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Examples: Comments

omar 7 년 전
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  1. 20 16
      examples/README.txt

+ 20 - 16
examples/README.txt

@@ -1,10 +1,13 @@
-Those are standalone ready-to-build applications to demonstrate ImGui.
+Those are standalone ready-to-build applications to demonstrate Dear ImGui.
 Binaries of some of those demos: http://www.miracleworld.net/imgui/binaries
 
-Third party languages and frameworks bindings: https://github.com/ocornut/imgui/wiki/Links
-(languages: C, .net, rust, D, Python, Lua..)
-(frameworks: DX12, Vulkan, Cinder, OpenGLES, openFrameworks, Cocos2d-x, SFML, Flexium, NanoRT, Irrlicht..)
-(extras: RemoteImGui, ImWindow, imgui_wm..)
+Third party languages and frameworks bindings: 
+  https://github.com/ocornut/imgui/wiki/Links
+(languages: C, C#, ChaiScript, D, Go, Haxe, Odin, Python, Rust, Lua, Pascal)
+(frameworks: DX12, OpenGLES, FreeGlut, Cinder, Cocos2d-x, SFML, GML/GameMaker Studio, Irrlicht, Ogre, 
+ OpenSceneGraph, openFrameworks, LOVE, NanoRT, Qt3d, SFML, Unreal Engine 4, etc.)
+(extras: RemoteImGui, ImWindow, imgui_wm, etc.)
+
 
 TL;DR; 
  - Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
@@ -19,14 +22,14 @@ TL;DR;
    existing rendering backends, don't feel forced to rewrite them with your own engine API, or you can
    do that later when you already got things to work.
 
-ImGui is highly portable and only requires a few things to run:
+Dear ImGui is highly portable and only requires a few things to run and render.
  - Providing mouse/keyboard inputs
  - Load the font atlas texture into graphics memory
  - Providing a render function to render indexed textured triangles
  - Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
 So this is essentially what those examples are doing + the obligatory cruft for portability.
 
-Unfortunately in 2016 it is still tedious to create and maintain portable build files using external 
+Unfortunately in 2018 it is still tedious to create and maintain portable build files using external 
 libraries (the kind we're using here to create a window and render 3D triangles) without relying on 
 third party software. For most examples here I choose to provide:
  - Makefiles for Linux/OSX
@@ -36,14 +39,15 @@ Please let me know if they don't work with your setup!
 You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
 directly with a command-line compiler.
 
-ImGui has zero frame of lag for most behaviors and one frame of lag for some behaviors. 
-At 60 FPS your experience should be pleasant. Consider that OS mouse cursors are typically drawn through 
-a specific hardware accelerated route and may feel smoother than other GPU rendered contents. You may 
-experiment with the io.MouseDrawCursor flag to request ImGui to draw a mouse cursor itself, to visualize 
-the lag between a hardware cursor and a software cursor. It might be beneficial to the user experience
-to switch to a software rendered cursor when an interactive drag is in progress. 
-Also note that some setup or GPU drivers may be causing extra lag (possibly by enforcing triple buffering), 
-leaving you with no option but sadness/anger (Intel GPU drivers were reported as such).
+Dear ImGui has zero to one frame of lag for most behaviors, at 60 FPS your experience should be pleasant.
+Consider that OS mouse cursors are typically drawn through a specific hardware accelerated route and may 
+feel smoother than other GPU rendered contents. You may experiment with the io.MouseDrawCursor flag to
+request ImGui to draw a mouse cursor itself, to visualize the lag between a hardware cursor and a software
+cursor. It might be beneficial to the user experience to switch to a software rendered cursor when an
+interactive drag is in progress. 
+Also note that some setup or GPU drivers may be causing extra lag (possibly by enforcing triple buffering),
+leaving you with little option but sadness (Intel GPU drivers were reported as such).
+
 
 opengl2_example/
     **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
@@ -99,4 +103,4 @@ vulkan_example/
 	Vulkan example.
 	This is quite long and tedious, because: Vulkan.
 
-TODO: Apple, SDL GL/GL3, Allegro, Marmalade, Vulkan examples do not honor the io.WantMoveMouse flag.
+TODO: Apple, SDL GL2/GL3, Allegro, Marmalade, Vulkan examples do not honor the io.WantMoveMouse flag.