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Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439)

ocornut hace 4 años
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15132217a3
Se han modificado 2 ficheros con 6 adiciones y 3 borrados
  1. 2 0
      docs/CHANGELOG.txt
  2. 4 3
      imgui.cpp

+ 2 - 0
docs/CHANGELOG.txt

@@ -56,6 +56,8 @@ Other Changes:
   the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
   ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
   the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
+- Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation
+  is disabled. (#4547, #4439) [@PathogenDavid]
 - TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to
   the TreePush(const char*) and TreePush(const void*) functions would use an hardcoded replacement.
   The only situation where that change would make a meaningful difference is TreePush((const char*)NULL)

+ 4 - 3
imgui.cpp

@@ -9777,8 +9777,9 @@ static void ImGui::NavUpdateWindowing()
     }
 
     // Start CTRL-TAB or Square+L/R window selection
-    bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
-    bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard);
+    const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
+    const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
+    const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && nav_keyboard_active && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab);
     if (start_windowing_with_gamepad || start_windowing_with_keyboard)
         if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
         {
@@ -9829,7 +9830,7 @@ static void ImGui::NavUpdateWindowing()
     // Keyboard: Press and Release ALT to toggle menu layer
     // - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
     // - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
-    if (io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
+    if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
     {
         g.NavWindowingToggleLayer = true;
         g.NavInputSource = ImGuiInputSource_Keyboard;