Browse Source

Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt
ocornut 4 years ago
parent
commit
1ad1429c6d
10 changed files with 196 additions and 151 deletions
  1. 4 1
      .github/workflows/build.yml
  2. 21 1
      backends/imgui_impl_opengl3.cpp
  3. 12 0
      docs/CHANGELOG.txt
  4. 134 10
      imgui.cpp
  5. 3 3
      imgui.h
  6. 6 125
      imgui_demo.cpp
  7. 1 1
      imgui_draw.cpp
  8. 13 8
      imgui_internal.h
  9. 1 1
      imgui_tables.cpp
  10. 1 1
      imgui_widgets.cpp

+ 4 - 1
.github/workflows/build.yml

@@ -204,7 +204,7 @@ jobs:
     - name: Install Dependencies
     - name: Install Dependencies
       run: |
       run: |
         sudo apt-get update
         sudo apt-get update
-        sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev
+        sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev
 
 
     - name: Build example_null (extra warnings, gcc 32-bit)
     - name: Build example_null (extra warnings, gcc 32-bit)
       run: |
       run: |
@@ -362,6 +362,9 @@ jobs:
     - name: Build example_sdl_opengl3
     - name: Build example_sdl_opengl3
       run: make -C examples/example_sdl_opengl3
       run: make -C examples/example_sdl_opengl3
 
 
+    - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
+      run: g++ -c -I. -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
+
   MacOS:
   MacOS:
     runs-on: macos-latest
     runs-on: macos-latest
     steps:
     steps:

+ 21 - 1
backends/imgui_impl_opengl3.cpp

@@ -15,6 +15,7 @@
 // CHANGELOG
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 // (minor and older changes stripped away, please see git history for details)
 //  2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
 //  2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
+//  2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
 //  2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
 //  2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
 //  2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
 //  2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
 //  2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
 //  2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
@@ -146,6 +147,11 @@ using namespace gl;
 #define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
 #define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
 #endif
 #endif
 
 
+// Desktop GL use extension detection
+#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
+#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
+#endif
+
 // OpenGL Data
 // OpenGL Data
 static GLuint       g_GlVersion = 0;                // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
 static GLuint       g_GlVersion = 0;                // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
 static char         g_GlslVersionString[32] = "";   // Specified by user or detected based on compile time GL settings.
 static char         g_GlslVersionString[32] = "";   // Specified by user or detected based on compile time GL settings.
@@ -154,6 +160,7 @@ static GLuint       g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
 static GLint        g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;                                // Uniforms location
 static GLint        g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;                                // Uniforms location
 static GLuint       g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
 static GLuint       g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
 static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
 static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
+static bool         g_HasClipOrigin = false;
 
 
 // Forward Declarations
 // Forward Declarations
 static void ImGui_ImplOpenGL3_InitPlatformInterface();
 static void ImGui_ImplOpenGL3_InitPlatformInterface();
@@ -238,6 +245,19 @@ bool    ImGui_ImplOpenGL3_Init(const char* glsl_version)
     GLint current_texture;
     GLint current_texture;
     glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
     glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
 
 
+    // Detect extensions we support
+    g_HasClipOrigin = (g_GlVersion >= 450);
+#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
+    GLint num_extensions = 0;
+    glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+    for (GLint i = 0; i < num_extensions; i++)
+    {
+        const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
+        if (strcmp(extension, "GL_ARB_clip_control") == 0)
+            g_HasClipOrigin = true;
+    }
+#endif
+
     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
         ImGui_ImplOpenGL3_InitPlatformInterface();
         ImGui_ImplOpenGL3_InitPlatformInterface();
 
 
@@ -277,7 +297,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
     // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
     // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
 #if defined(GL_CLIP_ORIGIN)
 #if defined(GL_CLIP_ORIGIN)
     bool clip_origin_lower_left = true;
     bool clip_origin_lower_left = true;
-    if (g_GlVersion >= 450)
+    if (g_HasClipOrigin)
     {
     {
         GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&current_clip_origin);
         GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&current_clip_origin);
         if (current_clip_origin == GL_UPPER_LEFT)
         if (current_clip_origin == GL_UPPER_LEFT)

