Kaynağa Gözat

Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. (#5902, #2812, #4242, #2900)

Amend 44f801186 and 8f495e554
ocornut 2 yıl önce
ebeveyn
işleme
27c58c3946
3 değiştirilmiş dosya ile 15 ekleme ve 7 silme
  1. 4 0
      docs/CHANGELOG.txt
  2. 10 6
      imgui.cpp
  3. 1 1
      imgui.h

+ 4 - 0
docs/CHANGELOG.txt

@@ -35,11 +35,15 @@ HOW TO UPDATE?
  VERSION 1.89.1 WIP (In Progress)
 -----------------------------------------------------------------------
 
+- Scrolling, Focus: fixed SetKeyboardFocusHere()/SetItemDefaultFocus() during a window-appearing
+  frame (and associated lower-level functions e.g. ScrollToRectEx()) from not centering item. (#5902)
 - Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code
   from accessing keys. (#5888, #4921, #456)
 - Inputs: fixed moving a window or drag and dropping from capturing mods. (#5888, #4921, #456)
 - Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position
   inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911)
+- Combo: fixed selected item (marked with SetItemDefaultFocus()) from not being centered when
+  the combo window initially appears. (#5902).
 - ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left to
   move the color button on the left side (regression introduced in 1.88 WIP 2022/02/28). (#5912)
 - Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value if a drag source is

+ 10 - 6
imgui.cpp

@@ -9519,8 +9519,8 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
 
     const bool fully_visible_x = item_rect.Min.x >= window_rect.Min.x && item_rect.Max.x <= window_rect.Max.x;
     const bool fully_visible_y = item_rect.Min.y >= window_rect.Min.y && item_rect.Max.y <= window_rect.Max.y;
-    const bool can_be_fully_visible_x = (item_rect.GetWidth() + g.Style.ItemSpacing.x * 2.0f) <= window_rect.GetWidth();
-    const bool can_be_fully_visible_y = (item_rect.GetHeight() + g.Style.ItemSpacing.y * 2.0f) <= window_rect.GetHeight();
+    const bool can_be_fully_visible_x = (item_rect.GetWidth() + g.Style.ItemSpacing.x * 2.0f) <= window_rect.GetWidth() || (window->AutoFitFramesX > 0) || (window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0;
+    const bool can_be_fully_visible_y = (item_rect.GetHeight() + g.Style.ItemSpacing.y * 2.0f) <= window_rect.GetHeight() || (window->AutoFitFramesY > 0) || (window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0;
 
     if ((flags & ImGuiScrollFlags_KeepVisibleEdgeX) && !fully_visible_x)
     {
@@ -9531,8 +9531,10 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
     }
     else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX))
     {
-        float target_x = can_be_fully_visible_x ? ImFloor((item_rect.Min.x + item_rect.Max.x - window->InnerRect.GetWidth()) * 0.5f) : item_rect.Min.x;
-        SetScrollFromPosX(window, target_x - window->Pos.x, 0.0f);
+        if (can_be_fully_visible_x)
+            SetScrollFromPosX(window, ImFloor((item_rect.Min.x + item_rect.Max.y) * 0.5f) - window->Pos.x, 0.5f);
+        else
+            SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x, 0.0f);
     }
 
     if ((flags & ImGuiScrollFlags_KeepVisibleEdgeY) && !fully_visible_y)
@@ -9544,8 +9546,10 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
     }
     else if (((flags & ImGuiScrollFlags_KeepVisibleCenterY) && !fully_visible_y) || (flags & ImGuiScrollFlags_AlwaysCenterY))
     {
-        float target_y = can_be_fully_visible_y ? ImFloor((item_rect.Min.y + item_rect.Max.y - window->InnerRect.GetHeight()) * 0.5f) : item_rect.Min.y;
-        SetScrollFromPosY(window, target_y - window->Pos.y, 0.0f);
+        if (can_be_fully_visible_y)
+            SetScrollFromPosY(window, ImFloor((item_rect.Min.y + item_rect.Max.y) * 0.5f) - window->Pos.y, 0.5f);
+        else
+            SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y, 0.0f);
     }
 
     ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);

+ 1 - 1
imgui.h

@@ -23,7 +23,7 @@
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
 #define IMGUI_VERSION               "1.89.1 WIP"
-#define IMGUI_VERSION_NUM           18903
+#define IMGUI_VERSION_NUM           18904
 #define IMGUI_HAS_TABLE
 
 /*