|
@@ -865,7 +865,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
|
|
|
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
|
|
static void FindHoveredWindow();
|
|
|
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
|
|
|
-static ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
|
|
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
|
|
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
|
|
|
|
|
@@ -875,6 +874,11 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sort
|
|
|
|
|
|
static ImRect GetViewportRect();
|
|
|
|
|
|
+// Settings
|
|
|
+static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
|
|
|
+static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
|
|
|
+static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
|
|
+
|
|
|
namespace ImGui
|
|
|
{
|
|
|
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
|
@@ -3922,65 +3926,6 @@ void ImGui::NewFrame()
|
|
|
Begin("Debug##Default");
|
|
|
}
|
|
|
|
|
|
-static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
|
|
-{
|
|
|
- ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
|
|
|
- if (!settings)
|
|
|
- settings = CreateNewWindowSettings(name);
|
|
|
- return (void*)settings;
|
|
|
-}
|
|
|
-
|
|
|
-static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
|
|
|
-{
|
|
|
- ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
|
|
|
- float x, y;
|
|
|
- int i;
|
|
|
- if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
|
|
|
- else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
|
|
|
- else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
|
|
|
-}
|
|
|
-
|
|
|
-static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
|
|
-{
|
|
|
- // Gather data from windows that were active during this session
|
|
|
- ImGuiContext& g = *imgui_ctx;
|
|
|
- for (int i = 0; i != g.Windows.Size; i++)
|
|
|
- {
|
|
|
- ImGuiWindow* window = g.Windows[i];
|
|
|
- if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
|
|
- continue;
|
|
|
-
|
|
|
- ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
|
|
|
- if (!settings)
|
|
|
- {
|
|
|
- settings = CreateNewWindowSettings(window->Name);
|
|
|
- window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
|
|
- }
|
|
|
- IM_ASSERT(settings->ID == window->ID);
|
|
|
- settings->Pos = window->Pos;
|
|
|
- settings->Size = window->SizeFull;
|
|
|
- settings->Collapsed = window->Collapsed;
|
|
|
- }
|
|
|
-
|
|
|
- // Write a buffer
|
|
|
- // If a window wasn't opened in this session we preserve its settings
|
|
|
- buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
|
|
|
- for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
|
- {
|
|
|
- const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
|
|
|
- if (settings->Pos.x == FLT_MAX)
|
|
|
- continue;
|
|
|
- const char* name = settings->Name;
|
|
|
- if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
|
|
- name = p;
|
|
|
- buf->appendf("[%s][%s]\n", handler->TypeName, name);
|
|
|
- buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
|
|
- buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
|
|
- buf->appendf("Collapsed=%d\n", settings->Collapsed);
|
|
|
- buf->appendf("\n");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
void ImGui::Initialize(ImGuiContext* context)
|
|
|
{
|
|
|
ImGuiContext& g = *context;
|
|
@@ -4055,154 +4000,6 @@ void ImGui::Shutdown(ImGuiContext* context)
|
|
|
g.Initialized = false;
|
|
|
}
|
|
|
|
|
|
-ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
|
- if (g.SettingsWindows[i].ID == id)
|
|
|
- return &g.SettingsWindows[i];
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- g.SettingsWindows.push_back(ImGuiWindowSettings());
|
|
|
- ImGuiWindowSettings* settings = &g.SettingsWindows.back();
|
|
|
- settings->Name = ImStrdup(name);
|
|
|
- settings->ID = ImHash(name, 0);
|
|
|
- return settings;
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
|
|
|
-{
|
|
|
- size_t file_data_size = 0;
|
|
|
- char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
|
|
|
- if (!file_data)
|
|
|
- return;
|
|
|
- LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
|
|
- ImGui::MemFree(file_data);
|
|
|
-}
|
