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Renamed style.ScrollBarWidth to style.ScrollbarWidth to be consistent with other casing.

ocornut 10 years ago
parent
commit
32312e538e
2 changed files with 14 additions and 13 deletions
  1. 11 10
      imgui.cpp
  2. 3 3
      imgui.h

+ 11 - 10
imgui.cpp

@@ -129,6 +129,7 @@
  Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
  Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  
  
+ - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth
  - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
  - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
  - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
  - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
  - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
  - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
@@ -503,8 +504,8 @@ ImGuiStyle::ImGuiStyle()
     WindowFillAlphaDefault  = 0.70f;            // Default alpha of window background, if not specified in ImGui::Begin()
     WindowFillAlphaDefault  = 0.70f;            // Default alpha of window background, if not specified in ImGui::Begin()
     TreeNodeSpacing         = 22.0f;            // Horizontal spacing when entering a tree node
     TreeNodeSpacing         = 22.0f;            // Horizontal spacing when entering a tree node
     ColumnsMinSpacing       = 6.0f;             // Minimum horizontal spacing between two columns
     ColumnsMinSpacing       = 6.0f;             // Minimum horizontal spacing between two columns
-    ScrollBarWidth          = 16.0f;            // Width of the vertical scroll bar
-    GrabMinSize             = 10.0f;            // Minimum width/height of a slider or scroll bar grab
+    ScrollbarWidth          = 16.0f;            // Width of the vertical scrollbar
+    GrabMinSize             = 10.0f;            // Minimum width/height of a slider or scrollbar grab
 
 
     Colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
     Colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
     Colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
     Colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
@@ -3004,7 +3005,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
                 else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
                 else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
                     window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, bg_alpha), window_rounding);
                     window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, bg_alpha), window_rounding);
                 else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
                 else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
-                    window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
+                    window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollbarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
                 else
                 else
                     window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding);
                     window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding);
             }
             }
@@ -3025,7 +3026,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
             // Scrollbar
             // Scrollbar
             if (window->ScrollbarY)
             if (window->ScrollbarY)
             {
             {
-                ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
+                ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollbarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
                 window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
                 window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
                 scrollbar_bb.Expand(ImVec2(-3,-3));
                 scrollbar_bb.Expand(ImVec2(-3,-3));
                 const float scrollbar_height = scrollbar_bb.GetHeight();
                 const float scrollbar_height = scrollbar_bb.GetHeight();
@@ -3132,7 +3133,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
     const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
     const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
     ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
     ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
     if (window->ScrollbarY)
     if (window->ScrollbarY)
-        clip_rect.z -= style.ScrollBarWidth;
+        clip_rect.z -= style.ScrollbarWidth;
     PushClipRect(clip_rect);
     PushClipRect(clip_rect);
 
 
     // Clear 'accessed' flag last thing
     // Clear 'accessed' flag last thing
@@ -3602,7 +3603,7 @@ ImVec2 ImGui::GetContentRegionMax()
     else
     else
     {
     {
         if (window->ScrollbarY)
         if (window->ScrollbarY)
-            mx.x -= GImGui->Style.ScrollBarWidth;
+            mx.x -= GImGui->Style.ScrollbarWidth;
     }
     }
     return mx;
     return mx;
 }
 }
@@ -3618,7 +3619,7 @@ ImVec2 ImGui::GetWindowContentRegionMax()
     ImGuiWindow* window = GetCurrentWindow();
     ImGuiWindow* window = GetCurrentWindow();
     ImVec2 m = window->Size - window->WindowPadding();
     ImVec2 m = window->Size - window->WindowPadding();
     if (window->ScrollbarY)
     if (window->ScrollbarY)
-        m.x -= GImGui->Style.ScrollBarWidth;
+        m.x -= GImGui->Style.ScrollbarWidth;
     return m;
     return m;
 }
 }
 
