|
@@ -2836,15 +2836,6 @@ static inline bool operator!=(const ImVec4& lhs, const ImVec4& rhs) { return
|
|
|
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
|
|
#endif
|
|
|
|
|
|
-// Helpers: ImTextureRef ==/!= operators provided as convenience
|
|
|
-// (note that _TexID and _TexData are never set simultaneously)
|
|
|
-static inline bool operator==(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID == rhs._TexID && lhs._TexData == rhs._TexData; }
|
|
|
-static inline bool operator!=(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID != rhs._TexID || lhs._TexData != rhs._TexData; }
|
|
|
-//#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS // For legacy backends
|
|
|
-//static inline bool operator==(ImTextureID lhs, const ImTextureRef& rhs) { return lhs == rhs._TexID && rhs._TexData == NULL; }
|
|
|
-//static inline bool operator==(const ImTextureRef& lhs, ImTextureID rhs) { return lhs._TexID == rhs && lhs._TexData == NULL; }
|
|
|
-//#endif
|
|
|
-
|
|
|
// Helpers macros to generate 32-bit encoded colors
|
|
|
// - User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
|
|
|
// - Any setting other than the default will need custom backend support. The only standard backend that supports anything else than the default is DirectX9.
|