+ 12 - 0
docs/CHANGELOG.txt

@@ -99,6 +99,18 @@ Other changes:
   Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
   Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
 
 
 
 
+-----------------------------------------------------------------------
+ VERSION 1.84 WIP (In Progress)
+-----------------------------------------------------------------------
+
+Other Changes:
+- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
+  Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid
+  implying that the file is required.
+- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
+>>>>>>> master
+
+
 -----------------------------------------------------------------------
 -----------------------------------------------------------------------
  VERSION 1.83 (Released 2011-05-24)
  VERSION 1.83 (Released 2011-05-24)
 -----------------------------------------------------------------------
 -----------------------------------------------------------------------

+ 134 - 10
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (main code and documentation)
 // (main code and documentation)
 
 
 // Help:
 // Help:
@@ -1734,7 +1734,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
 }
 }
 
 
 // Based on stb_to_utf8() from github.com/nothings/stb/
 // Based on stb_to_utf8() from github.com/nothings/stb/
-static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
+static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c)
 {
 {
     if (c < 0x80)
     if (c < 0x80)
     {
     {
@@ -1769,6 +1769,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
     return 0;
     return 0;
 }
 }
 
 
+const char* ImTextCharToUtf8(char out_buf[5], unsigned int c)
+{
+    int count = ImTextCharToUtf8_inline(out_buf, 5, c);
+    out_buf[count] = 0;
+    return out_buf;
+}
+
 // Not optimal but we very rarely use this function.
 // Not optimal but we very rarely use this function.
 int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
 int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
 {
 {
@@ -1785,20 +1792,20 @@ static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
     return 3;
     return 3;
 }
 }
 
 
-int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
+int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
 {
 {
-    char* buf_out = buf;
-    const char* buf_end = buf + buf_size;
-    while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
+    char* buf_p = out_buf;
+    const char* buf_end = out_buf + out_buf_size;
+    while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
     {
     {
         unsigned int c = (unsigned int)(*in_text++);
         unsigned int c = (unsigned int)(*in_text++);
         if (c < 0x80)
         if (c < 0x80)
-            *buf_out++ = (char)c;
+            *buf_p++ = (char)c;
         else
         else
-            buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c);
+            buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c);
     }
     }
-    *buf_out = 0;
-    return (int)(buf_out - buf);
+    *buf_p = 0;
+    return (int)(buf_p - out_buf);
 }
 }
 
 
 int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
 int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
@@ -16575,6 +16582,25 @@ void ImGui::ShowMetricsWindow(bool* p_open)
     End();
     End();
 }
 }
 
 
+// [DEBUG] List fonts in a font atlas and display its texture
+void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
+{
+    for (int i = 0; i < atlas->Fonts.Size; i++)
+    {
+        ImFont* font = atlas->Fonts[i];
+        PushID(font);
+        DebugNodeFont(font);
+        PopID();
+    }
+    if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
+    {
+        ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
+        ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
+        Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col);
+        TreePop();
+    }
+}
+
 // [DEBUG] Display contents of Columns
 // [DEBUG] Display contents of Columns
 void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
 void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
 {
 {
@@ -16765,6 +16791,102 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
     out_draw_list->Flags = backup_flags;
     out_draw_list->Flags = backup_flags;
 }
 }
 
