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InputText: minor tweak to an expression.

Primarily to make PVS Studio static analysis go silent but it is a perfectly valid suggestion.
ocornut 1 bulan lalu
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284283615b
1 mengubah file dengan 1 tambahan dan 1 penghapusan
  1. 1 1
      imgui_widgets.cpp

+ 1 - 1
imgui_widgets.cpp

@@ -4944,7 +4944,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         {
             // Determine if we turn Enter into a \n character
             bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
-            if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
+            if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line != io.KeyCtrl))
             {
                 validated = true;
                 if (io.ConfigInputTextEnterKeepActive && !is_multiline)