|
|
-
|
|
|
-ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- const ImGuiID type_hash = ImHash(type_name, 0, 0);
|
|
|
- for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
|
- if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
|
|
|
- return &g.SettingsHandlers[handler_n];
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-// Zero-tolerance, no error reporting, cheap .ini parsing
|
|
|
-void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- IM_ASSERT(g.Initialized);
|
|
|
- IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
|
|
|
-
|
|
|
- // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
|
|
- // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
|
|
- if (ini_size == 0)
|
|
|
- ini_size = strlen(ini_data);
|
|
|
- char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
|
|
|
- char* buf_end = buf + ini_size;
|
|
|
- memcpy(buf, ini_data, ini_size);
|
|
|
- buf[ini_size] = 0;
|
|
|
-
|
|
|
- void* entry_data = NULL;
|
|
|
- ImGuiSettingsHandler* entry_handler = NULL;
|
|
|
-
|
|
|
- char* line_end = NULL;
|
|
|
- for (char* line = buf; line < buf_end; line = line_end + 1)
|
|
|
- {
|
|
|
- // Skip new lines markers, then find end of the line
|
|
|
- while (*line == '\n' || *line == '\r')
|
|
|
- line++;
|
|
|
- line_end = line;
|
|
|
- while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
|
|
|
- line_end++;
|
|
|
- line_end[0] = 0;
|
|
|
-
|
|
|
- if (line[0] == '[' && line_end > line && line_end[-1] == ']')
|
|
|
- {
|
|
|
- // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
|
|
|
- line_end[-1] = 0;
|
|
|
- const char* name_end = line_end - 1;
|
|
|
- const char* type_start = line + 1;
|
|
|
- char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']');
|
|
|
- const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
|
|
|
- if (!type_end || !name_start)
|
|
|
- {
|
|
|
- name_start = type_start; // Import legacy entries that have no type
|
|
|
- type_start = "Window";
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- *type_end = 0; // Overwrite first ']'
|
|
|
- name_start++; // Skip second '['
|
|
|
- }
|
|
|
- entry_handler = FindSettingsHandler(type_start);
|
|
|
- entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
|
|
|
- }
|
|
|
- else if (entry_handler != NULL && entry_data != NULL)
|
|
|
- {
|
|
|
- // Let type handler parse the line
|
|
|
- entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
|
|
|
- }
|
|
|
- }
|
|
|
- ImGui::MemFree(buf);
|
|
|
- g.SettingsLoaded = true;
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- g.SettingsDirtyTimer = 0.0f;
|
|
|
- if (!ini_filename)
|
|
|
- return;
|
|
|
-
|
|
|
- size_t ini_data_size = 0;
|
|
|
- const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
|
|
|
- FILE* f = ImFileOpen(ini_filename, "wt");
|
|
|
- if (!f)
|
|
|
- return;
|
|
|
- fwrite(ini_data, sizeof(char), ini_data_size, f);
|
|
|
- fclose(f);
|
|
|
-}
|
|
|
-
|
|
|
-// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
|
|
|
-const char* ImGui::SaveIniSettingsToMemory(size_t* out_size)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- g.SettingsDirtyTimer = 0.0f;
|
|
|
- g.SettingsIniData.Buf.resize(0);
|
|
|
- g.SettingsIniData.Buf.push_back(0);
|
|
|
- for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
|
- {
|
|
|
- ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
|
|
|
- handler->WriteAllFn(&g, handler, &g.SettingsIniData);
|
|
|
- }
|
|
|
- if (out_size)
|
|
|
- *out_size = (size_t)g.SettingsIniData.size();
|
|
|
- return g.SettingsIniData.c_str();
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::MarkIniSettingsDirty()
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- if (g.SettingsDirtyTimer <= 0.0f)
|
|
|
- g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
|
-}
|
|
|
-
|
|
|
-void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
|
|
|
-{
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
- if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
|
|
- if (g.SettingsDirtyTimer <= 0.0f)
|
|
|
- g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
|
-}
|
|
|
-
|
|
|
// FIXME: Add a more explicit sort order in the window structure.
