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@@ -14004,6 +14004,10 @@ static void ImGui::UpdateViewportsNewFrame()
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// Focused viewport has changed?
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if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID)
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{
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+ IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Focused viewport changed %08X -> %08X, attempting to apply our focus.\n", g.PlatformLastFocusedViewportId, focused_viewport->ID);
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+ const ImGuiViewport* prev_focused_viewport = FindViewportByID(g.PlatformLastFocusedViewportId);
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+ const bool prev_focused_has_been_destroyed = (prev_focused_viewport == NULL) || (prev_focused_viewport->PlatformWindowCreated == false);
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+
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// Store a tag so we can infer z-order easily from all our windows
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// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
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// will keep the front most stamp instead of losing it back to their parent viewport.
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@@ -14011,10 +14015,12 @@ static void ImGui::UpdateViewportsNewFrame()
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focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
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g.PlatformLastFocusedViewportId = focused_viewport->ID;
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- // Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299)
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- // e.g. Clicking platform title bar.
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+ // Focus associated dear imgui window
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+ // - if focus didn't happen with a click within imgui boundaries, e.g. Clicking platform title bar. (#6299)
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+ // - if focus didn't happen because we destroyed another window (#6462)
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// FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
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- if (!IsAnyMouseDown())
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+ const bool apply_imgui_focus_on_focused_viewport = !IsAnyMouseDown() && !prev_focused_has_been_destroyed;
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+ if (apply_imgui_focus_on_focused_viewport)
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{
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focused_viewport->LastFocusedHadNavWindow |= (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport); // Update so a window changing viewport won't lose focus.
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ImGuiFocusRequestFlags focus_request_flags = ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild;
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@@ -14714,6 +14720,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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ImGuiContext& g = *GImGui;
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if (viewport->PlatformWindowCreated)
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{
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+ IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Destroy Platform Window %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
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if (g.PlatformIO.Renderer_DestroyWindow)
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g.PlatformIO.Renderer_DestroyWindow(viewport);
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if (g.PlatformIO.Platform_DestroyWindow)
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