 
@@ -6559,7 +6560,7 @@ float ImGui::GetColumnOffset(int column_index)
     const float t = window->DC.ColumnsOffsetsT[column_index];
     const float t = window->DC.ColumnsOffsetsT[column_index];
 
 
     const float min_x = window->DC.ColumnsStartX;
     const float min_x = window->DC.ColumnsStartX;
-    const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
+    const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x;
     const float offset = min_x + t * (max_x - min_x);
     const float offset = min_x + t * (max_x - min_x);
     return offset;
     return offset;
 }
 }
@@ -6575,7 +6576,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
     const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
     const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
 
 
     const float min_x = window->DC.ColumnsStartX;
     const float min_x = window->DC.ColumnsStartX;
-    const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
+    const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x;
     const float t = (offset - min_x) / (max_x - min_x);
     const float t = (offset - min_x) / (max_x - min_x);
     window->DC.StateStorage->SetFloat(column_id, t);
     window->DC.StateStorage->SetFloat(column_id, t);
     window->DC.ColumnsOffsetsT[column_index] = t;
     window->DC.ColumnsOffsetsT[column_index] = t;
@@ -8354,7 +8355,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
         ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
         ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
         ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
         ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
         ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f");
         ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f");
-        ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 1.0f, 20.0f, "%.0f");
+        ImGui::SliderFloat("ScrollBarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
         ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
         ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
         ImGui::TreePop();
         ImGui::TreePop();
     }
     }

+ 3 - 3
imgui.h

@@ -386,7 +386,7 @@ enum ImGuiWindowFlags_
     ImGuiWindowFlags_NoTitleBar             = 1 << 0,   // Disable title-bar
     ImGuiWindowFlags_NoTitleBar             = 1 << 0,   // Disable title-bar
     ImGuiWindowFlags_NoResize               = 1 << 1,   // Disable user resizing with the lower-right grip
     ImGuiWindowFlags_NoResize               = 1 << 1,   // Disable user resizing with the lower-right grip
     ImGuiWindowFlags_NoMove                 = 1 << 2,   // Disable user moving the window
     ImGuiWindowFlags_NoMove                 = 1 << 2,   // Disable user moving the window
-    ImGuiWindowFlags_NoScrollbar            = 1 << 3,   // Disable scroll bar (window can still scroll with mouse or programatically)
+    ImGuiWindowFlags_NoScrollbar            = 1 << 3,   // Disable scrollbar (window can still scroll with mouse or programatically)
     ImGuiWindowFlags_NoScrollWithMouse      = 1 << 4,   // Disable user scrolling with mouse wheel
     ImGuiWindowFlags_NoScrollWithMouse      = 1 << 4,   // Disable user scrolling with mouse wheel
     ImGuiWindowFlags_NoCollapse             = 1 << 5,   // Disable user collapsing window by double-clicking on it
     ImGuiWindowFlags_NoCollapse             = 1 << 5,   // Disable user collapsing window by double-clicking on it
     ImGuiWindowFlags_AlwaysAutoResize       = 1 << 6,   // Resize every window to its content every frame
     ImGuiWindowFlags_AlwaysAutoResize       = 1 << 6,   // Resize every window to its content every frame
@@ -534,8 +534,8 @@ struct ImGuiStyle
     float       WindowFillAlphaDefault;     // Default alpha of window background, if not specified in ImGui::Begin()
     float       WindowFillAlphaDefault;     // Default alpha of window background, if not specified in ImGui::Begin()
     float       TreeNodeSpacing;            // Horizontal spacing when entering a tree node
     float       TreeNodeSpacing;            // Horizontal spacing when entering a tree node
     float       ColumnsMinSpacing;          // Minimum horizontal spacing between two columns
     float       ColumnsMinSpacing;          // Minimum horizontal spacing between two columns
-    float       ScrollBarWidth;             // Width of the vertical scroll bar
-    float       GrabMinSize;                // Minimum width/height of a slider or scroll bar grab
+    float       ScrollbarWidth;             // Width of the vertical scrollbar
+    float       GrabMinSize;                // Minimum width/height of a slider or scrollbar grab
     ImVec4      Colors[ImGuiCol_COUNT];
     ImVec4      Colors[ImGuiCol_COUNT];
 
 
     IMGUI_API ImGuiStyle();
     IMGUI_API ImGuiStyle();