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Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
omar 7 years ago
parent
commit
33b88a0339
4 changed files with 65 additions and 36 deletions
  1. 5 0
      docs/CHANGELOG.txt
  2. 1 1
      docs/README.md
  3. 53 30
      imgui.cpp
  4. 6 5
      imgui.h

+ 5 - 0
docs/CHANGELOG.txt

@@ -49,11 +49,16 @@ Other Changes:
   erroneously wrapped the value to one of the min/max edge. (#2024, #708, #320, #2075).
 - DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
 - DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
+- Window: Resizing from edges (with io.ConfigResizeWindowsFromEdges Beta flag) extends the hit region
+  of root floating windows outside the window, making it easier to resize windows. Resize grips are also
+  extended accordingly so there are no discontinuity when hovering between borders and corners. (#1495, #822)
+- Window, Inputs: Fixed resizing from edges when io.MousePos is not pixel-rounded by rounding mouse position input. (#2110)
 - BeginChild(): Fixed BeginChild(const char*, ...) variation erroneously not applying the ID stack
   to the provided string to uniquely identify the child window. This was undoing an intentional change
   introduced in 1.50 and broken in 1.60. (#1698, #894, #713).
 - BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
 - ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
+- Drag and Drop: Added GetDragDropPayload() to peek directly into the payload (if any) from anywhere. (#143)
 - ImDrawList: Fixed AddConvexPolyFilled() undefined behavior when passing points_count smaller than 3,
   in particular, points_count==0 could lead to a memory stomp if the draw list was previously empty.
 

+ 1 - 1
docs/README.md

@@ -25,7 +25,7 @@ Dear ImGui is self-contained within a few files that you can easily copy and com
 - imgui_widgets.cpp
 - imgui_internal.h
 - imconfig.h (empty by default, user-editable)
-- imstb_rect_pack.h
+- imstb_rectpack.h
 - imstb_textedit.h
 - imstb_truetype.h
 

+ 53 - 30
imgui.cpp

@@ -901,8 +901,12 @@ CODE
 #endif
 
 // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
-static const float NAV_WINDOWING_HIGHLIGHT_DELAY   = 0.20f; // Time before the highlight and screen dimming starts fading in
-static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
+static const float NAV_WINDOWING_HIGHLIGHT_DELAY            = 0.20f;    // Time before the highlight and screen dimming starts fading in
+static const float NAV_WINDOWING_LIST_APPEAR_DELAY          = 0.15f;    // Time before the window list starts to appear
+
+// Window resizing from edges (when io.ConfigResizeWindowsFromEdges = true)
+static const float RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS = 4.0f;     // Extend outside and inside windows. Affect FindHoveredWindow().
+static const float RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER = 0.04f;    // Reduce visual noise by only highlighting the border after a certain time.
 
 //-------------------------------------------------------------------------
 // [SECTION] FORWARD DECLARATIONS
@@ -3021,6 +3025,10 @@ static void ImGui::UpdateMouseInputs()
 {
     ImGuiContext& g = *GImGui;
 
+    // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well)
+    if (IsMousePosValid(&g.IO.MousePos))
+        g.IO.MousePos = ImFloor(g.IO.MousePos);
+
     // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
     if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev))
         g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
@@ -3895,6 +3903,8 @@ static void FindHoveredWindow()
     if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
         hovered_window = g.MovingWindow;
 
+    ImVec2 padding_regular = g.Style.TouchExtraPadding;
+    ImVec2 padding_for_resize_from_edges = g.IO.ConfigResizeWindowsFromEdges ? ImMax(g.Style.TouchExtraPadding, ImVec2(RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS)) : padding_regular;
     for (int i = g.Windows.Size - 1; i >= 0; i--)
     {
         ImGuiWindow* window = g.Windows[i];
@@ -3907,16 +3917,20 @@ static void FindHoveredWindow()
             continue;
 
         // Using the clipped AABB, a child window will typically be clipped by its parent (not always)
-        ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
-        if (bb.Contains(g.IO.MousePos))
-        {
-            if (hovered_window == NULL)
-                hovered_window = window;
-            if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
-                hovered_window_ignoring_moving_window = window;
-            if (hovered_window && hovered_window_ignoring_moving_window)
-                break;
-        }
+        ImRect bb(window->OuterRectClipped);
+        if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize))
+            bb.Expand(padding_regular);
+        else
+            bb.Expand(padding_for_resize_from_edges);
+        if (!bb.Contains(g.IO.MousePos))
+            continue;
+        
+        if (hovered_window == NULL)
+            hovered_window = window;
+        if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
+            hovered_window_ignoring_moving_window = window;
+        if (hovered_window && hovered_window_ignoring_moving_window)
+            break;
     }
 