|
|
|
static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs)
|
|
|
{
|
|
@@ -8838,6 +8635,217 @@ void ImGui::EndDragDropTarget()
|
|
|
g.DragDropWithinSourceOrTarget = false;
|
|
|
}
|
|
|
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// SETTINGS
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ImGui::MarkIniSettingsDirty()
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ if (g.SettingsDirtyTimer <= 0.0f)
|
|
|
+ g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
|
|
+ if (g.SettingsDirtyTimer <= 0.0f)
|
|
|
+ g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
|
|
+}
|
|
|
+
|
|
|
+static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ g.SettingsWindows.push_back(ImGuiWindowSettings());
|
|
|
+ ImGuiWindowSettings* settings = &g.SettingsWindows.back();
|
|
|
+ settings->Name = ImStrdup(name);
|
|
|
+ settings->ID = ImHash(name, 0);
|
|
|
+ return settings;
|
|
|
+}
|
|
|
+
|
|
|
+ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
|
+ if (g.SettingsWindows[i].ID == id)
|
|
|
+ return &g.SettingsWindows[i];
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
|
|
|
+{
|
|
|
+ size_t file_data_size = 0;
|
|
|
+ char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
|
|
|
+ if (!file_data)
|
|
|
+ return;
|
|
|
+ LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
|
|
+ ImGui::MemFree(file_data);
|
|
|
+}
|
|
|
+
|
|
|
+ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ const ImGuiID type_hash = ImHash(type_name, 0, 0);
|
|
|
+ for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
|
+ if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
|
|
|
+ return &g.SettingsHandlers[handler_n];
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+// Zero-tolerance, no error reporting, cheap .ini parsing
|
|
|
+void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ IM_ASSERT(g.Initialized);
|
|
|
+ IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
|
|
|
+
|
|
|
+ // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
|
|
+ // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
|
|
+ if (ini_size == 0)
|
|
|
+ ini_size = strlen(ini_data);
|
|
|
+ char* buf = (char*)ImGui::MemAlloc(ini_size + 1);
|
|
|
+ char* buf_end = buf + ini_size;
|
|
|
+ memcpy(buf, ini_data, ini_size);
|
|
|
+ buf[ini_size] = 0;
|
|
|
+
|
|
|
+ void* entry_data = NULL;
|
|
|
+ ImGuiSettingsHandler* entry_handler = NULL;
|
|
|
+
|
|
|
+ char* line_end = NULL;
|
|
|
+ for (char* line = buf; line < buf_end; line = line_end + 1)
|
|
|
+ {
|
|
|
+ // Skip new lines markers, then find end of the line
|
|
|
+ while (*line == '\n' || *line == '\r')
|
|
|
+ line++;
|
|
|
+ line_end = line;
|
|
|
+ while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
|
|
|
+ line_end++;
|
|
|
+ line_end[0] = 0;
|
|
|
+
|
|
|
+ if (line[0] == '[' && line_end > line && line_end[-1] == ']')
|
|
|
+ {
|
|
|
+ // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
|
|
|
+ line_end[-1] = 0;
|
|
|
+ const char* name_end = line_end - 1;
|
|
|
+ const char* type_start = line + 1;
|
|
|
+ char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']');
|
|
|
+ const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
|
|
|
+ if (!type_end || !name_start)
|
|
|
+ {
|
|
|
+ name_start = type_start; // Import legacy entries that have no type
|
|
|
+ type_start = "Window";
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ *type_end = 0; // Overwrite first ']'
|
|
|
+ name_start++; // Skip second '['
|
|
|
+ }
|
|
|
+ entry_handler = FindSettingsHandler(type_start);
|
|
|
+ entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
|
|
|
+ }
|
|
|
+ else if (entry_handler != NULL && entry_data != NULL)
