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@@ -54,6 +54,7 @@ CODE
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// [SECTION] ImGuiListClipper
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// [SECTION] ImGuiListClipper
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// [SECTION] RENDER HELPERS
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// [SECTION] RENDER HELPERS
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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+// [SECTION] ERROR CHECKING
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// [SECTION] SCROLLING
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// [SECTION] SCROLLING
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// [SECTION] TOOLTIPS
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// [SECTION] TOOLTIPS
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// [SECTION] POPUPS
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// [SECTION] POPUPS
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@@ -838,7 +839,6 @@ static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock
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static void SetCurrentWindow(ImGuiWindow* window);
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static void SetCurrentWindow(ImGuiWindow* window);
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static void FindHoveredWindow();
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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-static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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@@ -874,6 +874,10 @@ static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_win
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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+// Error Checking
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+static void ErrorCheckEndFrame();
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+static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
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+
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// Misc
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// Misc
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static void UpdateMouseInputs();
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static void UpdateMouseInputs();
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static void UpdateMouseWheel();
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static void UpdateMouseWheel();
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@@ -3539,7 +3543,7 @@ void ImGui::NewFrame()
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}
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}
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g.Time += g.IO.DeltaTime;
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g.Time += g.IO.DeltaTime;
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- g.FrameScopeActive = true;
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+ g.WithinFrameScope = true;
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g.FrameCount += 1;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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g.WindowsActiveCount = 0;
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@@ -3713,7 +3717,7 @@ void ImGui::NewFrame()
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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Begin("Debug##Default");
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- g.FrameScopePushedImplicitWindow = true;
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+ g.WithinFrameScopeWithImplicitWindow = true;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PostNewFrame(&g);
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ImGuiTestEngineHook_PostNewFrame(&g);
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@@ -3982,7 +3986,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.Initialized);
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IM_ASSERT(g.Initialized);
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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return;
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- IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
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+ IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?");
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
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if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
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@@ -3991,24 +3995,10 @@ void ImGui::EndFrame()
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g.PlatformImeLastPos = g.PlatformImePos;
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g.PlatformImeLastPos = g.PlatformImePos;
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}
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}
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- // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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- // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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- if (g.CurrentWindowStack.Size != 1)
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- {
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- if (g.CurrentWindowStack.Size > 1)
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- {
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- IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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- while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
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- End();
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- }
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- else
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- {
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- IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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- }
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- }
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+ ErrorCheckEndFrame();
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// Hide implicit/fallback "Debug" window if it hasn't been used
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// Hide implicit/fallback "Debug" window if it hasn't been used
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- g.FrameScopePushedImplicitWindow = false;
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+ g.WithinFrameScopeWithImplicitWindow = false;
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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g.CurrentWindow->Active = false;
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End();
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End();
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@@ -4035,7 +4025,7 @@ void ImGui::EndFrame()
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}
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}
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// End frame
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// End frame
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- g.FrameScopeActive = false;
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+ g.WithinFrameScope = false;
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g.FrameCountEnded = g.FrameCount;
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g.FrameCountEnded = g.FrameCount;
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// Initiate moving window + handle left-click and right-click focus
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// Initiate moving window + handle left-click and right-click focus
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@@ -4602,7 +4592,10 @@ void ImGui::EndChild()
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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+ IM_ASSERT(g.WithinEndChild == false);
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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+
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+ g.WithinEndChild = true;
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if (window->BeginCount > 1)
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if (window->BeginCount > 1)
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{
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{
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End();
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End();
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@@ -4634,6 +4627,7 @@ void ImGui::EndChild()
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ItemAdd(bb, 0);
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ItemAdd(bb, 0);
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}
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}
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}
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}
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+ g.WithinEndChild = false;
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}
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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@@ -4656,22 +4650,6 @@ void ImGui::EndChildFrame()
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EndChild();
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EndChild();
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}
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}
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-// Save and compare stack sizes on Begin()/End() to detect usage errors
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-static void CheckStacksSize(ImGuiWindow* window, bool write)
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-{
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- // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
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- ImGuiContext& g = *GImGui;
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- short* p_backup = &window->DC.StackSizesBackup[0];
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- { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
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- { int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup()
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- { int current = g.BeginPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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- // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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- { int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor()
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- { int current = g.StyleModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar()
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- { int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont()
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- IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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-}
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-
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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@@ -5238,7 +5216,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required
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IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required
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- IM_ASSERT(g.FrameScopeActive); // Forgot to call ImGui::NewFrame()
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+ IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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// Find or create
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// Find or create
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@@ -5300,7 +5278,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindow = NULL;
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g.CurrentWindow = NULL;
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- CheckStacksSize(window, true);
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+ ErrorCheckBeginEndCompareStacksSize(window, true);
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if (flags & ImGuiWindowFlags_Popup)
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if (flags & ImGuiWindowFlags_Popup)
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{
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{
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ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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@@ -5839,16 +5817,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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void ImGui::End()
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void ImGui::End()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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- if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow)
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+ // Error checking: verify that user hasn't called End() too many times!
