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Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. (#1651)
Internals: Moved some error handling code.

omar 5 years ago
parent
commit
25eee91542
3 changed files with 88 additions and 54 deletions
  1. 1 0
      docs/CHANGELOG.txt
  2. 75 43
      imgui.cpp
  3. 12 11
      imgui_internal.h

+ 1 - 0
docs/CHANGELOG.txt

@@ -74,6 +74,7 @@ Other Changes:
   interactions with custom multi-selections patterns. (#1896, #1861)
   interactions with custom multi-selections patterns. (#1896, #1861)
 - DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
 - DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
   to clarify how they are used, and more comments redirecting to the demo code. (#2844)
   to clarify how they are used, and more comments redirecting to the demo code. (#2844)
+- Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. (#1651)
 - Misc: Optimized storage of window settings data (reducing allocation count).
 - Misc: Optimized storage of window settings data (reducing allocation count).
 - Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815)
 - Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815)
 - Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
 - Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]

+ 75 - 43
imgui.cpp

@@ -54,6 +54,7 @@ CODE
 // [SECTION] ImGuiListClipper
 // [SECTION] ImGuiListClipper
 // [SECTION] RENDER HELPERS
 // [SECTION] RENDER HELPERS
 // [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
 // [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
+// [SECTION] ERROR CHECKING
 // [SECTION] SCROLLING
 // [SECTION] SCROLLING
 // [SECTION] TOOLTIPS
 // [SECTION] TOOLTIPS
 // [SECTION] POPUPS
 // [SECTION] POPUPS
@@ -838,7 +839,6 @@ static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER    = 2.00f;    // Lock
 static void             SetCurrentWindow(ImGuiWindow* window);
 static void             SetCurrentWindow(ImGuiWindow* window);
 static void             FindHoveredWindow();
 static void             FindHoveredWindow();
 static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
 static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
-static void             CheckStacksSize(ImGuiWindow* window, bool write);
 static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
 static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
 
 
 static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
 static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
@@ -874,6 +874,10 @@ static void             NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_win
 static ImGuiWindow*     NavRestoreLastChildNavWindow(ImGuiWindow* window);
 static ImGuiWindow*     NavRestoreLastChildNavWindow(ImGuiWindow* window);
 static int              FindWindowFocusIndex(ImGuiWindow* window);
 static int              FindWindowFocusIndex(ImGuiWindow* window);
 
 
+// Error Checking
+static void             ErrorCheckEndFrame();
+static void             ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
+
 // Misc
 // Misc
 static void             UpdateMouseInputs();
 static void             UpdateMouseInputs();
 static void             UpdateMouseWheel();
 static void             UpdateMouseWheel();
@@ -3539,7 +3543,7 @@ void ImGui::NewFrame()
     }
     }
 
 
     g.Time += g.IO.DeltaTime;
     g.Time += g.IO.DeltaTime;
-    g.FrameScopeActive = true;
+    g.WithinFrameScope = true;
     g.FrameCount += 1;
     g.FrameCount += 1;
     g.TooltipOverrideCount = 0;
     g.TooltipOverrideCount = 0;
     g.WindowsActiveCount = 0;
     g.WindowsActiveCount = 0;
@@ -3713,7 +3717,7 @@ void ImGui::NewFrame()
     // This fallback is particularly important as it avoid ImGui:: calls from crashing.
     // This fallback is particularly important as it avoid ImGui:: calls from crashing.
     SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
     SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
     Begin("Debug##Default");
     Begin("Debug##Default");
-    g.FrameScopePushedImplicitWindow = true;
+    g.WithinFrameScopeWithImplicitWindow = true;
 
 
 #ifdef IMGUI_ENABLE_TEST_ENGINE
 #ifdef IMGUI_ENABLE_TEST_ENGINE
     ImGuiTestEngineHook_PostNewFrame(&g);
     ImGuiTestEngineHook_PostNewFrame(&g);
@@ -3982,7 +3986,7 @@ void ImGui::EndFrame()
     IM_ASSERT(g.Initialized);
     IM_ASSERT(g.Initialized);
     if (g.FrameCountEnded == g.FrameCount)          // Don't process EndFrame() multiple times.
     if (g.FrameCountEnded == g.FrameCount)          // Don't process EndFrame() multiple times.
         return;
         return;
-    IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
+    IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?");
 
 
     // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
     // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
     if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
     if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
@@ -3991,24 +3995,10 @@ void ImGui::EndFrame()
         g.PlatformImeLastPos = g.PlatformImePos;
         g.PlatformImeLastPos = g.PlatformImePos;
     }
     }
 