|
|
|
+ {
|
|
|
+ // Let type handler parse the line
|
|
|
+ entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ImGui::MemFree(buf);
|
|
|
+ g.SettingsLoaded = true;
|
|
|
+}
|
|
|
+
|
|
|
+void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ g.SettingsDirtyTimer = 0.0f;
|
|
|
+ if (!ini_filename)
|
|
|
+ return;
|
|
|
+
|
|
|
+ size_t ini_data_size = 0;
|
|
|
+ const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
|
|
|
+ FILE* f = ImFileOpen(ini_filename, "wt");
|
|
|
+ if (!f)
|
|
|
+ return;
|
|
|
+ fwrite(ini_data, sizeof(char), ini_data_size, f);
|
|
|
+ fclose(f);
|
|
|
+}
|
|
|
+
|
|
|
+// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
|
|
|
+const char* ImGui::SaveIniSettingsToMemory(size_t* out_size)
|
|
|
+{
|
|
|
+ ImGuiContext& g = *GImGui;
|
|
|
+ g.SettingsDirtyTimer = 0.0f;
|
|
|
+ g.SettingsIniData.Buf.resize(0);
|
|
|
+ g.SettingsIniData.Buf.push_back(0);
|
|
|
+ for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
|
|
+ {
|
|
|
+ ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
|
|
|
+ handler->WriteAllFn(&g, handler, &g.SettingsIniData);
|
|
|
+ }
|
|
|
+ if (out_size)
|
|
|
+ *out_size = (size_t)g.SettingsIniData.size();
|
|
|
+ return g.SettingsIniData.c_str();
|
|
|
+}
|
|
|
+
|
|
|
+static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
|
|
+{
|
|
|
+ ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
|
|
|
+ if (!settings)
|
|
|
+ settings = CreateNewWindowSettings(name);
|
|
|
+ return (void*)settings;
|
|
|
+}
|
|
|
+
|
|
|
+static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
|
|
|
+{
|
|
|
+ ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
|
|
|
+ float x, y;
|
|
|
+ int i;
|
|
|
+ if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
|
|
|
+ else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
|
|
|
+ else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
|
|
|
+}
|
|
|
+
|
|
|
+static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
|
|
+{
|
|
|
+ // Gather data from windows that were active during this session
|
|
|
+ ImGuiContext& g = *imgui_ctx;
|
|
|
+ for (int i = 0; i != g.Windows.Size; i++)
|
|
|
+ {
|
|
|
+ ImGuiWindow* window = g.Windows[i];
|
|
|
+ if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
|
|
|
+ if (!settings)
|
|
|
+ {
|
|
|
+ settings = CreateNewWindowSettings(window->Name);
|
|
|
+ window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
|
|
+ }
|
|
|
+ IM_ASSERT(settings->ID == window->ID);
|
|
|
+ settings->Pos = window->Pos;
|
|
|
+ settings->Size = window->SizeFull;
|
|
|
+ settings->Collapsed = window->Collapsed;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Write a buffer
|
|
|
+ // If a window wasn't opened in this session we preserve its settings
|
|
|
+ buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
|
|
|
+ for (int i = 0; i != g.SettingsWindows.Size; i++)
|
|
|
+ {
|
|
|
+ const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
|
|
|
+ if (settings->Pos.x == FLT_MAX)
|
|
|
+ continue;
|
|
|
+ const char* name = settings->Name;
|
|
|
+ if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
|
|
+ name = p;
|
|
|
+ buf->appendf("[%s][%s]\n", handler->TypeName, name);
|
|
|
+ buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
|
|
+ buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
|
|
+ buf->appendf("Collapsed=%d\n", settings->Collapsed);
|
|
|
+ buf->appendf("\n");
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
//-----------------------------------------------------------------------------
|
|
|
// PLATFORM DEPENDENT HELPERS
|
|
|
//-----------------------------------------------------------------------------
|