|
@@ -6401,7 +6401,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
|
|
|
const float min_x = window->DC.ColumnsStartX;
|
|
|
const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
|
|
|
const float t = (offset - min_x) / (max_x - min_x);
|
|
|
- window->StateStorage.SetFloat(column_id, t);
|
|
|
+ window->DC.StateStorage->SetFloat(column_id, t);
|
|
|
window->DC.ColumnsOffsetsT[column_index] = t;
|
|
|
}
|
|
|
|
|
@@ -6494,7 +6494,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|
|
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
|
|
RegisterAliveId(column_id);
|
|
|
const float default_t = column_index / (float)window->DC.ColumnsCount;
|
|
|
- const float t = window->StateStorage.GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
|
|
|
+ const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
|
|
|
window->DC.ColumnsOffsetsT[column_index] = t;
|
|
|
}
|
|
|
|