Browse Source

Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.

omar 5 years ago
parent
commit
164caa2db7
5 changed files with 47 additions and 33 deletions
  1. 1 1
      imgui.cpp
  2. 3 2
      imgui.h
  3. 2 0
      imgui_demo.cpp
  4. 4 4
      imgui_internal.h
  5. 37 26
      imgui_tables.cpp

+ 1 - 1
imgui.cpp

@@ -2142,7 +2142,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
 static bool GetSkipItemForListClipping()
 static bool GetSkipItemForListClipping()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
-    return (g.CurrentTable ? g.CurrentTable->BackupSkipItems : g.CurrentWindow->SkipItems);
+    return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems);
 }
 }
 
 
 // Helper to calculate coarse clipping of large list of evenly sized items.
 // Helper to calculate coarse clipping of large list of evenly sized items.

+ 3 - 2
imgui.h

@@ -693,7 +693,8 @@ namespace ImGui
     IMGUI_API void          TableHeader(const char* label);             // submit one header cell manually.
     IMGUI_API void          TableHeader(const char* label);             // submit one header cell manually.
     // Tables: Sorting
     // Tables: Sorting
     // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
     // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
-    // - Read ->SpecsChanged to tell if the specs have changed since last call.
+    // - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
+    // - Don't hold on this structure over multiple frames.
     IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs();           // get latest sort specs for the table (NULL if not sorting).
     IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs();           // get latest sort specs for the table (NULL if not sorting).
 
 
     // Tab Bars, Tabs
     // Tab Bars, Tabs
@@ -1856,7 +1857,7 @@ struct ImGuiTableSortSpecs
 {
 {
     const ImGuiTableSortSpecsColumn* Specs;     // Pointer to sort spec array.
     const ImGuiTableSortSpecsColumn* Specs;     // Pointer to sort spec array.
     int                         SpecsCount;     // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
     int                         SpecsCount;     // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
-    bool                        SpecsChanged;   // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call.
+    bool                        SpecsChanged;   // Set to true by TableGetSortSpecs() call if the specs have changed since the previous call. Use this to sort again!
     ImU64                       ColumnsMask;    // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
     ImU64                       ColumnsMask;    // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
 
 
     ImGuiTableSortSpecs()       { Specs = NULL; SpecsCount = 0; SpecsChanged = false; ColumnsMask = 0x00; }
     ImGuiTableSortSpecs()       { Specs = NULL; SpecsCount = 0; SpecsChanged = false; ColumnsMask = 0x00; }

+ 2 - 0
imgui_demo.cpp

@@ -3916,6 +3916,7 @@ static void ShowDemoWindowTables()
                 {
                 {
                     MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
                     MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
                     qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
                     qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
+                    MyItem::s_current_sort_specs = NULL;
                 }
                 }
 
 
             // Display data
             // Display data
@@ -4104,6 +4105,7 @@ static void ShowDemoWindowTables()
             {
             {
                 MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
                 MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function.
                 qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
                 qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs);
+                MyItem::s_current_sort_specs = NULL;
             }
             }
             items_need_sort = false;
             items_need_sort = false;
 
 

