|
glGenTextures(1, &my_opengl_texture);
|
|
glGenTextures(1, &my_opengl_texture);
|
|
glBindTexture(GL_TEXTURE_2D, my_opengl_texture);
|
|
glBindTexture(GL_TEXTURE_2D, my_opengl_texture);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
|