     g.HoveredWindow = hovered_window;
@@ -4586,10 +4600,10 @@ static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_
 {
     ImRect rect = window->Rect();
     if (thickness == 0.0f) rect.Max -= ImVec2(1,1);
-    if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y,                rect.Max.x - perp_padding, rect.Min.y + thickness);
-    if (border_n == 1) return ImRect(rect.Max.x - thickness,    rect.Min.y + perp_padding, rect.Max.x,                rect.Max.y - perp_padding);
-    if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness,    rect.Max.x - perp_padding, rect.Max.y);
-    if (border_n == 3) return ImRect(rect.Min.x,                rect.Min.y + perp_padding, rect.Min.x + thickness,    rect.Max.y - perp_padding);
+    if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness,    rect.Max.x - perp_padding, rect.Min.y + thickness);
+    if (border_n == 1) return ImRect(rect.Max.x - thickness,    rect.Min.y + perp_padding, rect.Max.x + thickness,    rect.Max.y - perp_padding);
+    if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness,    rect.Max.x - perp_padding, rect.Max.y + thickness);
+    if (border_n == 3) return ImRect(rect.Min.x - thickness,    rect.Min.y + perp_padding, rect.Min.x + thickness,    rect.Max.y - perp_padding);
     IM_ASSERT(0);
     return ImRect();
 }
@@ -4601,10 +4615,13 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
     ImGuiWindowFlags flags = window->Flags;
     if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
         return;
+    if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit Debug window.
+        return;
 
     const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
     const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
-    const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
+    const float grip_hover_inner_size = (float)(int)(grip_draw_size * 0.75f);
+    const float grip_hover_outer_size = g.IO.ConfigResizeWindowsFromEdges ? RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS : 0.0f;
 
     ImVec2 pos_target(FLT_MAX, FLT_MAX);
     ImVec2 size_target(FLT_MAX, FLT_MAX);
@@ -4617,11 +4634,12 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
         const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
 
         // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
-        ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
+        ImRect resize_rect(corner - grip.InnerDir * grip_hover_outer_size, corner + grip.InnerDir * grip_hover_inner_size);
         if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
         if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
         bool hovered, held;
         ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
+        //GetOverlayDrawList()->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
         if (hovered || held)
             g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
 
@@ -4635,7 +4653,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
         {
             // Resize from any of the four corners
             // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
-            ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
+            ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(grip.InnerDir * grip_hover_outer_size, grip.InnerDir * -grip_hover_inner_size, grip.CornerPos); // Corner of the window corresponding to our corner grip
             CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
         }
         if (resize_grip_n == 0 || held || hovered)
@@ -4643,12 +4661,11 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
     }
     for (int border_n = 0; border_n < resize_border_count; border_n++)
     {
-        const float BORDER_SIZE = 5.0f;          // FIXME: Only works _inside_ window because of HoveredWindow check.
-        const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
         bool hovered, held;
-        ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
+        ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS);
         ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
-        if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
+        //GetOverlayDrawList()->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
+        if ((hovered && g.HoveredIdTimer > RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER) || held)
         {
             g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
             if (held) *border_held = border_n;
@@ -4657,10 +4674,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
         {
             ImVec2 border_target = window->Pos;
             ImVec2 border_posn;
-            if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
-            if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
-            if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
-            if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
+            if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
+            if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
+            if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
+            if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
             CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
         }
     }
@@ -9283,6 +9300,12 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
     return &payload;
 }
 
+const ImGuiPayload* ImGui::GetDragDropPayload()
+{
+    ImGuiContext& g = *GImGui;
+    return g.DragDropActive ? &g.DragDropPayload : NULL;
+}
+
 // We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
 void ImGui::EndDragDropTarget()
 {
@@ -9491,7 +9514,7 @@ void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
             g.SettingsDirtyTimer = g.IO.IniSavingRate;
 }
 
-static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
+ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
 {
     ImGuiContext& g = *GImGui;
     g.SettingsWindows.push_back(ImGuiWindowSettings());
@@ -9629,7 +9652,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
 {
     ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
     if (!settings)
-        settings = CreateNewWindowSettings(name);
+        settings = ImGui::CreateNewWindowSettings(name);
     return (void*)settings;
 }
 
@@ -9660,7 +9683,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
         ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
         if (!settings)
         {
-            settings = CreateNewWindowSettings(window->Name);
+            settings = ImGui::CreateNewWindowSettings(window->Name);
             window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
         }
         IM_ASSERT(settings->ID == window->ID);

+ 6 - 5
imgui.h

@@ -521,10 +521,11 @@ namespace ImGui
     IMGUI_API bool          BeginDragDropSource(ImGuiDragDropFlags flags = 0);                                      // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
     IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
     IMGUI_API void          EndDragDropSource();                                                                    // only call EndDragDropSource() if BeginDragDropSource() returns true!
-    IMGUI_API bool          BeginDragDropTarget();                                                                  // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
-    IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);            // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
-    IMGUI_API void          EndDragDropTarget();                                                                    // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
-
+    IMGUI_API bool                  BeginDragDropTarget();                                                          // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
+    IMGUI_API const ImGuiPayload*   AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);          // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
+    IMGUI_API void                  EndDragDropTarget();                                                            // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
+    IMGUI_API const ImGuiPayload*   GetDragDropPayload();                                                           // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
+    
     // Clipping
     IMGUI_API void          PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
     IMGUI_API void          PopClipRect();
@@ -1480,7 +1481,7 @@ struct ImGuiInputTextCallbackData
 
     // Helper functions for text manipulation.
     // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
-    ImGuiInputTextCallbackData();
+    IMGUI_API ImGuiInputTextCallbackData();
     IMGUI_API void      DeleteChars(int pos, int bytes_count);
     IMGUI_API void      InsertChars(int pos, const char* text, const char* text_end = NULL);
     bool                HasSelection() const { return SelectionStart != SelectionEnd; }