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@@ -93,6 +93,7 @@ Other Changes:
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io.ConfigDebugBeginReturnValueOnce/ConfigDebugBeginReturnValueLoop. (#8931) [@harrymander]
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io.ConfigDebugBeginReturnValueOnce/ConfigDebugBeginReturnValueLoop. (#8931) [@harrymander]
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- Demo: tweaked ShowFontSelector() and ShowStyleSelector() to update selection
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- Demo: tweaked ShowFontSelector() and ShowStyleSelector() to update selection
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while navigating and to not close popup automatically.
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while navigating and to not close popup automatically.
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+- CI: Updates Windows CI to use a more recent VulkanSDK. (#8925, #8778) [@yaz0r]
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
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- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
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PresentMode to configure how secondary viewports are created. Currently only used
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PresentMode to configure how secondary viewports are created. Currently only used
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@@ -193,7 +194,6 @@ Other Changes:
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to play nice with -fsanitize=undefined. (#8874) [@i25e]
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to play nice with -fsanitize=undefined. (#8874) [@i25e]
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- CI: Added SDL3 builds to MacOS and Windows. (#8819, #8778) [@scribam]
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- CI: Added SDL3 builds to MacOS and Windows. (#8819, #8778) [@scribam]
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- CI: Updated Windows CI to use a more recent SDL2. (#8819, #8778) [@scribam]
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- CI: Updated Windows CI to use a more recent SDL2. (#8819, #8778) [@scribam]
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-- CI: Updates Windows CI to use a more recent VulkanSDK. (#8925, #8778) [@yaz0r]
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- Examples: SDL3+Metal: added SDL3+Metal example. (#8827, #8825) [@shi-yan]
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- Examples: SDL3+Metal: added SDL3+Metal example. (#8827, #8825) [@shi-yan]
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- Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead
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- Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead
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of SDL_AcquireGPUSwapchainTexture(). (#8830) [@itsdanott]
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of SDL_AcquireGPUSwapchainTexture(). (#8830) [@itsdanott]
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