 
-    // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
-    // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
-    if (g.CurrentWindowStack.Size != 1)
-    {
-        if (g.CurrentWindowStack.Size > 1)
-        {
-            IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
-            while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
-                End();
-        }
-        else
-        {
-            IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
-        }
-    }
+    ErrorCheckEndFrame();
 
 
     // Hide implicit/fallback "Debug" window if it hasn't been used
     // Hide implicit/fallback "Debug" window if it hasn't been used
-    g.FrameScopePushedImplicitWindow = false;
+    g.WithinFrameScopeWithImplicitWindow = false;
     if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
     if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
         g.CurrentWindow->Active = false;
         g.CurrentWindow->Active = false;
     End();
     End();
@@ -4035,7 +4025,7 @@ void ImGui::EndFrame()
     }
     }
 
 
     // End frame
     // End frame
-    g.FrameScopeActive = false;
+    g.WithinFrameScope = false;
     g.FrameCountEnded = g.FrameCount;
     g.FrameCountEnded = g.FrameCount;
 
 
     // Initiate moving window + handle left-click and right-click focus
     // Initiate moving window + handle left-click and right-click focus
@@ -4602,7 +4592,10 @@ void ImGui::EndChild()
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     ImGuiWindow* window = g.CurrentWindow;
 
 
+    IM_ASSERT(g.WithinEndChild == false);
     IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);   // Mismatched BeginChild()/EndChild() callss
     IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);   // Mismatched BeginChild()/EndChild() callss
+
+    g.WithinEndChild = true;
     if (window->BeginCount > 1)
     if (window->BeginCount > 1)
     {
     {
         End();
         End();
@@ -4634,6 +4627,7 @@ void ImGui::EndChild()
             ItemAdd(bb, 0);
             ItemAdd(bb, 0);
         }
         }
     }
     }
+    g.WithinEndChild = false;
 }
 }
 
 
 // Helper to create a child window / scrolling region that looks like a normal widget frame.
 // Helper to create a child window / scrolling region that looks like a normal widget frame.
@@ -4656,22 +4650,6 @@ void ImGui::EndChildFrame()
     EndChild();
     EndChild();
 }
 }
 
 
-// Save and compare stack sizes on Begin()/End() to detect usage errors
-static void CheckStacksSize(ImGuiWindow* window, bool write)
-{
-    // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
-    ImGuiContext& g = *GImGui;
-    short* p_backup = &window->DC.StackSizesBackup[0];
-    { int current = window->IDStack.Size;       if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!");   p_backup++; }    // Too few or too many PopID()/TreePop()
-    { int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!");                p_backup++; }    // Too few or too many EndGroup()
-    { int current = g.BeginPopupStack.Size;     if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
-    // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
-    { int current = g.ColorModifiers.Size;      if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!");       p_backup++; }    // Too few or too many PopStyleColor()
-    { int current = g.StyleModifiers.Size;      if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!");           p_backup++; }    // Too few or too many PopStyleVar()
-    { int current = g.FontStack.Size;           if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!");                   p_backup++; }    // Too few or too many PopFont()
-    IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
-}
-
 static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
 static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
 {
 {
     window->SetWindowPosAllowFlags       = enabled ? (window->SetWindowPosAllowFlags       | flags) : (window->SetWindowPosAllowFlags       & ~flags);
     window->SetWindowPosAllowFlags       = enabled ? (window->SetWindowPosAllowFlags       | flags) : (window->SetWindowPosAllowFlags       & ~flags);
@@ -5238,7 +5216,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     const ImGuiStyle& style = g.Style;
     const ImGuiStyle& style = g.Style;
     IM_ASSERT(name != NULL && name[0] != '\0');     // Window name required
     IM_ASSERT(name != NULL && name[0] != '\0');     // Window name required
-    IM_ASSERT(g.FrameScopeActive);                  // Forgot to call ImGui::NewFrame()
+    IM_ASSERT(g.WithinFrameScope);                  // Forgot to call ImGui::NewFrame()
     IM_ASSERT(g.FrameCountEnded != g.FrameCount);   // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
     IM_ASSERT(g.FrameCountEnded != g.FrameCount);   // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
 
 
     // Find or create
     // Find or create
@@ -5300,7 +5278,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
     // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
     g.CurrentWindowStack.push_back(window);
     g.CurrentWindowStack.push_back(window);
     g.CurrentWindow = NULL;
     g.CurrentWindow = NULL;
-    CheckStacksSize(window, true);
+    ErrorCheckBeginEndCompareStacksSize(window, true);
     if (flags & ImGuiWindowFlags_Popup)
     if (flags & ImGuiWindowFlags_Popup)
     {
     {
         ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
         ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
@@ -5839,16 +5817,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 void ImGui::End()
 void ImGui::End()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
 
