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Version 1.71 + comments

omar 6 tahun lalu
induk
melakukan
2da1c66d15

+ 4 - 3
docs/CHANGELOG.txt

@@ -28,8 +28,9 @@ HOW TO UPDATE?
   and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
 - Please report any issue!
 
+
 -----------------------------------------------------------------------
- VERSION 1.71 (In Progress)
+ VERSION 1.71 (Released 2019-06-12)
 -----------------------------------------------------------------------
 
 Breaking Changes:
@@ -93,8 +94,8 @@ Other Changes:
   This is provided for convenience and consistency with VtxOffset.
 - ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to
   facilitate custom rendering back-ends passing local render-specific data to the draw callback.
-- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
-  Combine with RasterizerFlags::MonoHinting for best results.
+- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. Combine
+  with RasterizerFlags::MonoHinting for best results. (#2545) [@HolyBlackCat]
 - ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
   fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
 - Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.

+ 2 - 2
examples/README.txt

@@ -1,5 +1,5 @@
 -----------------------------------------------------------------------
- dear imgui, v1.71 WIP
+ dear imgui, v1.71
 -----------------------------------------------------------------------
  examples/README.txt
  (This is the README file for the examples/ folder. See docs/ for more documentation)
@@ -104,7 +104,7 @@ List of Platforms Bindings in this repository:
     imgui_impl_osx.mm         ; macOS native API (not as feature complete as glfw/sdl back-ends)
     imgui_impl_sdl.cpp        ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
     imgui_impl_win32.cpp      ; Win32 native API (Windows)
-    imgui_impl_glut.cpp       ; GLUT/FreeGLUT (not recommended unless really miss the 90's)
+    imgui_impl_glut.cpp       ; GLUT/FreeGLUT (absolutely not recommended in 2019)
 
 List of Renderer Bindings in this repository:
 

+ 1 - 1
examples/example_glut_opengl2/main.cpp

@@ -3,7 +3,7 @@
 
 // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
 // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
-// !!! Prefer using GLFW Or SDL instead!
+// !!! Nowadays, prefer using GLFW or SDL instead!
 
 #include "imgui.h"
 #include "../imgui_impl_glut.h"

+ 1 - 1
examples/imgui_impl_glut.cpp

@@ -3,7 +3,7 @@
 
 // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
 // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
-// !!! Prefer using GLFW or SDL instead!
+// !!! Nowadays, prefer using GLFW or SDL instead!
 
 // Issues:
 //  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I

+ 1 - 1
examples/imgui_impl_glut.h

@@ -3,7 +3,7 @@
 
 // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
 // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
-// !!! Prefer using GLFW or SDL instead!
+// !!! Nowadays, prefer using GLFW or SDL instead!
 
 // Issues:
 //  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I

+ 3 - 2
imconfig.h

@@ -17,7 +17,8 @@
 //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
 //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
 
-//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
+//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows 
+// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
 //#define IMGUI_API __declspec( dllexport )
 //#define IMGUI_API __declspec( dllimport )
 
@@ -25,7 +26,7 @@
 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 
 //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
-//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
+// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
 //#define IMGUI_DISABLE_DEMO_WINDOWS
 
 //---- Don't implement some functions to reduce linkage requirements.

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (main code and documentation)
 
 // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

+ 5 - 4
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (headers)
 
 // See imgui.cpp file for documentation.
@@ -46,12 +46,13 @@ Index of this file:
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.71 WIP"
-#define IMGUI_VERSION_NUM           17003
+#define IMGUI_VERSION               "1.71"
+#define IMGUI_VERSION_NUM           17100
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
 // IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h)
+// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
 #ifndef IMGUI_API
 #define IMGUI_API
 #endif
@@ -1534,7 +1535,7 @@ struct ImGuiPayload
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 namespace ImGui
 {
-    // OBSOLETED in 1.71 (from May 2019)
+    // OBSOLETED in 1.71 (from June 2019)
     static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0)   { SetNextItemOpen(open, cond); }
     // OBSOLETED in 1.70 (from May 2019)
     static inline float GetContentRegionAvailWidth()          { return GetContentRegionAvail().x; }

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (demo code)
 
 // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.71 WIP
+// dear imgui, v1.71
 // (widgets code)
 
 /*

+ 1 - 1
misc/fonts/README.txt

@@ -1,4 +1,4 @@
-dear imgui, v1.71 WIP
+dear imgui, v1.71
 (Font Readme)
 
 ---------------------------------------