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@@ -13,6 +13,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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+// 2022-11-24: Fixed validation error with default depth buffer settings.
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// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
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// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
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// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
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@@ -606,6 +607,9 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUDepthStencilState depth_stencil_state = {};
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = g_depthStencilFormat;
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depth_stencil_state.format = g_depthStencilFormat;
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depth_stencil_state.depthWriteEnabled = false;
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depth_stencil_state.depthWriteEnabled = false;
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+ depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
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+ depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
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+ depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
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// Configure disabled depth-stencil state
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// Configure disabled depth-stencil state
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graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;
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graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;
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