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Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)

ocornut 10 years ago
parent
commit
2b3fb5c0f7

+ 116 - 118
examples/marmalade_example/imgui_impl_marmalade.cpp

@@ -1,6 +1,9 @@
 // ImGui Marmalade binding with IwGx
 // Copyright (C) 2015 by Giovanni Zito
 // This file is part of ImGui
+// You can copy and use unmodified imgui_impl_* files in your project. 
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). 
+// See main.cpp for an example of using this.
 // https://github.com/ocornut/imgui
 
 #include <imgui.h>
@@ -16,12 +19,12 @@
 static double       g_Time = 0.0f;
 static bool         g_MousePressed[3] = { false, false, false };
 static float        g_MouseWheel = 0.0f;
-static CIwTexture*  g_FontTexture = 0;
-static char*        g_ClipboardText = 0 ;
-static bool         g_osdKeyboardEnabled = false ;
+static CIwTexture*  g_FontTexture = NULL;
+static char*        g_ClipboardText = NULL;
+static bool         g_osdKeyboardEnabled = false;
 
 // use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
-static ImVec2       g_scale = ImVec2(1.0f,1.0f) ;
+static ImVec2       g_scale = ImVec2(1.0f,1.0f);
 
 // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
 void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
@@ -36,141 +39,129 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
         const ImDrawList* cmd_list = draw_data->CmdLists[n];
         const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
         const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
-        int nVert = cmd_list->VtxBuffer.size() ;
-        CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
-        CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
-        CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
-
-        for( int i=0; i < nVert; i++ ) {
-            // todo - optimize multiplication on gpu using vertex shader
-            pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x ;
-            pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y ;
-            pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
-            pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
-            pColStream[i] = cmd_list->VtxBuffer[i].col ;
+        int nVert = cmd_list->VtxBuffer.size();
+        CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert);
+        CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
+        CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);
+
+        for( int i=0; i < nVert; i++ ) 
+        {
+            // TODO: optimize multiplication on gpu using vertex shader
+            pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x;
+            pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y;
+            pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x;
+            pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y;
+            pColStream[i] = cmd_list->VtxBuffer[i].col;
         }
 
-        IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
-        IwGxSetUVStream(pUVStream) ;
-        IwGxSetColStream(pColStream,nVert) ;
-        IwGxSetNormStream(0) ;
+        IwGxSetVertStreamScreenSpace(pVertStream, nVert);
+        IwGxSetUVStream(pUVStream);
+        IwGxSetColStream(pColStream, nVert);
+        IwGxSetNormStream(0);
 
-        for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
+        for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
         {
             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
-            if(pcmd->UserCallback)
+            if (pcmd->UserCallback)
             {
                 pcmd->UserCallback(cmd_list,pcmd);
             }
             else
             {
-                CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
-                pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
-                pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
-                pCurrentMaterial->SetFiltering(false) ;
-                pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
+                CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL();
+                pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT);
+                pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE);
+                pCurrentMaterial->SetFiltering(false);
+                pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND);
                 pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
                 pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
-                pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
-                IwGxSetMaterial(pCurrentMaterial) ;
-
-                IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
+                pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId);
+                IwGxSetMaterial(pCurrentMaterial);
+                IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount);
             }
             idx_buffer += pcmd->ElemCount;
         }
-        IwGxFlush() ;
+        IwGxFlush();
     }
 
-    // TODO restore modified state (i.e. mvp matrix)
+    // TODO: restore modified state (i.e. mvp matrix)
 }
 
-
 static const char* ImGui_Marmalade_GetClipboardText()
 {
-    if(s3eClipboardAvailable()) {
-        int size = s3eClipboardGetText( NULL, 0 );
-        if( size > 0 ) {
-            if(g_ClipboardText) {
-                delete[] g_ClipboardText ;
-                g_ClipboardText = 0 ;
+    if (s3eClipboardAvailable()) 
+    {
+        int size = s3eClipboardGetText(NULL, 0);
+        if (size > 0) 
+        {
+            if (g_ClipboardText) 
+            {
+                delete[] g_ClipboardText;
+                g_ClipboardText = NULL;
             }
-            g_ClipboardText = new char[size] ;
-            g_ClipboardText[0] = '\0' ;
-            s3eClipboardGetText(g_ClipboardText,size) ;
+            g_ClipboardText = new char[size];
+            g_ClipboardText[0] = '\0';
+            s3eClipboardGetText(g_ClipboardText, size);
         }
     }
 
-    return g_ClipboardText ;
+    return g_ClipboardText;
 }
 
 static void ImGui_Marmalade_SetClipboardText(const char* text)
 {
-    if( s3eClipboardAvailable() ) {
+    if (s3eClipboardAvailable())
         s3eClipboardSetText(text);
-    }
 }
 
