|
@@ -294,19 +294,28 @@ static void ImGui_ImplSDL2_CreateViewport(ImGuiViewport* viewport)
|
|
|
// FIXME-PLATFORM
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
|
ImGuiPlatformDataSDL2* main_viewport_data = (ImGuiPlatformDataSDL2*)main_viewport->PlatformUserData;
|
|
|
- SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
|
|
- SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext);
|
|
|
+
|
|
|
+ bool use_opengl = (main_viewport_data->GLContext != NULL);
|
|
|
+ SDL_GLContext backup_context = NULL;
|
|
|
+ if (use_opengl)
|
|
|
+ {
|
|
|
+ backup_context = SDL_GL_GetCurrentContext();
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
|
|
+ SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext);
|
|
|
+ }
|
|
|
|
|
|
// We don't enable SDL_WINDOW_RESIZABLE because it enforce windows decorations
|
|
|
Uint32 sdl_flags = 0;
|
|
|
- sdl_flags |= main_viewport_data->GLContext ? SDL_WINDOW_OPENGL : SDL_WINDOW_VULKAN;
|
|
|
+ sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : SDL_WINDOW_VULKAN;
|
|
|
sdl_flags |= SDL_WINDOW_HIDDEN;
|
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
|
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
|
|
|
data->Window = SDL_CreateWindow("No Title Yet",
|
|
|
(int)viewport->PlatformOsDesktopPos.x, (int)viewport->PlatformOsDesktopPos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
|
|
|
- if (main_viewport_data->GLContext)
|
|
|
+ if (use_opengl)
|
|
|
data->GLContext = SDL_GL_CreateContext(data->Window);
|
|
|
+ if (use_opengl && backup_context)
|
|
|
+ SDL_GL_MakeCurrent(data->Window, backup_context);
|
|
|
viewport->PlatformHandle = (void*)data->Window;
|
|
|
}
|
|
|
|
|
@@ -404,7 +413,7 @@ static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport)
|
|
|
ImGuiPlatformDataSDL2* data = (ImGuiPlatformDataSDL2*)viewport->PlatformUserData;
|
|
|
if (data->GLContext)
|
|
|
{
|
|
|
- SDL_GL_MakeCurrent(data->Window, data->GLContext); // FIXME-PLATFORM2
|
|
|
+ SDL_GL_MakeCurrent(data->Window, data->GLContext);
|
|
|
SDL_GL_SwapWindow(data->Window);
|
|
|
}
|
|
|
}
|