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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives

Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
ocornut 10 éve
szülő
commit
25882c47a3

+ 1 - 1
examples/directx11_example/imgui_impl_dx11.cpp

@@ -119,7 +119,7 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
     for (int n = 0; n < draw_data->cmd_lists_count; n++)
     {
         const ImDrawList* cmd_list = draw_data->cmd_lists[n];
-        for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
+        for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
         {
             const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
             if (pcmd->user_callback)

+ 2 - 2
examples/directx9_example/imgui_impl_dx9.cpp

@@ -43,7 +43,7 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
     {
         const ImDrawList* cmd_list = draw_data->cmd_lists[n];
         const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
-        for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++)
+        for (int i = 0; i < cmd_list->vtx_buffer.size(); i++)
         {
             vtx_dst->pos.x = vtx_src->pos.x;
             vtx_dst->pos.y = vtx_src->pos.y;
@@ -97,7 +97,7 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
     for (int n = 0; n < draw_data->cmd_lists_count; n++)
     {
         const ImDrawList* cmd_list = draw_data->cmd_lists[n];
-        for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
+        for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
         {
             const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
             if (pcmd->user_callback)

+ 2 - 2
examples/opengl3_example/imgui_impl_glfw_gl3.cpp

@@ -23,7 +23,7 @@ static GLuint       g_FontTexture = 0;
 static int          g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
 static int          g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
 static int          g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
-static size_t       g_VboSize = 0;
+static int          g_VboSize = 0;
 static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
 
 // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
@@ -59,7 +59,7 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
 
     // Grow our buffer according to what we need
     glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
-    size_t needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
+    int needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
     if (g_VboSize < needed_vtx_size)
     {
         g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert);  // Grow buffer

+ 1 - 1
examples/opengl_example/imgui_impl_glfw.cpp

@@ -62,7 +62,7 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
         glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
         glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
 
-        for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
+        for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
         {
             const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
             if (pcmd->user_callback)

+ 0 - 5
imconfig.h

@@ -6,11 +6,6 @@
 
 #pragma once
 
-//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
-//#include <vector>
-//#define ImVector  std::vector
-//#define ImVector  MyVector
-
 //---- Define assertion handler. Defaults to calling assert().
 //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 162 - 162
imgui.cpp


+ 21 - 26
imgui.h

@@ -78,7 +78,7 @@ struct ImVec4
 };
 
 // Helpers at bottom of the file:
-// - class ImVector<>                   // Lightweight std::vector like class. Use '#define ImVector std::vector' if you want to use the STL type or your own type.
+// - class ImVector<>                   // Lightweight std::vector like class.
 // - IMGUI_ONCE_UPON_A_FRAME            // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
 // - struct ImGuiTextFilter             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
 // - struct ImGuiTextBuffer             // Text buffer for logging/accumulating text
@@ -241,9 +241,9 @@ namespace ImGui
     IMGUI_API bool          ColorEdit3(const char* label, float col[3]);
     IMGUI_API bool          ColorEdit4(const char* label, float col[4], bool show_alpha = true);
     IMGUI_API void          ColorEditMode(ImGuiColorEditMode mode);
-    IMGUI_API void          PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
+    IMGUI_API void          PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
     IMGUI_API void          PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
-    IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
+    IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
     IMGUI_API void          PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
 
     // Widgets: Drags (tip: ctrl+click on a drag box to input text)
@@ -742,15 +742,13 @@ struct ImGuiIO
 //-----------------------------------------------------------------------------
 
 // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug). 
-// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
 // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
-#ifndef ImVector
 template<typename T>
 class ImVector
 {
 protected:
-    size_t                      Size;
-    size_t                      Capacity;
+    int                         Size;
+    int                         Capacity;
     T*                          Data;
 
 public:
@@ -762,13 +760,11 @@ public:
     ~ImVector()                 { if (Data) ImGui::MemFree(Data); }
 
     inline bool                 empty() const                   { return Size == 0; }
-    inline size_t               size() const                    { return Size; }
-    inline size_t               capacity() const                { return Capacity; }
+    inline int                  size() const                    { return Size; }
+    inline int                  capacity() const                { return Capacity; }
 
