Browse Source

Various tweaks and fixes as suggested by PVS Studio (thanks PVS Studio!)

omar 6 years ago
parent
commit
32c4e01267
4 changed files with 39 additions and 29 deletions
  1. 4 3
      imgui.cpp
  2. 18 16
      imgui_demo.cpp
  3. 4 3
      imgui_draw.cpp
  4. 13 7
      imgui_widgets.cpp

+ 4 - 3
imgui.cpp

@@ -5595,7 +5595,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
             // in order for their pos/size to be matching their undocking state.)
             if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
             {
-                ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
+                ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
                 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top);
             }
 
@@ -8840,6 +8840,7 @@ static void ImGui::NavUpdate()
     NavUpdateWindowing();
 
     // Set output flags for user application
+    // FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here.
     g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs);
     g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest;
 
@@ -9075,7 +9076,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
         ImGuiWindow* window = g.NavWindow;
         bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up));
         bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down));
-        if ((page_up_held && !page_down_held) || (page_down_held && !page_up_held))
+        if (page_up_held != page_down_held) // If either (not both) are pressed
         {
             if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll)
             {
@@ -9761,7 +9762,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
             // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
             // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. 
             BeginTooltip();
-            if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
+            if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
             {
                 ImGuiWindow* tooltip_window = g.CurrentWindow;
                 tooltip_window->SkipItems = true;

+ 18 - 16
imgui_demo.cpp

@@ -924,17 +924,18 @@ static void ShowDemoWindowWidgets()
         }
         if (ImGui::TreeNode("Grid"))
         {
-            static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
-            for (int i = 0; i < 16; i++)
+            static bool selected[4*4] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
+            for (int i = 0; i < 4*4; i++)
             {
                 ImGui::PushID(i);
                 if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50)))
                 {
-                    int x = i % 4, y = i / 4;
-                    if (x > 0) selected[i - 1] ^= 1;
-                    if (x < 3) selected[i + 1] ^= 1;
-                    if (y > 0) selected[i - 4] ^= 1;
-                    if (y < 3) selected[i + 4] ^= 1;
+                    int x = i % 4;
+                    int y = i / 4;
+                    if (x > 0) { selected[i - 1] ^= 1; }
+                    if (x < 3) { selected[i + 1] ^= 1; }
+                    if (y > 0) { selected[i - 4] ^= 1; }
+                    if (y < 3) { selected[i + 4] ^= 1; }
                 }
                 if ((i % 4) < 3) ImGui::SameLine();
                 ImGui::PopID();
@@ -1000,7 +1001,7 @@ static void ShowDemoWindowWidgets()
         static float values[90] = { 0 };
         static int values_offset = 0;
         static double refresh_time = 0.0;
-        if (!animate || refresh_time == 0.0f)
+        if (!animate || refresh_time == 0.0)
             refresh_time = ImGui::GetTime();
         while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
         {
@@ -2032,9 +2033,9 @@ static void ShowDemoWindowLayout()
         ImGui::EndChild();
         ImGui::PopStyleVar(2);
         float scroll_x_delta = 0.0f;
-        ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
+        ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
         ImGui::Text("Scroll from code"); ImGui::SameLine();
-        ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
+        ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
         ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x);
         if (scroll_x_delta != 0.0f)
         {
@@ -2562,9 +2563,9 @@ static void ShowDemoWindowMisc()
             // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item
             static float f3[3] = { 0.0f, 0.0f, 0.0f };
             int focus_ahead = -1;
-            if (ImGui::Button("Focus on X")) focus_ahead = 0; ImGui::SameLine();
-            if (ImGui::Button("Focus on Y")) focus_ahead = 1; ImGui::SameLine();
-            if (ImGui::Button("Focus on Z")) focus_ahead = 2;
+            if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine();
+            if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine();
+            if (ImGui::Button("Focus on Z")) { focus_ahead = 2; }
             if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead);
             ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f);
 
@@ -3811,8 +3812,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
     if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
     if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1),  ImVec2(500, -1));          // Width 400-500
     if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400),  ImVec2(-1, 500));          // Height 400-500
-    if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square);          // Always Square
-    if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
+    if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square);                     // Always Square
+    if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step
 
     ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
     if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
@@ -3853,6 +3854,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
     // FIXME-VIEWPORT-ABS: Select a default viewport
     const float DISTANCE = 10.0f;
     static int corner = 0;
+    ImGuiIO& io = ImGui::GetIO();
     if (corner != -1)
     {
         ImGuiViewport* viewport = ImGui::GetMainViewport();
@@ -3867,7 +3869,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
         ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
         ImGui::Separator();
         if (ImGui::IsMousePosValid())
-            ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
+            ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y);
         else
             ImGui::Text("Mouse Position: <invalid>");
         if (ImGui::BeginPopupContextWindow())

+ 4 - 3
imgui_draw.cpp

@@ -1524,7 +1524,7 @@ void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
         GetTexDataAsAlpha8(&pixels, NULL, NULL);
         if (pixels)
         {
-            TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
+            TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
             const unsigned char* src = pixels;
             unsigned int* dst = TexPixelsRGBA32;
             for (int n = TexWidth * TexHeight; n > 0; n--)
@@ -3026,13 +3026,14 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
     const float inv_rounding = 1.0f / rounding;
     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
+    const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
     if (arc0_b == arc0_e)
     {
         draw_list->PathLineTo(ImVec2(x0, p1.y));
         draw_list->PathLineTo(ImVec2(x0, p0.y));
     }
-    else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
+    else if (arc0_b == 0.0f && arc0_e == half_pi)
     {
         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
@@ -3052,7 +3053,7 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
             draw_list->PathLineTo(ImVec2(x1, p0.y));
             draw_list->PathLineTo(ImVec2(x1, p1.y));
         }
-        else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
+        else if (arc1_b == 0.0f && arc1_e == half_pi)
         {
             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR

+ 13 - 7
imgui_widgets.cpp

@@ -673,7 +673,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
     // Render
     ImVec2 center = bb.GetCenter();
     if (hovered)
-        window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
+        window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
 
     float cross_extent = (radius * 0.7071f) - 1.0f;
     ImU32 cross_col = GetColorU32(ImGuiCol_Text);
@@ -1697,7 +1697,7 @@ static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
     static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
     if (decimal_precision < 0)
         return FLT_MIN;
-    return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
+    return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
 }
 
 template<typename TYPE>
@@ -3929,9 +3929,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
             if (n + 1 == components)
                 PushItemWidth(w_item_last);
             if (flags & ImGuiColorEditFlags_Float)
-                value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
+            {
+                value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
+                value_changed_as_float |= value_changed;
+            }
             else
+            {
                 value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
+            }
             if (!(flags & ImGuiColorEditFlags_NoOptions))
                 OpenPopupOnItemClick("context");
         }
@@ -4034,7 +4039,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
     {
         if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
         {
-            memcpy((float*)col, payload->Data, sizeof(float) * 3);
+            memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any
             value_changed = true;
         }
         if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
@@ -4616,7 +4621,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
                 g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
             SetCursorScreenPos(backup_pos);
             ImVec4 dummy_ref_col;
-            memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
+            memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4));
             ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
             PopID();
         }
@@ -5019,7 +5024,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
         ImGuiItemHoveredDataBackup last_item_backup;
         float button_radius = g.FontSize * 0.5f;
         ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
-        if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius))
+        if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius))
             *p_open = false;
         last_item_backup.Restore();
     }
@@ -5842,6 +5847,7 @@ ImGuiTabBar::ImGuiTabBar()
     ID = 0;
     SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
     CurrFrameVisible = PrevFrameVisible = -1;
+    ContentsHeight = 0.0f;
     OffsetMax = OffsetNextTab = 0.0f;
     ScrollingAnim = ScrollingTarget = 0.0f;
     Flags = ImGuiTabBarFlags_None;
@@ -6576,7 +6582,7 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
         flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
 
     // Render tab label, process close button
-    const ImGuiID close_button_id = p_open ? window->GetID((void*)(intptr_t)(id + 1)) : 0;
+    const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
     bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id);
     if (just_closed)
     {