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@@ -5405,7 +5405,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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bb.Max.x -= (GetContentRegionMax().x - max_x);
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}
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- if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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+ if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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@@ -5877,10 +5877,11 @@ void ImGui::EndMenuBar()
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{
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// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
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// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
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- IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
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+ const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
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+ IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
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FocusWindow(window);
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- SetNavIDWithRectRel(window->NavLastIds[1], 1, window->NavRectRel[1]);
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- g.NavLayer = ImGuiNavLayer_Menu;
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+ SetNavIDWithRectRel(window->NavLastIds[layer], layer, window->NavRectRel[layer]);
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+ g.NavLayer = layer;
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g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
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g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
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NavMoveRequestCancel();
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@@ -5930,7 +5931,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
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popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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- PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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+ PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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float w = label_size.x;
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pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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PopStyleVar();
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@@ -6074,7 +6075,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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// Note that in this situation we render neither the shortcut neither the selected tick mark
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float w = label_size.x;
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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- PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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+ PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
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PopStyleVar();
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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