-    inline value_type&          at(size_t i)                    { IM_ASSERT(i < Size); return Data[i]; }
-    inline const value_type&    at(size_t i) const              { IM_ASSERT(i < Size); return Data[i]; }
-    inline value_type&          operator[](size_t i)            { IM_ASSERT(i < Size); return Data[i]; }
-    inline const value_type&    operator[](size_t i) const      { IM_ASSERT(i < Size); return Data[i]; }
+    inline value_type&          operator[](int i)               { IM_ASSERT(i < Size); return Data[i]; }
+    inline const value_type&    operator[](int i) const         { IM_ASSERT(i < Size); return Data[i]; }
 
     inline void                 clear()                         { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
     inline iterator             begin()                         { return Data; }
@@ -779,16 +775,16 @@ public:
     inline const value_type&    front() const                   { IM_ASSERT(Size > 0); return Data[0]; }
     inline value_type&          back()                          { IM_ASSERT(Size > 0); return Data[Size-1]; }
     inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size-1]; }
-    inline void                 swap(ImVector<T>& rhs)          { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
+    inline void                 swap(ImVector<T>& rhs)          { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
 
-    inline size_t               _grow_capacity(size_t new_size) { size_t new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; }
+    inline int                  _grow_capacity(int new_size)    { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; }
 
-    inline void                 resize(size_t new_size)         { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
-    inline void                 reserve(size_t new_capacity)    
+    inline void                 resize(int new_size)            { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
+    inline void                 reserve(int new_capacity)    
     { 
         if (new_capacity <= Capacity) return;
-        T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
-        memcpy(new_data, Data, Size * sizeof(value_type));
+        T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(value_type));
+        memcpy(new_data, Data, (size_t)Size * sizeof(value_type));
         ImGui::MemFree(Data);
         Data = new_data;
         Capacity = new_capacity; 
@@ -797,10 +793,9 @@ public:
     inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; }
     inline void                 pop_back()                      { IM_ASSERT(Size > 0); Size--; }
 
-    inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
-    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
+    inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
+    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
 };
-#endif // #ifndef ImVector
 
 // Helper: execute a block of code once a frame only
 // Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
@@ -857,7 +852,7 @@ struct ImGuiTextBuffer
     ImGuiTextBuffer()   { Buf.push_back(0); }
     const char*         begin() const { return &Buf.front(); }
     const char*         end() const { return &Buf.back(); }      // Buf is zero-terminated, so end() will point on the zero-terminator
-    size_t              size() const { return Buf.size()-1; }
+    int                 size() const { return Buf.size()-1; }
     bool                empty() { return size() >= 1; }
     void                clear() { Buf.clear(); Buf.push_back(0); }
     IMGUI_API void      append(const char* fmt, ...);
@@ -921,7 +916,7 @@ struct ImGuiTextEditCallbackData
     // Completion,History,Always events:
     ImGuiKey            EventKey;       // Key pressed (Up/Down/TAB)            // Read-only
     char*               Buf;            // Current text                         // Read-write (pointed data only)
-    size_t              BufSize;        //                                      // Read-only
+    int                 BufSize;        //                                      // Read-only
     bool                BufDirty;       // Set if you modify Buf directly       // Write
     int                 CursorPos;      //                                      // Read-write
     int                 SelectionStart; //                                      // Read-write (== to SelectionEnd when no selection)
@@ -1081,7 +1076,7 @@ struct ImDrawList
     IMGUI_API void  AddDrawCmd();               // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
 
     // Internal helpers
-    IMGUI_API void  PrimReserve(unsigned int idx_count, unsigned int vtx_count);
+    IMGUI_API void  PrimReserve(int idx_count, int vtx_count);
     IMGUI_API void  PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
     IMGUI_API void  PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
     IMGUI_API void  UpdateClipRect();
@@ -1188,7 +1183,7 @@ struct ImFont
     IMGUI_API ~ImFont();
     IMGUI_API void              Clear();
     IMGUI_API void              BuildLookupTable();
-    IMGUI_API float             GetCharAdvance(unsigned short c) const  { return ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] : FallbackXAdvance; }
+    IMGUI_API float             GetCharAdvance(unsigned short c) const  { return ((int)c < IndexXAdvance.size()) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
     IMGUI_API const Glyph*      FindGlyph(unsigned short c) const;
     IMGUI_API void              SetFallbackChar(ImWchar c);
     IMGUI_API bool              IsLoaded() const                        { return ContainerAtlas != NULL; }

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