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Rename internal ColumnsStartX to IndentX, makes more sense

ocornut 9 years ago
parent
commit
3102c0c97e
2 changed files with 19 additions and 19 deletions
  1. 16 16
      imgui.cpp
  2. 3 3
      imgui_internal.h

+ 16 - 16
imgui.cpp

@@ -1626,7 +1626,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
     const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
     const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
     window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
-    window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
+    window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
     window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
     window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
 
@@ -3946,9 +3946,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
         }
 
         // Setup drawing context
-        window->DC.ColumnsStartX = 0.0f + window->WindowPadding.x - window->Scroll.x;
+        window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
         window->DC.ColumnsOffsetX = 0.0f;
-        window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnsStartX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
+        window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
         window->DC.CursorPos = window->DC.CursorStartPos;
         window->DC.CursorPosPrevLine = window->DC.CursorPos;
         window->DC.CursorMaxPos = window->DC.CursorStartPos;
@@ -8571,7 +8571,7 @@ void ImGui::Separator()
     float x1 = window->Pos.x;
     float x2 = window->Pos.x + window->Size.x;
     if (!window->DC.GroupStack.empty())
-        x1 += window->DC.ColumnsStartX;
+        x1 += window->DC.IndentX;
 
     const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
     ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit   // FIXME: Height should be 1.0f not 0.0f ?
@@ -8628,13 +8628,13 @@ void ImGui::BeginGroup()
     ImGuiGroupData& group_data = window->DC.GroupStack.back();
     group_data.BackupCursorPos = window->DC.CursorPos;
     group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
-    group_data.BackupColumnsStartX = window->DC.ColumnsStartX;
+    group_data.BackupIndentX = window->DC.IndentX;
     group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
     group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
     group_data.BackupLogLinePosY = window->DC.LogLinePosY;
     group_data.AdvanceCursor = true;
 
-    window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x;
+    window->DC.IndentX = window->DC.CursorPos.x - window->Pos.x;
     window->DC.CursorMaxPos = window->DC.CursorPos;
     window->DC.CurrentLineHeight = 0.0f;
     window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
@@ -8657,7 +8657,7 @@ void ImGui::EndGroup()
     window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
     window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
     window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
-    window->DC.ColumnsStartX = group_data.BackupColumnsStartX;
+    window->DC.IndentX = group_data.BackupIndentX;
     window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
 
     if (group_data.AdvanceCursor)
@@ -8717,7 +8717,7 @@ void ImGui::NextColumn()
         window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
         if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
         {
-            window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.ColumnsStartX + g.Style.ItemSpacing.x;
+            window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
             window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
         }
         else
@@ -8727,7 +8727,7 @@ void ImGui::NextColumn()
             window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
             window->DrawList->ChannelsSetCurrent(0);
         }
-        window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
+        window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
         window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
         window->DC.CurrentLineHeight = 0.0f;
         window->DC.CurrentLineTextBaseOffset = 0.0f;
@@ -8783,7 +8783,7 @@ float ImGui::GetColumnOffset(int column_index)
     const float t = window->DC.ColumnsOffsetsT[column_index];
 
     const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
-    const float min_x = window->DC.ColumnsStartX;
+    const float min_x = window->DC.IndentX;
     const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
     const float x = min_x + t * (max_x - min_x);
     return (float)(int)x;
@@ -8800,7 +8800,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
     const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
 
     const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
-    const float min_x = window->DC.ColumnsStartX;
+    const float min_x = window->DC.IndentX;
     const float max_x = content_region_width - window->Scroll.x  - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
     const float t = (offset - min_x) / (max_x - min_x);
     window->DC.StateStorage->SetFloat(column_id, t);
@@ -8889,7 +8889,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
     window->DC.ColumnsStartPos = window->DC.CursorPos;
     window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
     window->DC.ColumnsOffsetX = 0.0f;
-    window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
+    window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
 
     if (window->DC.ColumnsCount != 1)
     {
@@ -8919,16 +8919,16 @@ void ImGui::Indent()
 {
     ImGuiState& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindow();
-    window->DC.ColumnsStartX += g.Style.IndentSpacing;
-    window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
+    window->DC.IndentX += g.Style.IndentSpacing;
+    window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
 }
 
 void ImGui::Unindent()
 {
     ImGuiState& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindow();
-    window->DC.ColumnsStartX -= g.Style.IndentSpacing;
-    window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
+    window->DC.IndentX -= g.Style.IndentSpacing;
+    window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
 }
 
 void ImGui::TreePush(const char* str_id)

+ 3 - 3
imgui_internal.h

@@ -253,7 +253,7 @@ struct ImGuiGroupData
 {
     ImVec2          BackupCursorPos;
     ImVec2          BackupCursorMaxPos;
-    float           BackupColumnsStartX;
+    float           BackupIndentX;
     float           BackupCurrentLineHeight;
     float           BackupCurrentLineTextBaseOffset;
     float           BackupLogLinePosY;
@@ -525,7 +525,7 @@ struct IMGUI_API ImGuiDrawContext
     ImGuiColorEditMode      ColorEditMode;
     int                     StackSizesBackup[6];    // Store size of various stacks for asserting
 
-    float                   ColumnsStartX;          // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
+    float                   IndentX;                // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
     float                   ColumnsOffsetX;         // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
     int                     ColumnsCurrent;
     int                     ColumnsCount;
@@ -557,7 +557,7 @@ struct IMGUI_API ImGuiDrawContext
         ColorEditMode = ImGuiColorEditMode_RGB;
         memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
 
-        ColumnsStartX = 0.0f;
+        IndentX = 0.0f;
         ColumnsOffsetX = 0.0f;
         ColumnsCurrent = 0;
         ColumnsCount = 1;