex = -1;
-        for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
-            if (src.DstFont == atlas->Fonts[output_i])
-                src_tmp.DstIndex = output_i;
-        IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
-        if (src_tmp.DstIndex == -1)
-            return false;
-
-        // Load font
-        if (!font_face.InitFont(ft_library, src, extra_flags))
-            return false;
-
-        // Measure highest codepoints
-        src_load_color |= (src.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
-        ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
-        src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
-        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
-        {
-            // Check for valid range. This may also help detect *some* dangling pointers, because a common
-            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
-            // or to forget to zero-terminate the glyph range array.
-            IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
-            src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
-        }
-        dst_tmp.SrcCount++;
-        dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
-    }
-
-    // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
-    int total_glyphs_count = 0;
-    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-        ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
-        src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
-        if (dst_tmp.GlyphsSet.Storage.empty())
-            dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
-
-        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
-            for (int codepoint = src_range[0]; codepoint <= (int)src_range[1]; codepoint++)
-            {
-                if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
-                    continue;
-                uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
-                if (glyph_index == 0)
-                    continue;
-
-                // Add to avail set/counters
-                src_tmp.GlyphsCount++;
-                dst_tmp.GlyphsCount++;
-                src_tmp.GlyphsSet.SetBit(codepoint);
-                dst_tmp.GlyphsSet.SetBit(codepoint);
-                total_glyphs_count++;
-            }
-    }
-
-    // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
-    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-        src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
-
-        IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
-        const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
-        const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
-        for (const ImU32* it = it_begin; it < it_end; it++)
-            if (ImU32 entries_32 = *it)
-                for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
-                    if (entries_32 & ((ImU32)1 << bit_n))
-                    {
-                        ImFontBuildSrcGlyphFT src_glyph;
-                        src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
-                        //src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
-                        src_tmp.GlyphsList.push_back(src_glyph);
-                    }
-        src_tmp.GlyphsSet.Clear();
-        IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
-    }
-    for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
-        dst_tmp_array[dst_i].GlyphsSet.Clear();
-    dst_tmp_array.clear();
-
-    // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
-    // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
-    ImVector<stbrp_rect> buf_rects;
-    buf_rects.resize(total_glyphs_count);
-    memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
-
-    // Allocate temporary rasterization data buffers.
-    // We could not find a way to retrieve accurate glyph size without rendering them.
-    // (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
-    // We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't mind the temporary allocations.
-    const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
-    int buf_bitmap_current_used_bytes = 0;
-    ImVector<unsigned char*> buf_bitmap_buffers;
-    buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
-
-    // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
-    // 8. Render/rasterize font characters into the texture
-    int total_surface = 0;
-    int buf_rects_out_n = 0;
-    const int pack_padding = atlas->TexGlyphPadding;
-    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-        ImFontConfig& src = atlas->Sources[src_i];
-        if (src_tmp.GlyphsCount == 0)
-            continue;
-
-        src_tmp.Rects = &buf_rects[buf_rects_out_n];
-        buf_rects_out_n += src_tmp.GlyphsCount;
-
-        // Compute multiply table if requested
-        const bool multiply_enabled = (src.RasterizerMultiply != 1.0f);
-        unsigned char multiply_table[256];
-        if (multiply_enabled)
-            ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
-
-        // Gather the sizes of all rectangles we will need to pack
-        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
-        {
-            ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
-
-            const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
-            if (metrics == nullptr)
-                continue;
-
-            // Render glyph into a bitmap (currently held by FreeType)
-            const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
-            if (ft_bitmap == nullptr)
-                continue;
-
-            // Allocate new temporary chunk if needed
-            const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
-            if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
-            {
-                buf_bitmap_current_used_bytes = 0;
-                buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
-            }
-            IM_ASSERT(buf_bitmap_current_used_bytes + bitmap_size_in_bytes <= BITMAP_BUFFERS_CHUNK_SIZE); // We could probably allocate custom-sized buffer instead.
-
-            // Blit rasterized pixels to our temporary buffer and keep a pointer to it.
-            src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
-            buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
-            src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : nullptr);
-
-            src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + pack_padding);
-            src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + pack_padding);
-            total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
-        }
-    }
-    for (int i = 0; i < atlas->CustomRects.Size; i++)
-        total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
-
-    // We need a width for the skyline algorithm, any width!
-    // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
-    // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
-    const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
-    atlas->TexHeight = 0;
-    if (atlas->TexDesiredWidth > 0)
-        atlas->TexWidth = atlas->TexDesiredWidth;
-    else
-        atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
-
-    // 5. Start packing
-    // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
-    const int TEX_HEIGHT_MAX = 1024 * 32;
-    const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
-    ImVector<stbrp_node> pack_nodes;
-    pack_nodes.resize(num_nodes_for_packing_algorithm);
-    stbrp_context pack_context;
-    stbrp_init_target(&pack_context, atlas->TexWidth - atlas->TexGlyphPadding, TEX_HEIGHT_MAX - atlas->TexGlyphPadding, pack_nodes.Data, pack_nodes.Size);
-    ImFontAtlasBuildPackCustomRects(atlas, &pack_context);
-
-    // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
-    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-        if (src_tmp.GlyphsCount == 0)
-            continue;
-
-        stbrp_pack_rects(&pack_context, src_tmp.Rects, src_tmp.GlyphsCount);
-
-        // Extend texture height and mark missing glyphs as non-packed so we won't render them.