-int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData)
+int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData)
 {
     // pEvent->m_Button is of type s3ePointerButton and indicates which mouse
-    // button was pressed.  For touchscreens this should always have the value
+    // button was pressed.  For touchscreen this should always have the value
     // S3E_POINTER_BUTTON_SELECT
-    s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
+    s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData;
 
-    if(pEvent->m_Pressed==1) {
-        if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
+    if (pEvent->m_Pressed == 1) 
+    {
+        if (pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE)
             g_MousePressed[0] = true;
-        }
-        if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
+        if (pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE)
             g_MousePressed[1] = true;
-        }
-        if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
+        if (pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE)
             g_MousePressed[2] = true;
-        }
-        if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
-            g_MouseWheel += pEvent->m_y ;
-        }
-        if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
-            g_MouseWheel += pEvent->m_y ;
-        }
+        if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP)
+            g_MouseWheel += pEvent->m_y;
+        if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN)
+            g_MouseWheel += pEvent->m_y;
     }
 
     return 0;
 }
 
-//void ImGui_Marmalade_ScrollCallback(double /*xoffset*/,double yoffset)
-//{
-//  g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
-//}
-
 int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
 {
     ImGuiIO& io = ImGui::GetIO();
-    s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
-    if( e->m_Pressed == 1 ) {
+    s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData;
+    if (e->m_Pressed == 1)
         io.KeysDown[e->m_Key] = true;
-    }
-    if(e->m_Pressed == 0) {
+    if (e->m_Pressed == 0)
         io.KeysDown[e->m_Key] = false;
-    }
     
-    io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
-    io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
-    io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
+    io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN;
+    io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN;
+    io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN;
 
-    return 0 ;
+    return 0;
 }
 
-int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData)
+int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData)
 {
     ImGuiIO& io = ImGui::GetIO();
-
-    s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
-    if( (e->m_Char > 0 && e->m_Char < 0x10000) ) {
+    s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData;
+    if ((e->m_Char > 0 && e->m_Char < 0x10000))
         io.AddInputCharacter((unsigned short)e->m_Char);
-    }
 
-    return 0 ;
+    return 0;
 }
 
 bool ImGui_Marmalade_CreateDeviceObjects()
@@ -183,17 +174,17 @@ bool ImGui_Marmalade_CreateDeviceObjects()
     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
 
     // Create texture
-    g_FontTexture = new CIwTexture() ;
-    g_FontTexture->SetModifiable(true) ;
-    CIwImage& image = g_FontTexture->GetImage() ;
-    image.SetFormat(CIwImage::ARGB_8888) ;
-    image.SetWidth(width) ;
-    image.SetHeight(height) ;
+    g_FontTexture = new CIwTexture();
+    g_FontTexture->SetModifiable(true);
+    CIwImage& image = g_FontTexture->GetImage();
+    image.SetFormat(CIwImage::ARGB_8888);
+    image.SetWidth(width);
+    image.SetHeight(height);
     image.SetBuffers();                                    // allocates and own buffers
-    image.ReadTexels(pixels) ;
-    g_FontTexture->SetMipMapping(false) ;
-    g_FontTexture->SetFiltering(false) ;
-    g_FontTexture->Upload() ;
+    image.ReadTexels(pixels);
+    g_FontTexture->SetMipMapping(false);
+    g_FontTexture->SetFiltering(false);
+    g_FontTexture->Upload();
 
     // Store the pointer
     io.Fonts->TexID = (void *)g_FontTexture;
@@ -207,22 +198,23 @@ bool ImGui_Marmalade_CreateDeviceObjects()
 
 void    ImGui_Marmalade_InvalidateDeviceObjects()
 {
-    if(g_ClipboardText) {
-        delete[] g_ClipboardText ;
-        g_ClipboardText = 0 ;
+    if (g_ClipboardText) 
+    {
+        delete[] g_ClipboardText;
+        g_ClipboardText = NULL;
     }
 
     if (g_FontTexture)
     {
-        delete g_FontTexture ;
+        delete g_FontTexture;
         ImGui::GetIO().Fonts->TexID = 0;
-        g_FontTexture = 0;
+        g_FontTexture = NULL;
     }
 }
 
-bool    ImGui_Marmalade_Init( bool install_callbacks)
+bool    ImGui_Marmalade_Init(bool install_callbacks)
 {
-    IwGxInit() ;
+    IwGxInit();
 