 
+// [DEBUG] Display details for a single font, called by ShowStyleEditor().
+void ImGui::DebugNodeFont(ImFont* font)
+{
+    bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
+        font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
+    SameLine();
+    if (SmallButton("Set as default"))
+        GetIO().FontDefault = font;
+    if (!opened)
+        return;
+
+    // Display preview text
+    PushFont(font);
+    Text("The quick brown fox jumps over the lazy dog");
+    PopFont();
+
+    // Display details
+    SetNextItemWidth(GetFontSize() * 8);
+    DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f");
+    SameLine(); MetricsHelpMarker(
+        "Note than the default embedded font is NOT meant to be scaled.\n\n"
+        "Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
+        "You may oversample them to get some flexibility with scaling. "
+        "You can also render at multiple sizes and select which one to use at runtime.\n\n"
+        "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
+    Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
+    char c_str[5];
+    Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar);
+    Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar);
+    const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface);
+    Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
+    for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
+        if (font->ConfigData)
+            if (const ImFontConfig* cfg = &font->ConfigData[config_i])
+                BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
+                    config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
+
+    // Display all glyphs of the fonts in separate pages of 256 characters
+    if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
+    {
+        ImDrawList* draw_list = GetWindowDrawList();
+        const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
+        const float cell_size = font->FontSize * 1;
+        const float cell_spacing = GetStyle().ItemSpacing.y;
+        for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
+        {
+            // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
+            // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
+            // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
+            if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
+            {
+                base += 4096 - 256;
+                continue;
+            }
+
+            int count = 0;
+            for (unsigned int n = 0; n < 256; n++)
+                if (font->FindGlyphNoFallback((ImWchar)(base + n)))
+                    count++;
+            if (count <= 0)
+                continue;
+            if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
+                continue;
+
+            // Draw a 16x16 grid of glyphs
+            ImVec2 base_pos = GetCursorScreenPos();
+            for (unsigned int n = 0; n < 256; n++)
+            {
+                // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
+                // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
+                ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
+                ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
+                const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
+                draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
+                if (glyph)
+                    font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
+                if (glyph && IsMouseHoveringRect(cell_p1, cell_p2))
+                {
+                    BeginTooltip();
+                    Text("Codepoint: U+%04X", base + n);
+                    Separator();
+                    Text("Visible: %d", glyph->Visible);
+                    Text("AdvanceX: %.1f", glyph->AdvanceX);
+                    Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
+                    Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
+                    EndTooltip();
+                }
+            }
+            Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
+            TreePop();
+        }
+        TreePop();
+    }
+    TreePop();
+}
+
 // [DEBUG] Display contents of ImGuiStorage
 // [DEBUG] Display contents of ImGuiStorage
 void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
 void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
 {
 {
@@ -16943,9 +17065,11 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
 #else
 #else
 
 
 void ImGui::ShowMetricsWindow(bool*) {}
 void ImGui::ShowMetricsWindow(bool*) {}
+void ImGui::ShowFontAtlas(ImFontAtlas*) {}
 void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
 void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
 void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
 void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
 void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
 void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
+void ImGui::DebugNodeFont(ImFont*) {}
 void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
 void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
 void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
 void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
 void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
 void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}

+ 3 - 3
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (headers)
 // (headers)
 
 
 // Help:
 // Help:
@@ -61,8 +61,8 @@ Index of this file:
 
 
 // Version
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.83"
-#define IMGUI_VERSION_NUM           18300
+#define IMGUI_VERSION               "1.84 WIP"
+#define IMGUI_VERSION_NUM           18302
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch

+ 6 - 125
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (demo code)
 // (demo code)
 
 
 // Help:
 // Help:
@@ -54,7 +54,6 @@ Index of this file:
 // - sub section: ShowDemoWindowTables()
 // - sub section: ShowDemoWindowTables()
 // - sub section: ShowDemoWindowMisc()
 // - sub section: ShowDemoWindowMisc()
 // [SECTION] About Window / ShowAboutWindow()
 // [SECTION] About Window / ShowAboutWindow()
-// [SECTION] Font Viewer / ShowFontAtlas()
 // [SECTION] Style Editor / ShowStyleEditor()
 // [SECTION] Style Editor / ShowStyleEditor()
 // [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
 // [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
 // [SECTION] Example App: Debug Console / ShowExampleAppConsole()
 // [SECTION] Example App: Debug Console / ShowExampleAppConsole()
@@ -5819,15 +5818,15 @@ void ImGui::ShowAboutWindow(bool* p_open)
 }
 }
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-// [SECTION] Font viewer / ShowFontAtlas()
+// [SECTION] Style Editor / ShowStyleEditor()
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // - ShowFontSelector()
 // - ShowFontSelector()
-// - ShowFont()
-// - ShowFontAtlas()
+// - ShowStyleSelector()
+// - ShowStyleEditor()
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 
 
