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@@ -15,7 +15,7 @@
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@implementation Renderer
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--(nonnull instancetype)initWithView:(nonnull MTKView *)view;
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+-(nonnull instancetype)initWithView:(nonnull MTKView*)view;
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{
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self = [super init];
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if(self)
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@@ -23,17 +23,41 @@
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_device = view.device;
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_commandQueue = [_device newCommandQueue];
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+ // Setup Dear ImGui context
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+ // FIXME: This example doesn't have proper cleanup...
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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+ ImGuiIO& io = ImGui::GetIO(); (void)io;
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+ //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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+ //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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+
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+ // Setup Dear ImGui style
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ImGui::StyleColorsDark();
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+ //ImGui::StyleColorsClassic();
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+ // Setup Renderer bindings
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ImGui_ImplMetal_Init(_device);
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+
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+ // Load Fonts
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+ // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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+ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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+ // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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+ // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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+ // - Read 'docs/FONTS.txt' for more instructions and details.
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+ // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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+ //io.Fonts->AddFontDefault();
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+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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+ //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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+ //IM_ASSERT(font != NULL);
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}
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return self;
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}
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-- (void)drawInMTKView:(MTKView *)view
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+- (void)drawInMTKView:(MTKView*)view
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{
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ImGuiIO &io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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@@ -50,11 +74,12 @@
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id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer];
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+ // Our state (make them static = more or less global) as a convenience to keep the example terse.
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f };
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- MTLRenderPassDescriptor *renderPassDescriptor = view.currentRenderPassDescriptor;
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+ MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor;
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if (renderPassDescriptor != nil)
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{
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
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@@ -110,7 +135,7 @@
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// Rendering
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ImGui::Render();
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- ImDrawData *drawData = ImGui::GetDrawData();
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+ ImDrawData* drawData = ImGui::GetDrawData();
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ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder);
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[renderEncoder popDebugGroup];
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@@ -122,7 +147,7 @@
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[commandBuffer commit];
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}
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-- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size
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+- (void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size
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{
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}
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