     ImGuiIO& io = ImGui::GetIO();
     io.KeyMap[ImGuiKey_Tab] = s3eKeyTab;                     // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
@@ -251,9 +243,9 @@ bool    ImGui_Marmalade_Init( bool install_callbacks)
 
     if (install_callbacks)
     {
-        s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
-        s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
-        s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
+        s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, ImGui_Marmalade_PointerButtonEventCallback, 0);
+        s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT, ImGui_Marmalade_KeyCallback, 0);
+        s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT, ImGui_Marmalade_CharCallback, 0);
     }
 
     return true;
@@ -268,20 +260,19 @@ void ImGui_Marmalade_Shutdown()
 
 void ImGui_Marmalade_NewFrame()
 {
-    if (!g_FontTexture) {
+    if (!g_FontTexture)
         ImGui_Marmalade_CreateDeviceObjects();
-    }
 
     ImGuiIO& io = ImGui::GetIO();
 
     // Setup display size (every frame to accommodate for window resizing)
-    int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight() ;
+    int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight();
     io.DisplaySize = ImVec2((float)w, (float)h);
      // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
     io.DisplayFramebufferScale = g_scale;
 
     // Setup time step
-    double current_time =  s3eTimerGetUST() / 1000.0f ;
+    double current_time = s3eTimerGetUST() / 1000.0f;
     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
     g_Time = current_time;
 
@@ -290,7 +281,8 @@ void ImGui_Marmalade_NewFrame()
     mouse_y = s3ePointerGetY();
     io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
    
-    for (int i = 0; i < 3; i++) {
+    for (int i = 0; i < 3; i++) 
+    {
         io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
         g_MousePressed[i] = false;
     }
@@ -298,23 +290,29 @@ void ImGui_Marmalade_NewFrame()
     io.MouseWheel = g_MouseWheel;
     g_MouseWheel = 0.0f;
 
-    // Hide OS mouse cursor if ImGui is drawing it
-//   s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
+    // TODO: Hide OS mouse cursor if ImGui is drawing it
+    // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
 
     // Start the frame
     ImGui::NewFrame();
 
-     // show/hide OSD keyboard
-    if( io.WantTextInput ) {    // some text input widget is active?
-        if( !g_osdKeyboardEnabled ) {
-            g_osdKeyboardEnabled = true ;
-            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ;    // show OSD keyboard
+     // Show/hide OSD keyboard
+    if (io.WantTextInput)
+    {    
+        // Some text input widget is active?
+        if (!g_osdKeyboardEnabled) 
+        {
+            g_osdKeyboardEnabled = true;
+            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 1);    // show OSD keyboard
         }
     }
-    else {    // no text input widget is active
-        if(g_osdKeyboardEnabled) {
-            g_osdKeyboardEnabled = false ;
-            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,0) ;    // hide OSD keyboard
+    else 
+    {
+        // No text input widget is active
+        if (g_osdKeyboardEnabled)
+        {
+            g_osdKeyboardEnabled = false;
+            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 0);    // hide OSD keyboard
         }
     }
 }

+ 6 - 4
examples/marmalade_example/imgui_impl_marmalade.h

@@ -1,6 +1,9 @@
 // ImGui Marmalade binding with IwGx
 // Copyright (C) 2015 by Giovanni Zito
 // This file is part of ImGui
+// You can copy and use unmodified imgui_impl_* files in your project. 
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). 
+// See main.cpp for an example of using this.
 // https://github.com/ocornut/imgui
 
 IMGUI_API bool        ImGui_Marmalade_Init(bool install_callbacks);
@@ -13,7 +16,6 @@ IMGUI_API bool        ImGui_Marmalade_CreateDeviceObjects();
 
 // callbacks (installed by default if you enable 'install_callbacks' during initialization)
 // You can also handle inputs yourself and use those as a reference.
-IMGUI_API int32       ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
-//IMGUI_API void        ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
-IMGUI_API int32       ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
-IMGUI_API int32       ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
+IMGUI_API int32       ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
+IMGUI_API int32       ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
+IMGUI_API int32       ImGui_Marmalade_CharCallback(void* SystemData, void* userData);

+ 4 - 5
examples/marmalade_example/main.cpp

@@ -11,7 +11,6 @@
 #include <s3ePointer.h>
 #include <IwGx.h>
 
-
 int main(int, char**)
 {
     // Setup ImGui binding
@@ -40,11 +39,11 @@ int main(int, char**)
     // Main loop
     while (true)
     {
-         if( s3eDeviceCheckQuitRequest() )
+         if (s3eDeviceCheckQuitRequest())
              break;
 
-         s3eKeyboardUpdate() ;
-         s3ePointerUpdate() ;
+         s3eKeyboardUpdate();
+         s3ePointerUpdate();
          ImGui_Marmalade_NewFrame();
 
         // 1. Show a simple window
@@ -81,7 +80,7 @@ int main(int, char**)
         ImGui::Render();
         IwGxSwapBuffers();
 
-        s3eDeviceYield(0) ;
+        s3eDeviceYield(0);
     }
 
     // Cleanup