 
-    if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow)
+    // Error checking: verify that user hasn't called End() too many times!
+    // FIXME-ERRORHANDLING
+    if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
     {
     {
         IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
         IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
-        return; // FIXME-ERRORHANDLING
+        return;
     }
     }
     IM_ASSERT(g.CurrentWindowStack.Size > 0);
     IM_ASSERT(g.CurrentWindowStack.Size > 0);
 
 
-    ImGuiWindow* window = g.CurrentWindow;
+    // Error checking: verify that user doesn't directly call End() on a child window.
+    if (window->Flags & ImGuiWindowFlags_ChildWindow)
+        IM_ASSERT(g.WithinEndChild && "Must call EndChild() and not End()!");
 
 
+    // Close anything that is open
     if (window->DC.CurrentColumns)
     if (window->DC.CurrentColumns)
         EndColumns();
         EndColumns();
     PopClipRect();   // Inner window clip rectangle
     PopClipRect();   // Inner window clip rectangle
@@ -5861,7 +5845,7 @@ void ImGui::End()
     g.CurrentWindowStack.pop_back();
     g.CurrentWindowStack.pop_back();
     if (window->Flags & ImGuiWindowFlags_Popup)
     if (window->Flags & ImGuiWindowFlags_Popup)
         g.BeginPopupStack.pop_back();
         g.BeginPopupStack.pop_back();
-    CheckStacksSize(window, false);
+    ErrorCheckBeginEndCompareStacksSize(window, false);
     SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
     SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
 }
 }
 
 
@@ -7007,6 +6991,54 @@ void ImGui::Unindent(float indent_w)
 }
 }
 
 
 
 
+//-----------------------------------------------------------------------------
+// [SECTION] ERROR CHECKING
+//-----------------------------------------------------------------------------
+
+static void ImGui::ErrorCheckEndFrame()
+{
+    // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
+    // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
+    ImGuiContext& g = *GImGui;
+    if (g.CurrentWindowStack.Size != 1)
+    {
+        if (g.CurrentWindowStack.Size > 1)
+        {
+            IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
+            while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
+                End();
+        }
+        else
+        {
+            IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
+        }
+    }
+
+}
+
+// Save and compare stack sizes on Begin()/End() to detect usage errors
+// Begin() calls this with write=true
+// End() calls this with write=false
+static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write)
+{
+    ImGuiContext& g = *GImGui;
+    short* p = &window->DC.StackSizesBackup[0];
+
+    // Window stacks
+    // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
+    { int n = window->IDStack.Size;       if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!");   p++; }    // Too few or too many PopID()/TreePop()
+    { int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!");                p++; }    // Too few or too many EndGroup()
+
+    // Global stacks
+    // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
+    { int n = g.BeginPopupStack.Size;     if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup()
+    { int n = g.ColorModifiers.Size;      if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!");       p++; }    // Too few or too many PopStyleColor()
+    { int n = g.StyleModifiers.Size;      if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!");           p++; }    // Too few or too many PopStyleVar()
+    { int n = g.FontStack.Size;           if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!");                   p++; }    // Too few or too many PopFont()
+    IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
+}
+
+
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // [SECTION] SCROLLING
 // [SECTION] SCROLLING
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------

+ 12 - 11
imgui_internal.h

@@ -903,9 +903,7 @@ struct ImGuiPtrOrIndex
 struct ImGuiContext
 struct ImGuiContext
 {
 {
     bool                    Initialized;
     bool                    Initialized;
-    bool                    FrameScopeActive;                   // Set by NewFrame(), cleared by EndFrame()
-    bool                    FrameScopePushedImplicitWindow;     // Set by NewFrame(), cleared by EndFrame()
-    bool                    FontAtlasOwnedByContext;            // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
+    bool                    FontAtlasOwnedByContext;            // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
     ImGuiIO                 IO;
     ImGuiIO                 IO;
     ImGuiStyle              Style;
     ImGuiStyle              Style;
     ImFont*                 Font;                               // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
     ImFont*                 Font;                               // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
@@ -916,19 +914,22 @@ struct ImGuiContext
     int                     FrameCount;
     int                     FrameCount;
     int                     FrameCountEnded;
     int                     FrameCountEnded;
     int                     FrameCountRendered;
     int                     FrameCountRendered;
+    bool                    WithinFrameScope;                   // Set by NewFrame(), cleared by EndFrame()
+    bool                    WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
+    bool                    WithinEndChild;                     // Set within EndChild()
 