+ 4 - 4
imgui_internal.h

@@ -1918,9 +1918,11 @@ struct ImGuiTable
     float                       ResizedColumnNextWidth;
     float                       ResizedColumnNextWidth;
     ImRect                      OuterRect;                  // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
     ImRect                      OuterRect;                  // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
     ImRect                      WorkRect;
     ImRect                      WorkRect;
-    ImRect                      HostClipRect;               // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
     ImRect                      InnerClipRect;
     ImRect                      InnerClipRect;
     ImRect                      BackgroundClipRect;         // We use this to cpu-clip cell background color fill
     ImRect                      BackgroundClipRect;         // We use this to cpu-clip cell background color fill
+    ImRect                      HostClipRect;               // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
+    ImRect                      HostWorkRect;               // Backup of InnerWindow->WorkRect at the end of BeginTable()
+    ImVec2                      HostCursorMaxPos;           // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
     ImGuiWindow*                OuterWindow;                // Parent window for the table
     ImGuiWindow*                OuterWindow;                // Parent window for the table
     ImGuiWindow*                InnerWindow;                // Window holding the table data (== OuterWindow or a child window)
     ImGuiWindow*                InnerWindow;                // Window holding the table data (== OuterWindow or a child window)
     ImGuiTextBuffer             ColumnsNames;               // Contiguous buffer holding columns names
     ImGuiTextBuffer             ColumnsNames;               // Contiguous buffer holding columns names
@@ -1956,9 +1958,7 @@ struct ImGuiTable
     bool                        IsDefaultDisplayOrder;      // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
     bool                        IsDefaultDisplayOrder;      // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
     bool                        IsResetDisplayOrderRequest;
     bool                        IsResetDisplayOrderRequest;
     bool                        IsFreezeRowsPassed;         // Set when we got past the frozen row (the first one).
     bool                        IsFreezeRowsPassed;         // Set when we got past the frozen row (the first one).
-    bool                        BackupSkipItems;            // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
-    ImRect                      BackupWorkRect;             // Backup of InnerWindow->WorkRect at the end of BeginTable()
-    ImVec2                      BackupCursorMaxPos;         // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
+    bool                        HostSkipItems;              // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
 
 
     ImGuiTable()
     ImGuiTable()
     {
     {

+ 37 - 26
imgui_tables.cpp

@@ -232,6 +232,13 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
         PushID(instance_id);
         PushID(instance_id);
     }
     }
 
 
+    // Backup a copy of host window members we will modify
+    ImGuiWindow* inner_window = table->InnerWindow;
+    table->HostClipRect = inner_window->ClipRect;
+    table->HostSkipItems = inner_window->SkipItems;
+    table->HostWorkRect = inner_window->WorkRect;
+    table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
+
     // Borders
     // Borders
     // - None               ........Content..... Pad .....Content........
     // - None               ........Content..... Pad .....Content........
     // - VOuter             | Pad ..Content..... Pad .....Content.. Pad |       // FIXME-TABLE: Not handled properly
     // - VOuter             | Pad ..Content..... Pad .....Content.. Pad |       // FIXME-TABLE: Not handled properly
@@ -239,7 +246,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     // - VOuter+VInner      | Pad ..Content.. Pad | Pad ..Content.. Pad |
     // - VOuter+VInner      | Pad ..Content.. Pad | Pad ..Content.. Pad |
 
 
     const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersVOuter) != 0;
     const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersVOuter) != 0;
-    ImGuiWindow* inner_window = table->InnerWindow;
     table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
     table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
     table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
     table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
     table->CellPaddingY = g.Style.CellPadding.y;
     table->CellPaddingY = g.Style.CellPadding.y;
@@ -249,7 +255,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     table->CurrentRow = -1;
     table->CurrentRow = -1;
     table->RowBgColorCounter = 0;
     table->RowBgColorCounter = 0;
     table->LastRowFlags = ImGuiTableRowFlags_None;
     table->LastRowFlags = ImGuiTableRowFlags_None;
-    table->HostClipRect = inner_window->ClipRect;
     table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
     table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
     table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width
     table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width
     table->InnerClipRect.ClipWith(table->HostClipRect);
     table->InnerClipRect.ClipWith(table->HostClipRect);
@@ -306,11 +311,6 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     if (table->IsSettingsRequestLoad)
     if (table->IsSettingsRequestLoad)
         TableLoadSettings(table);
         TableLoadSettings(table);
 
 
-    // Grab a copy of window fields we will modify
-    table->BackupSkipItems = inner_window->SkipItems;
-    table->BackupWorkRect = inner_window->WorkRect;
-    table->BackupCursorMaxPos = inner_window->DC.CursorMaxPos;
-
     // Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
     // Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
     // This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
     // This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
     // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
     // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
@@ -756,7 +756,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table)
         }
         }
 