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+ // FIXME-ERRORHANDLING
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+ if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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{
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{
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IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
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IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
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- return; // FIXME-ERRORHANDLING
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+ return;
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}
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}
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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- ImGuiWindow* window = g.CurrentWindow;
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+ // Error checking: verify that user doesn't directly call End() on a child window.
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+ if (window->Flags & ImGuiWindowFlags_ChildWindow)
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+ IM_ASSERT(g.WithinEndChild && "Must call EndChild() and not End()!");
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+ // Close anything that is open
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if (window->DC.CurrentColumns)
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if (window->DC.CurrentColumns)
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EndColumns();
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EndColumns();
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PopClipRect(); // Inner window clip rectangle
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PopClipRect(); // Inner window clip rectangle
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@@ -5861,7 +5845,7 @@ void ImGui::End()
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g.CurrentWindowStack.pop_back();
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g.CurrentWindowStack.pop_back();
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if (window->Flags & ImGuiWindowFlags_Popup)
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if (window->Flags & ImGuiWindowFlags_Popup)
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g.BeginPopupStack.pop_back();
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g.BeginPopupStack.pop_back();
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- CheckStacksSize(window, false);
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+ ErrorCheckBeginEndCompareStacksSize(window, false);
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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}
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}
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@@ -7007,6 +6991,54 @@ void ImGui::Unindent(float indent_w)
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}
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}
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+//-----------------------------------------------------------------------------
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+// [SECTION] ERROR CHECKING
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+//-----------------------------------------------------------------------------
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+
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+static void ImGui::ErrorCheckEndFrame()
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+{
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+ // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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+ // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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+ ImGuiContext& g = *GImGui;
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+ if (g.CurrentWindowStack.Size != 1)
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+ {
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+ if (g.CurrentWindowStack.Size > 1)
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+ {
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+ IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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+ while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
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+ End();
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+ }
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+ else
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+ {
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+ IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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+ }
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+ }
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+
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+}
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+
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+// Save and compare stack sizes on Begin()/End() to detect usage errors
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+// Begin() calls this with write=true
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+// End() calls this with write=false
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+static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write)
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+{
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+ ImGuiContext& g = *GImGui;
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+ short* p = &window->DC.StackSizesBackup[0];
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+
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+ // Window stacks
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+ // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
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+ { int n = window->IDStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!"); p++; } // Too few or too many PopID()/TreePop()
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+ { int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!"); p++; } // Too few or too many EndGroup()
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+
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+ // Global stacks
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+ // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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+ { int n = g.BeginPopupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup()
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+ { int n = g.ColorModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!"); p++; } // Too few or too many PopStyleColor()
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+ { int n = g.StyleModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!"); p++; } // Too few or too many PopStyleVar()
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+ { int n = g.FontStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!"); p++; } // Too few or too many PopFont()
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+ IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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+}
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+
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+
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] SCROLLING
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// [SECTION] SCROLLING
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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