-// This isn't worth putting in public API but we want Metrics to use it
-namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
+// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
+namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
 
 
 // Demo helper function to select among loaded fonts.
 // Demo helper function to select among loaded fonts.
 // Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
 // Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
@@ -5855,124 +5854,6 @@ void ImGui::ShowFontSelector(const char* label)
         "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
         "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
 }
 }
 
 
-// [Internal] Display details for a single font, called by ShowStyleEditor().
-static void ShowFont(ImFont* font)
-{
-    ImGuiIO& io = ImGui::GetIO();
-    ImGuiStyle& style = ImGui::GetStyle();
-    bool font_details_opened = ImGui::TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
-        font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
-    ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; }
-    if (!font_details_opened)
-        return;
-
-    // Display preview text
-    ImGui::PushFont(font);
-    ImGui::Text("The quick brown fox jumps over the lazy dog");
-    ImGui::PopFont();
-
-    // Display details
-    ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
-    ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f");   // Scale only this font
-    ImGui::SameLine(); HelpMarker(
-        "Note than the default embedded font is NOT meant to be scaled.\n\n"
-        "Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
-        "You may oversample them to get some flexibility with scaling. "
-        "You can also render at multiple sizes and select which one to use at runtime.\n\n"
-        "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
-    ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
-    ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
-    ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
-    const int surface_sqrt = (int)sqrtf((float)font->MetricsTotalSurface);
-    ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
-    for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
-        if (font->ConfigData)
-            if (const ImFontConfig* cfg = &font->ConfigData[config_i])
-                ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
-                    config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
-
-    // Display all glyphs of the fonts in separate pages of 256 characters
-    if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
-    {
-        const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text);
-        for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
-        {
-            // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
-            // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
-            // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
-            if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
-            {
-                base += 4096 - 256;
-                continue;
-            }
-
-            int count = 0;
-            for (unsigned int n = 0; n < 256; n++)
-                if (font->FindGlyphNoFallback((ImWchar)(base + n)))
-                    count++;
-            if (count <= 0)
-                continue;
-            if (!ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
-                continue;
-            float cell_size = font->FontSize * 1;
-            float cell_spacing = style.ItemSpacing.y;
-            ImVec2 base_pos = ImGui::GetCursorScreenPos();
-            ImDrawList* draw_list = ImGui::GetWindowDrawList();
-            for (unsigned int n = 0; n < 256; n++)
-            {
-                // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
-                // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
-                ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
-                ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
-                const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
-                draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
-                if (glyph)
-                    font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
-                if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
-                {
-                    ImGui::BeginTooltip();
-                    ImGui::Text("Codepoint: U+%04X", base + n);
-                    ImGui::Separator();
-                    ImGui::Text("Visible: %d", glyph->Visible);
-                    ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
-                    ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
-                    ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
-                    ImGui::EndTooltip();
-                }
-            }
-            ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
-            ImGui::TreePop();
-        }
-        ImGui::TreePop();
-    }
-    ImGui::TreePop();
-}
-
-void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
-{
-    for (int i = 0; i < atlas->Fonts.Size; i++)
-    {
-        ImFont* font = atlas->Fonts[i];
-        ImGui::PushID(font);
-        ShowFont(font);
-        ImGui::PopID();
-    }
-    if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
-    {
-        ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
-        ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
-        ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
-        ImGui::TreePop();
-    }
-}
-
-//-----------------------------------------------------------------------------
-// [SECTION] Style Editor / ShowStyleEditor()
-//-----------------------------------------------------------------------------
-// - ShowStyleSelector()
-// - ShowStyleEditor()
-//-----------------------------------------------------------------------------
-
 // Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
 // Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
 // Here we use the simplified Combo() api that packs items into a single literal string.
 // Here we use the simplified Combo() api that packs items into a single literal string.
 // Useful for quick combo boxes where the choices are known locally.
 // Useful for quick combo boxes where the choices are known locally.

