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Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height has been growing would have the scroll clamped using the previous height. (#1804)

omar 7 жил өмнө
parent
commit
14f575ff76
3 өөрчлөгдсөн 24 нэмэгдсэн , 18 устгасан
  1. 1 0
      CHANGELOG.txt
  2. 19 14
      imgui.cpp
  3. 4 4
      imgui_demo.cpp

+ 1 - 0
CHANGELOG.txt

@@ -55,6 +55,7 @@ Other Changes:
 - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
 - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
 - Settings: Added LoadIniSettingsFromDisk(), LoadIniSettingsFromMemory(), SaveIniSettingsToDisk(), SaveIniSettingsToMemory() to manually load/save .ini settings. (#923, #993)
 - Settings: Added LoadIniSettingsFromDisk(), LoadIniSettingsFromMemory(), SaveIniSettingsToDisk(), SaveIniSettingsToMemory() to manually load/save .ini settings. (#923, #993)
 - Settings: Added io.WantSaveIniSettings flag, which is set to notify the application that e.g. SaveIniSettingsToMemory() should be called. (#923, #993)
 - Settings: Added io.WantSaveIniSettings flag, which is set to notify the application that e.g. SaveIniSettingsToMemory() should be called. (#923, #993)
+- Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height has been growing would have the scroll clamped using the previous height. (#1804)
 - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
 - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
 - InputText: On Mac OS X, filter out characters when the CMD modifier is held. (#1747) [@sivu]
 - InputText: On Mac OS X, filter out characters when the CMD modifier is held. (#1747) [@sivu]
 - InputText: On Mac OS X, support CMD+SHIFT+Z for Redo. CMD+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]
 - InputText: On Mac OS X, support CMD+SHIFT+Z for Redo. CMD+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]

+ 19 - 14
imgui.cpp

@@ -725,7 +725,7 @@ static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed,
 static ImGuiWindow*     FindHoveredWindow();
 static ImGuiWindow*     FindHoveredWindow();
 static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
 static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
 static void             CheckStacksSize(ImGuiWindow* window, bool write);
 static void             CheckStacksSize(ImGuiWindow* window, bool write);
-static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
+static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
 
 
 static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
 static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
 static void             AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
 static void             AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
@@ -2996,8 +2996,8 @@ static void NavScrollToBringItemIntoView(ImGuiWindow* window, ImRect& item_rect_
         window->ScrollTargetCenterRatio.y = 1.0f;
         window->ScrollTargetCenterRatio.y = 1.0f;
     }
     }
 
 
-    // Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately (under this block)
-    ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
+    // Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately after in NavUpdate()
+    ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window, false);
     item_rect_rel.Translate(window->Scroll - next_scroll);
     item_rect_rel.Translate(window->Scroll - next_scroll);
 }
 }
 
 
@@ -5503,15 +5503,26 @@ static float GetScrollMaxY(ImGuiWindow* window)
     return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
     return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
 }
 }
 
 
-static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
+static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges)
 {
 {
+    ImGuiContext& g = *GImGui;
     ImVec2 scroll = window->Scroll;
     ImVec2 scroll = window->Scroll;
-    float cr_x = window->ScrollTargetCenterRatio.x;
-    float cr_y = window->ScrollTargetCenterRatio.y;
     if (window->ScrollTarget.x < FLT_MAX)
     if (window->ScrollTarget.x < FLT_MAX)
+    {
+        float cr_x = window->ScrollTargetCenterRatio.x;
         scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
         scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
+    }
     if (window->ScrollTarget.y < FLT_MAX)
     if (window->ScrollTarget.y < FLT_MAX)
-        scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
+    {
+        // 'snap_on_edges' allows for a discontinuity at the edge of scrolling limits to take account of WindowPadding so that scrolling to make the last item visible scroll far enough to see the padding.
+        float cr_y = window->ScrollTargetCenterRatio.y;
+        float target_y = window->ScrollTarget.y;
+        if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y)
+            target_y = 0.0f;
+        if (snap_on_edges && cr_y >= 1.0f && target_y >= window->SizeContents.y - window->WindowPadding.y + g.Style.ItemSpacing.y)
+            target_y = window->SizeContents.y;
+        scroll.y = target_y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
+    }
     scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
     scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
     if (!window->Collapsed && !window->SkipItems)
     if (!window->Collapsed && !window->SkipItems)
     {
     {
@@ -5965,7 +5976,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
         window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
 
 
         // Apply scrolling
         // Apply scrolling
-        window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
+        window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
         window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
         window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
 
 
         // Apply focus, new windows appears in front
         // Apply focus, new windows appears in front
@@ -7292,12 +7303,6 @@ void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
     IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
     IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
     window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
     window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
     window->ScrollTargetCenterRatio.y = center_y_ratio;
     window->ScrollTargetCenterRatio.y = center_y_ratio;
-
-    // Minor hack to to make scrolling to top/bottom of window take account of WindowPadding, it looks more right to the user this way
-    if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y)
-        window->ScrollTarget.y = 0.0f;
-    else if (center_y_ratio >= 1.0f && window->ScrollTarget.y >= window->SizeContents.y - window->WindowPadding.y + GImGui->Style.ItemSpacing.y)
-        window->ScrollTarget.y = window->SizeContents.y;
 }
 }
 
 
 // center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
 // center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.

+ 4 - 4
imgui_demo.cpp

@@ -2656,7 +2656,7 @@ struct ExampleAppConsole
         Commands.push_back("HISTORY");
         Commands.push_back("HISTORY");
         Commands.push_back("CLEAR");
         Commands.push_back("CLEAR");
         Commands.push_back("CLASSIFY");  // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
         Commands.push_back("CLASSIFY");  // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
-        AddLog("Welcome to ImGui!");
+        AddLog("Welcome to Dear ImGui!");
     }
     }
     ~ExampleAppConsole()
     ~ExampleAppConsole()
     {
     {
@@ -2669,6 +2669,7 @@ struct ExampleAppConsole
     static int   Stricmp(const char* str1, const char* str2)         { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
     static int   Stricmp(const char* str1, const char* str2)         { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
     static int   Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
     static int   Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
     static char* Strdup(const char *str)                             { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
     static char* Strdup(const char *str)                             { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
+    static void  Strtrim(char* str)                                  { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; }
 
 
     void    ClearLog()
     void    ClearLog()
     {
     {
@@ -2767,7 +2768,7 @@ struct ExampleAppConsole
         if (copy_to_clipboard)
         if (copy_to_clipboard)
             ImGui::LogFinish();
             ImGui::LogFinish();
         if (ScrollToBottom)
         if (ScrollToBottom)
-            ImGui::SetScrollHere();
+            ImGui::SetScrollHere(1.0f);
         ScrollToBottom = false;
         ScrollToBottom = false;
         ImGui::PopStyleVar();
         ImGui::PopStyleVar();
         ImGui::EndChild();
         ImGui::EndChild();
@@ -2777,8 +2778,7 @@ struct ExampleAppConsole
         bool reclaim_focus = false;
         bool reclaim_focus = false;
         if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
         if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
         {
         {
-            char* input_end = InputBuf+strlen(InputBuf);
-            while (input_end > InputBuf && input_end[-1] == ' ') { input_end--; } *input_end = 0;
+            Strtrim(InputBuf);
             if (InputBuf[0])
             if (InputBuf[0])
                 ExecCommand(InputBuf);
                 ExecCommand(InputBuf);
             strcpy(InputBuf, "");
             strcpy(InputBuf, "");