 
         // Don't decrement auto-fit counters until container window got a chance to submit its items
         // Don't decrement auto-fit counters until container window got a chance to submit its items
-        if (table->BackupSkipItems == false)
+        if (table->HostSkipItems == false)
         {
         {
             column->AutoFitQueue >>= 1;
             column->AutoFitQueue >>= 1;
             column->CannotSkipItemsQueue >>= 1;
             column->CannotSkipItemsQueue >>= 1;
@@ -896,8 +896,8 @@ void    ImGui::EndTable()
         TableEndRow(table);
         TableEndRow(table);
 
 
     // Finalize table height
     // Finalize table height
-    inner_window->SkipItems = table->BackupSkipItems;
-    inner_window->DC.CursorMaxPos = table->BackupCursorMaxPos;
+    inner_window->SkipItems = table->HostSkipItems;
+    inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
     if (inner_window != outer_window)
     if (inner_window != outer_window)
     {
     {
         table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y);
         table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y);
@@ -970,8 +970,8 @@ void    ImGui::EndTable()
     }
     }
 
 
     // Layout in outer window
     // Layout in outer window
-    inner_window->WorkRect = table->BackupWorkRect;
-    inner_window->SkipItems = table->BackupSkipItems;
+    inner_window->WorkRect = table->HostWorkRect;
+    inner_window->SkipItems = table->HostSkipItems;
     outer_window->DC.CursorPos = table->OuterRect.Min;
     outer_window->DC.CursorPos = table->OuterRect.Min;
     outer_window->DC.ColumnsOffset.x = 0.0f;
     outer_window->DC.ColumnsOffset.x = 0.0f;
     if (inner_window != outer_window)
     if (inner_window != outer_window)
@@ -1594,7 +1594,7 @@ void    ImGui::TableBeginCell(ImGuiTable* table, int column_no)
     // FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
     // FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
     // window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
     // window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
 
 
-    window->SkipItems = column->IsClipped ? true : table->BackupSkipItems;
+    window->SkipItems = column->IsClipped ? true : table->HostSkipItems;
     if (table->Flags & ImGuiTableFlags_NoClipX)
     if (table->Flags & ImGuiTableFlags_NoClipX)
     {
     {
         table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
         table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
@@ -1828,15 +1828,23 @@ void    ImGui::TableAutoHeaders()
 
 
     ImGuiTable* table = g.CurrentTable;
     ImGuiTable* table = g.CurrentTable;
     IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
     IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
+    const int columns_count = table->ColumnsCount;
+
+    // Calculate row height (for the unlikely case that labels may be are multi-line)
+    float row_height = GetTextLineHeight();
+    for (int column_n = 0; column_n < columns_count; column_n++)
+        if (TableGetColumnIsVisible(column_n))
+            row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
+    row_height += g.Style.CellPadding.y * 2.0f;
 
 
-    TableNextRow(ImGuiTableRowFlags_Headers, GetTextLineHeight() + g.Style.CellPadding.y * 2.0f);
+    // Open row
+    TableNextRow(ImGuiTableRowFlags_Headers, row_height);
     if (window->SkipItems)
     if (window->SkipItems)
         return;
         return;
 
 
     // This for loop is constructed to not make use of internal functions,
     // This for loop is constructed to not make use of internal functions,
     // as this is intended to be a base template to copy and build from.
     // as this is intended to be a base template to copy and build from.
     int open_context_popup = INT_MAX;
     int open_context_popup = INT_MAX;
-    const int columns_count = table->ColumnsCount;
     for (int column_n = 0; column_n < columns_count; column_n++)
     for (int column_n = 0; column_n < columns_count; column_n++)
     {
     {
         if (!TableSetColumnIndex(column_n))
         if (!TableSetColumnIndex(column_n))
@@ -1873,7 +1881,7 @@ void    ImGui::TableAutoHeaders()
 