-        // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
-        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
-            if (src_tmp.Rects[glyph_i].was_packed)
-                atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
-    }
-
-    // 7. Allocate texture
-    atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
-    atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
-    if (src_load_color)
-    {
-        size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 4;
-        atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(tex_size);
-        memset(atlas->TexPixelsRGBA32, 0, tex_size);
-    }
-    else
-    {
-        size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 1;
-        atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(tex_size);
-        memset(atlas->TexPixelsAlpha8, 0, tex_size);
-    }
-
-    // 8. Copy rasterized font characters back into the main texture
-    // 9. Setup ImFont and glyphs for runtime
-    bool tex_use_colors = false;
-    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
-    {
-        ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
-
-        // When merging fonts with MergeMode=true:
-        // - We can have multiple input fonts writing into a same destination font.
-        // - dst_font->Sources is != from src which is our source configuration.
-        ImFontConfig& src = atlas->Sources[src_i];
-        ImFont* dst_font = src.DstFont;
-
-        const float ascent = src_tmp.Font.Info.Ascender;
-        const float descent = src_tmp.Font.Info.Descender;
-        ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
-
-        if (src_tmp.GlyphsCount == 0)
-            continue;
-        const float font_off_x = src.GlyphOffset.x;
-        const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
-
-        const int padding = atlas->TexGlyphPadding;
-        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
-        {
-            ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
-            stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
-            IM_ASSERT(pack_rect.was_packed);
-            if (pack_rect.w == 0 && pack_rect.h == 0)
-                continue;
-
-            GlyphInfo& info = src_glyph.Info;
-            IM_ASSERT(info.Width + padding <= pack_rect.w);
-            IM_ASSERT(info.Height + padding <= pack_rect.h);
-            const int tx = pack_rect.x + padding;
-            const int ty = pack_rect.y + padding;
-
-            // Register glyph
-            float x0 = info.OffsetX * src_tmp.Font.InvRasterizationDensity + font_off_x;
-            float y0 = info.OffsetY * src_tmp.Font.InvRasterizationDensity + font_off_y;
-            float x1 = x0 + info.Width * src_tmp.Font.InvRasterizationDensity;
-            float y1 = y0 + info.Height * src_tmp.Font.InvRasterizationDensity;
-            float u0 = (tx) / (float)atlas->TexWidth;
-            float v0 = (ty) / (float)atlas->TexHeight;
-            float u1 = (tx + info.Width) / (float)atlas->TexWidth;
-            float v1 = (ty + info.Height) / (float)atlas->TexHeight;
-            dst_font->AddGlyph(&src, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX * src_tmp.Font.InvRasterizationDensity);
-
-            ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
-            IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
-            if (src_glyph.Info.IsColored)
-                dst_glyph->Colored = tex_use_colors = true;
-
-            // Blit from temporary buffer to final texture
-            size_t blit_src_stride = (size_t)src_glyph.Info.Width;
-            size_t blit_dst_stride = (size_t)atlas->TexWidth;
-            unsigned int* blit_src = src_glyph.BitmapData;
-            if (atlas->TexPixelsAlpha8 != nullptr)
-            {
-                unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
-                for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
-                    for (int x = 0; x < info.Width; x++)
-                        blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
-            }
-            else
-            {
-                unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
-                for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
-                    for (int x = 0; x < info.Width; x++)
-                        blit_dst[x] = blit_src[x];
-            }
-        }
-
-        src_tmp.Rects = nullptr;
-    }
-    atlas->TexPixelsUseColors = tex_use_colors;
-
-    // Cleanup
-    for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
-        IM_FREE(buf_bitmap_buffers[buf_i]);
-    src_tmp_array.clear_destruct();
-
-    ImFontAtlasBuildFinish(atlas);
-
-    return true;
-}
-#endif
-
 // FreeType memory allocation callbacks
 static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
 {
@@ -941,7 +515,7 @@ bool ImGui_ImplFreeType_FontAddGlyph(ImFontAtlas* atlas, ImFont* font, ImFontCon
         // Render pixels to our temporary buffer
         atlas->Builder->TempBuffer.resize(w * h * 4);
         uint32_t* temp_buffer = (uint32_t*)atlas->Builder->TempBuffer.Data;
-        bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w, nullptr);// multiply_enabled ? multiply_table : nullptr);
+        bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w);
 
         float font_off_x = src->GlyphOffset.x;
         float font_off_y = src->GlyphOffset.y + IM_ROUND(font->Ascent);