 
     // Windows state
     // Windows state
     ImVector<ImGuiWindow*>  Windows;                            // Windows, sorted in display order, back to front
     ImVector<ImGuiWindow*>  Windows;                            // Windows, sorted in display order, back to front
     ImVector<ImGuiWindow*>  WindowsFocusOrder;                  // Windows, sorted in focus order, back to front
     ImVector<ImGuiWindow*>  WindowsFocusOrder;                  // Windows, sorted in focus order, back to front
     ImVector<ImGuiWindow*>  WindowsSortBuffer;
     ImVector<ImGuiWindow*>  WindowsSortBuffer;
     ImVector<ImGuiWindow*>  CurrentWindowStack;
     ImVector<ImGuiWindow*>  CurrentWindowStack;
-    ImGuiStorage            WindowsById;
-    int                     WindowsActiveCount;
-    ImGuiWindow*            CurrentWindow;                      // Being drawn into
+    ImGuiStorage            WindowsById;                        // Map window's ImGuiID to ImGuiWindow*
+    int                     WindowsActiveCount;                 // Number of unique windows submitted by frame
+    ImGuiWindow*            CurrentWindow;                      // Window being drawn into
     ImGuiWindow*            HoveredWindow;                      // Will catch mouse inputs
     ImGuiWindow*            HoveredWindow;                      // Will catch mouse inputs
     ImGuiWindow*            HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only)
     ImGuiWindow*            HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only)
     ImGuiWindow*            MovingWindow;                       // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
     ImGuiWindow*            MovingWindow;                       // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
-    ImGuiWindow*            WheelingWindow;
+    ImGuiWindow*            WheelingWindow;                     // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
     ImVec2                  WheelingWindowRefMousePos;
     ImVec2                  WheelingWindowRefMousePos;
     float                   WheelingWindowTimer;
     float                   WheelingWindowTimer;
 
 
@@ -1057,9 +1058,9 @@ struct ImGuiContext
     ImFont                  InputTextPasswordFont;
     ImFont                  InputTextPasswordFont;
     ImGuiID                 TempInputTextId;                    // Temporary text input when CTRL+clicking on a slider, etc.
     ImGuiID                 TempInputTextId;                    // Temporary text input when CTRL+clicking on a slider, etc.
     ImGuiColorEditFlags     ColorEditOptions;                   // Store user options for color edit widgets
     ImGuiColorEditFlags     ColorEditOptions;                   // Store user options for color edit widgets
-    float                   ColorEditLastHue;
+    float                   ColorEditLastHue;                   // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips
     float                   ColorEditLastColor[3];
     float                   ColorEditLastColor[3];
-    ImVec4                  ColorPickerRef;
+    ImVec4                  ColorPickerRef;                     // Initial/reference color at the time of opening the color picker.
     bool                    DragCurrentAccumDirty;
     bool                    DragCurrentAccumDirty;
     float                   DragCurrentAccum;                   // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
     float                   DragCurrentAccum;                   // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
     float                   DragSpeedDefaultRatio;              // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
     float                   DragSpeedDefaultRatio;              // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
@@ -1082,7 +1083,7 @@ struct ImGuiContext
     ImVector<ImGuiSettingsHandler>      SettingsHandlers;       // List of .ini settings handlers
     ImVector<ImGuiSettingsHandler>      SettingsHandlers;       // List of .ini settings handlers
     ImChunkStream<ImGuiWindowSettings>  SettingsWindows;        // ImGuiWindow .ini settings entries
     ImChunkStream<ImGuiWindowSettings>  SettingsWindows;        // ImGuiWindow .ini settings entries
 
 
-    // Logging
+    // Capture/Logging
     bool                    LogEnabled;
     bool                    LogEnabled;
     ImGuiLogType            LogType;
     ImGuiLogType            LogType;
     FILE*                   LogFile;                            // If != NULL log to stdout/ file
     FILE*                   LogFile;                            // If != NULL log to stdout/ file
@@ -1109,7 +1110,6 @@ struct ImGuiContext
     ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
     ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
     {
     {
         Initialized = false;
         Initialized = false;
-        FrameScopeActive = FrameScopePushedImplicitWindow = false;
         Font = NULL;
         Font = NULL;
         FontSize = FontBaseSize = 0.0f;
         FontSize = FontBaseSize = 0.0f;
         FontAtlasOwnedByContext = shared_font_atlas ? false : true;
         FontAtlasOwnedByContext = shared_font_atlas ? false : true;
@@ -1117,6 +1117,7 @@ struct ImGuiContext
         Time = 0.0f;
         Time = 0.0f;
         FrameCount = 0;
         FrameCount = 0;
         FrameCountEnded = FrameCountRendered = -1;
         FrameCountEnded = FrameCountRendered = -1;
+        WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
 
 
         WindowsActiveCount = 0;
         WindowsActiveCount = 0;
         CurrentWindow = NULL;
         CurrentWindow = NULL;