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@@ -2393,11 +2393,10 @@ void ImGui::NewFrame()
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
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- if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
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+ if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId)
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{
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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- IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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{
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// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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@@ -2414,7 +2413,6 @@ void ImGui::NewFrame()
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{
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ClearActiveID();
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g.MovingWindow = NULL;
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- g.MovingWindowMoveId = 0;
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}
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}
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else
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@@ -2427,7 +2425,6 @@ void ImGui::NewFrame()
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ClearActiveID();
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}
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g.MovingWindow = NULL;
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- g.MovingWindowMoveId = 0;
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}
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// Delay saving settings so we don't spam disk too much
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@@ -2994,10 +2991,7 @@ void ImGui::EndFrame()
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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- {
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g.MovingWindow = g.HoveredWindow;
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- g.MovingWindowMoveId = g.MovingWindow->MoveId;
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- }
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}
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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