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Internals: Begin: Refactor some code into an UpdateManualResize() function.

omar 7 rokov pred
rodič
commit
1eee10778b
1 zmenil súbory, kde vykonal 91 pridanie a 80 odobranie
  1. 91 80
      imgui.cpp

+ 91 - 80
imgui.cpp

@@ -675,6 +675,7 @@ static bool             DataTypeApplyOpFromText(const char* buf, const char* ini
 
 namespace ImGui
 {
+static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4]);
 static void             FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
 }
 
@@ -4338,6 +4339,93 @@ static ImRect GetBorderRect(ImGuiWindow* window, int border_n, float perp_paddin
     return ImRect();
 }
 
+// Handle resize for: Resize Grips, Borders, Gamepad
+static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4])
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiWindowFlags flags = window->Flags;
+    if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
+        return;
+
+    const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
+    const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
+    const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
+    const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
+
+    ImVec2 pos_target(FLT_MAX, FLT_MAX);
+    ImVec2 size_target(FLT_MAX, FLT_MAX);
+
+    // Manual resize grips
+    PushID("#RESIZE");
+    for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
+    {
+        const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
+        const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
+
+        // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
+        ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
+        resize_rect.FixInverted();
+        bool hovered, held;
+        ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
+        if (hovered || held)
+            g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
+
+        if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
+        {
+            // Manual auto-fit when double-clicking
+            size_target = CalcSizeAfterConstraint(window, size_auto_fit);
+            ClearActiveID();
+        }
+        else if (held)
+        {
+            // Resize from any of the four corners
+            // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
+            ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
+            CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
+        }
+        if (resize_grip_n == 0 || held || hovered)
+            resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
+    }
+    for (int border_n = 0; border_n < resize_border_count; border_n++)
+    {
+        const float BORDER_SIZE = 5.0f;          // FIXME: Only works _inside_ window because of HoveredWindow check.
+        const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
+        bool hovered, held;
+        ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
+        ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
+        if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
+        {
+            g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
+            if (held) *border_held = border_n;
+        }
+        if (held)
+        {
+            ImVec2 border_target = window->Pos;
+            ImVec2 border_posn;
+            if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
+            if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
+            if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
+            if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
+            CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
+        }
+    }
+    PopID();
+
+    // Apply back modified position/size to window
+    if (size_target.x != FLT_MAX)
+    {
+        window->SizeFull = size_target;
+        MarkIniSettingsDirty(window);
+    }
+    if (pos_target.x != FLT_MAX)
+    {
+        window->Pos = window->PosFloat = ImFloor(pos_target);
+        MarkIniSettingsDirty(window);
+    }
+
+    window->Size = window->SizeFull;
+}
+
 // Push a new ImGui window to add widgets to.
 // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
 // - Begin/End can be called multiple times during the frame with the same window name to append content.
@@ -4693,86 +4781,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
             int border_held = -1;
             ImU32 resize_grip_col[4] = { 0 };
             const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
-            const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
-
-            const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
-            const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
-            if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
-            {
-                ImVec2 pos_target(FLT_MAX, FLT_MAX);
-                ImVec2 size_target(FLT_MAX, FLT_MAX);
-
-                // Manual resize grips
-                PushID("#RESIZE");
-                for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
-                {
-                    const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
-                    const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
-
-                    // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
-                    ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
-                    resize_rect.FixInverted();
-                    bool hovered, held;
-                    ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
-                    if (hovered || held)
-                        g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
-
-                    if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
-                    {
-                        // Manual auto-fit when double-clicking
-                        size_target = CalcSizeAfterConstraint(window, size_auto_fit);
-                        ClearActiveID();
-                    }
-                    else if (held)
-                    {
-                        // Resize from any of the four corners
-                        // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
-                        ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
-                        CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
-                    }
-                    if (resize_grip_n == 0 || held || hovered)
-                        resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
-                }
-                for (int border_n = 0; border_n < resize_border_count; border_n++)
-                {
-                    const float BORDER_SIZE = 5.0f;          // FIXME: Only works _inside_ window because of HoveredWindow check.
-                    const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
-                    bool hovered, held;
-                    ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
-                    ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
-                    if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
-                    {
-                        g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
-                        if (held) border_held = border_n;
-                    }
-                    if (held)
-                    {
-                        ImVec2 border_target = window->Pos;
-                        ImVec2 border_posn;
-                        if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
-                        if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
-                        if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
-                        if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
-                        CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
-                    }
-                }
-                PopID();
-
-                // Apply back modified position/size to window
-                if (size_target.x != FLT_MAX)
-                {
-                    window->SizeFull = size_target;
-                    MarkIniSettingsDirty(window);
-                }
-                if (pos_target.x != FLT_MAX)
-                {
-                    window->Pos = window->PosFloat = ImFloor(pos_target);
-                    MarkIniSettingsDirty(window);
-                }
-
-                window->Size = window->SizeFull;
-                title_bar_rect = window->TitleBarRect();
-            }
+            const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
+            UpdateManualResize(window, size_auto_fit, &border_held, &resize_grip_col[0]);
+            title_bar_rect = window->TitleBarRect();
 
             // Window background, Default Alpha
             ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));