 
     // FIXME-TABLE: This is not user-land code any more...
     // FIXME-TABLE: This is not user-land code any more...
     // FIXME-TABLE: Need to explain why this is here!
     // FIXME-TABLE: Need to explain why this is here!
-    window->SkipItems = table->BackupSkipItems;
+    window->SkipItems = table->HostSkipItems;
 
 
     // Allow opening popup from the right-most section after the last column
     // Allow opening popup from the right-most section after the last column
     // FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
     // FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
@@ -1918,6 +1926,7 @@ void    ImGui::TableAutoHeaders()
 // Emit a column header (text + optional sort order)
 // Emit a column header (text + optional sort order)
 // We cpu-clip text here so that all columns headers can be merged into a same draw call.
 // We cpu-clip text here so that all columns headers can be merged into a same draw call.
 // FIXME-TABLE: Should hold a selection state.
 // FIXME-TABLE: Should hold a selection state.
+// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y
 void    ImGui::TableHeader(const char* label)
 void    ImGui::TableHeader(const char* label)
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
@@ -1931,19 +1940,21 @@ void    ImGui::TableHeader(const char* label)
     const int column_n = table->CurrentColumn;
     const int column_n = table->CurrentColumn;
     ImGuiTableColumn* column = &table->Columns[column_n];
     ImGuiTableColumn* column = &table->Columns[column_n];
 
 
-    float row_height = GetTextLineHeight();
-    ImRect cell_r = TableGetCellRect();
-    //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
-    ImRect work_r = cell_r;
-    work_r.Min.x = window->DC.CursorPos.x;
-    work_r.Max.y = work_r.Min.y + row_height;
-
     // Label
     // Label
     if (label == NULL)
     if (label == NULL)
         label = "";
         label = "";
     const char* label_end = FindRenderedTextEnd(label);
     const char* label_end = FindRenderedTextEnd(label);
     ImVec2 label_size = CalcTextSize(label, label_end, true);
     ImVec2 label_size = CalcTextSize(label, label_end, true);
     ImVec2 label_pos = window->DC.CursorPos;
     ImVec2 label_pos = window->DC.CursorPos;
+
+    // If we already got a row height, there's use that.
+    ImRect cell_r = TableGetCellRect();
+    float label_height = ImMax(label_size.y, cell_r.GetHeight() - g.Style.CellPadding.y * 2.0f);
+
+    //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
+    ImRect work_r = cell_r;
+    work_r.Min.x = window->DC.CursorPos.x;
+    work_r.Max.y = work_r.Min.y + label_height;
     float ellipsis_max = work_r.Max.x;
     float ellipsis_max = work_r.Max.x;
 
 
     // Selectable
     // Selectable
@@ -1954,7 +1965,7 @@ void    ImGui::TableHeader(const char* label)
 
 
     // Keep header highlighted when context menu is open. (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
     // Keep header highlighted when context menu is open. (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
     const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceNo);
     const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceNo);
-    const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, row_height));
+    const bool pressed = Selectable("", selected, ImGuiSelectableFlags_DrawHoveredWhenHeld, ImVec2(0.0f, label_height));
     const bool held = IsItemActive();
     const bool held = IsItemActive();
     if (held)
     if (held)
         table->HeldHeaderColumn = (ImS8)column_n;
         table->HeldHeaderColumn = (ImS8)column_n;
@@ -2016,7 +2027,7 @@ void    ImGui::TableHeader(const char* label)
     // Render clipped label
     // Render clipped label
     // Clipping here ensure that in the majority of situations, all our header cells will be merged into a single draw call.
     // Clipping here ensure that in the majority of situations, all our header cells will be merged into a single draw call.
     //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
     //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
-    RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + row_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
+    RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
 
 
     // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
     // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
     // FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
     // FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
@@ -2066,7 +2077,7 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
 }
 }
 
 
 // Return NULL if no sort specs.
 // Return NULL if no sort specs.
-// Return ->WantSort == true when the specs have changed since the last query.
+// You can sort your data again when 'SpecsChanged == true'.It will be true with sorting specs have changed since last call, or the first time.
 const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
 const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;