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (drawing and font code)
 // (drawing and font code)
 
 
 /*
 /*

+ 13 - 8
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (internal structures/api)
 // (internal structures/api)
 
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@@ -63,7 +63,9 @@ Index of this file:
 #pragma warning (disable: 4251)     // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
 #pragma warning (disable: 4251)     // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
 #pragma warning (disable: 26812)    // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
 #pragma warning (disable: 26812)    // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
 #pragma warning (disable: 26495)    // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
 #pragma warning (disable: 26495)    // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
-
+#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
+#pragma warning (disable: 5054)     // operator '|': deprecated between enumerations of different types
+#endif
 #endif
 #endif
 
 
 // Clang/GCC warnings with -Weverything
 // Clang/GCC warnings with -Weverything
@@ -334,12 +336,13 @@ static inline bool      ImCharIsBlankA(char c)          { return c == ' ' || c =
 static inline bool      ImCharIsBlankW(unsigned int c)  { return c == ' ' || c == '\t' || c == 0x3000; }
 static inline bool      ImCharIsBlankW(unsigned int c)  { return c == ' ' || c == '\t' || c == 0x3000; }
 
 
 // Helpers: UTF-8 <> wchar conversions
 // Helpers: UTF-8 <> wchar conversions
-IMGUI_API int           ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end);      // return output UTF-8 bytes count
-IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);          // read one character. return input UTF-8 bytes count
-IMGUI_API int           ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
-IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                            // return number of UTF-8 code-points (NOT bytes count)
-IMGUI_API int           ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end);                        // return number of bytes to express one char in UTF-8
-IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string in UTF-8
+IMGUI_API const char*   ImTextCharToUtf8(char out_buf[5], unsigned int c);                                                      // return out_buf
+IMGUI_API int           ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end);   // return output UTF-8 bytes count
+IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);               // read one character. return input UTF-8 bytes count
+IMGUI_API int           ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
+IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                                 // return number of UTF-8 code-points (NOT bytes count)
+IMGUI_API int           ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end);                             // return number of bytes to express one char in UTF-8
+IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                        // return number of bytes to express string in UTF-8
 
 
 // Helpers: ImVec2/ImVec4 operators
 // Helpers: ImVec2/ImVec4 operators
 // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
 // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
@@ -2889,10 +2892,12 @@ namespace ImGui
     inline void             DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255))    { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
     inline void             DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255))    { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
     inline void             DebugStartItemPicker()                                  { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
     inline void             DebugStartItemPicker()                                  { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
 
 
+    IMGUI_API void          ShowFontAtlas(ImFontAtlas* atlas);
     IMGUI_API void          DebugNodeColumns(ImGuiOldColumns* columns);
     IMGUI_API void          DebugNodeColumns(ImGuiOldColumns* columns);
     IMGUI_API void          DebugNodeDockNode(ImGuiDockNode* node, const char* label);
     IMGUI_API void          DebugNodeDockNode(ImGuiDockNode* node, const char* label);
     IMGUI_API void          DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
     IMGUI_API void          DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
     IMGUI_API void          DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
     IMGUI_API void          DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
+    IMGUI_API void          DebugNodeFont(ImFont* font);
     IMGUI_API void          DebugNodeStorage(ImGuiStorage* storage, const char* label);
     IMGUI_API void          DebugNodeStorage(ImGuiStorage* storage, const char* label);
     IMGUI_API void          DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
     IMGUI_API void          DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
     IMGUI_API void          DebugNodeTable(ImGuiTable* table);
     IMGUI_API void          DebugNodeTable(ImGuiTable* table);

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (tables and columns code)
 // (tables and columns code)
 
 
 /*
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.83
+// dear imgui, v1.84 WIP
 // (widgets code)
 // (widgets code)
 
 
 /*
 /*