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@@ -37,9 +37,14 @@ DOCUMENTATION
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- Using gamepad/keyboard navigation controls.
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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+ - Where is the documentation?
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+ - Which version should I get?
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+ - Who uses Dear ImGui?
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+ - Why the odd dual naming, "Dear ImGui" vs "ImGui"?
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- - How can I have multiple widgets with the same label or with an empty label? A primer on labels and the ID Stack.
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+ - Why are multiple widgets reacting when I interact with a single one? How can I have
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+ multiple widgets with the same label or with an empty label? A primer on labels and the ID Stack...
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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@@ -552,6 +557,39 @@ CODE
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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+ Q: Where is the documentation?
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+ A: This library is poorly documented at the moment and expects of the user to be acquainted with C/C++.
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+ - Run the examples/ and explore them.
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+ - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function.
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+ - The demo covers most features of Dear ImGui, so you can read the code and see its output.
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+ - See documentation and comments at the top of imgui.cpp + effectively imgui.h.
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+ - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the examples/
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+ folder to explain how to integrate Dear ImGui with your own engine/application.
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+ - Your programming IDE is your friend, find the type or function declaration to find comments
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+ associated to it.
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+
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+ Q: Which version should I get?
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+ A: I occasionally tag Releases (https://github.com/ocornut/imgui/releases) but it is generally safe
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+ and recommended to sync to master/latest. The library is fairly stable and regressions tend to be
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+ fixed fast when reported. You may also peak at the 'docking' branch which includes:
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+ - Docking/Merging features (https://github.com/ocornut/imgui/issues/2109)
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+ - Multi-viewport features (https://github.com/ocornut/imgui/issues/1542)
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+ Many projects are using this branch and it is kept in sync with master regularly.
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+
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+ Q: Who uses Dear ImGui?
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+ A: See "Quotes" (https://github.com/ocornut/imgui/wiki/Quotes) and
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+ "Software using Dear ImGui" (https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages
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+ for a list of games/software which are publicly known to use dear imgui. Please add yours if you can!
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+
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+ Q: Why the odd dual naming, "Dear ImGui" vs "ImGui"?
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+ A: The library started its life as "ImGui" due to the fact that I didn't give it a proper name when
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+ when I released 1.0, and had no particular expectation that it would take off. However, the term IMGUI
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+ (immediate-mode graphical user interface) was coined before and is being used in variety of other
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+ situations (e.g. Unity uses it own implementation of the IMGUI paradigm).
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+ To reduce the ambiguity without affecting existing code bases, I have decided on an alternate,
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+ longer name "Dear ImGui" that people can use to refer to this specific library.
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+ Please try to refer to this library as "Dear ImGui".
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+
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Q: How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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A: You can read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags from the ImGuiIO structure (e.g. if (ImGui::GetIO().WantCaptureMouse) { ... } )
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- When 'io.WantCaptureMouse' is set, imgui wants to use your mouse state, and you may want to discard/hide the inputs from the rest of your application.
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@@ -653,8 +691,8 @@ CODE
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Finally, you may call ImGui::ShowMetricsWindow() to explore/visualize/understand how the ImDrawList are generated.
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+ Q: Why are multiple widgets reacting when I interact with a single one?
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Q: How can I have multiple widgets with the same label or with an empty label?
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- Q: I have multiple widgets with the same label, and only the first one works. Why is that?
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A: A primer on labels and the ID Stack...
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Dear ImGui internally need to uniquely identify UI elements.
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