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@@ -54,6 +54,7 @@ Breaking changes:
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consider updating to 1.91.4 first, then #define IMGUI_DISABLE_OBSOLETE_KEYIO, then update to latest.
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- Obsoleted ImGuiKey_COUNT (it is unusually error-prone/misleading since valid keys don't start at 0).
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Probably use ImGuiKey_NamedKey_BEGIN/ImGuiKey_NamedKey_END?
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+- Fonts: removed const qualifiers from most font functions in prevision for upcoming fonts improvements.
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Other changes:
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@@ -61,7 +62,6 @@ Other changes:
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between _Header and _HeaderHovered which was introduced v1.91 (#8106, #1861)
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- Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use
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PressedOnClick instead of PressedOnClickRelease when unspecified.
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-- Fonts: removed const qualifiers from most font functions.
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- InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within
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a callback would sometimes prevents further appending to the buffer.
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- Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default
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@@ -74,9 +74,9 @@ Other changes:
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and (3) text output comes in submission order rather than spatial order.
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- Backends: DX12: Unmap() call specify written range. The range is informational and
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may be used by debug tools.
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-- Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the
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- actual include. (#8095, #7967, #3190) [@sev-]
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-- Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing
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+- Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the
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+ actual include. (#8095, #7967, #3190) [@sev-]
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+- Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing
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by 100.0f on Emscripten target. (#4019, #6096, #1463)
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- Examples: SDL3+Vulkan: Added example. (#8084, #8085)
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- Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll()
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@@ -88,7 +88,7 @@ Other changes:
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Breaking changes:
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-- Style: renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor, for consistency with
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+- Style: renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor, for consistency with
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newly exposed and reworked features. Kept inline redirection enum (will obsolete).
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- The typedef for ImTextureID now defaults to ImU64 instead of void*. (#1641)
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- This removes the requirement to redefine it for backends which are e.g. storing
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@@ -104,9 +104,9 @@ Breaking changes:
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- Note that you can always define ImTextureID to be your own high-level structures
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(with dedicated constructors and extra render parameters) if you like.
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- IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool.
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-- IO: moved ImGuiConfigFlags_NavNoCaptureKeyboard to standalone io.ConfigNavCaptureKeyboard bool
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+- IO: moved ImGuiConfigFlags_NavNoCaptureKeyboard to standalone io.ConfigNavCaptureKeyboard bool
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(note the inverted value!). (#2517, #2009)
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- Kept legacy names (will obsolete) + code that copies settings once the first time.
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+ Kept legacy names (will obsolete) + code that copies settings once the first time.
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Dynamically changing the old value won't work. Switch to using the new value!
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Other changes:
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@@ -122,48 +122,48 @@ Other changes:
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- Set io.ConfigNavCursorVisibleAuto = true (default) to enable automatic toggling
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of cursor visibility (mouse click hide the cursor, arrow keys makes it visible).
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- Set io.ConfigNavCursorVisibleAlways to keep cursor always visible.
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- - Nav: added NavSetCursorVisible(bool visible) function to manipulate visibility of
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+ - Nav: added NavSetCursorVisible(bool visible) function to manipulate visibility of
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navigation cursor (e.g. set default state, or after some actions). (#1074, #2048, #7237, #8059)
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- Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change
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how pressing Escape affects navigation. (#8059, #2048, #1074, #3200)
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- Set io.ConfigNavEscapeClearFocusItem = true (default) to clear focused item and highlight.
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- Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have an effect.
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- Set io.ConfigNavEscapeClearFocusWindow = true to completely unfocus the dear imgui window,
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- is for some reason your app relies on imgui focus to take other decisions.
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+ is for some reason your app relies on imgui focus to take other decisions.
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- Nav: pressing escape to hide the navigation cursor doesn't clear location, so it may be
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restored when Ctrl+Tabbing back into the same window later.
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- Nav: fixed Ctrl+Tab initiated with no focused window from skipping the top-most window. (#3200)
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- - Nav: navigation cursor is not rendered for items with `ImGuiItemFlags_NoNav`. Can be relevant
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+ - Nav: navigation cursor is not rendered for items with `ImGuiItemFlags_NoNav`. Can be relevant
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when e.g activating a _NoNav item with mouse, then Ctrl+Tabbing back and forth.
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-- Disabled: clicking a disabled item focuses parent window. (#8064)
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+- Disabled: clicking a disabled item focuses parent window. (#8064)
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- InvisibleButton, Nav: fixed an issue when InvisibleButton() would be navigable into but
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not display navigation highlight. Properly navigation on it by default. (#8057)
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- InvisibleButton: added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
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-- Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation
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+- Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation
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(1.91.3 regression). (#8036)
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- DrawList: AddCallback() added an optional size parameter allowing to copy and
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store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
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- If userdata_size == 0: we copy/store the 'userdata' argument as-is (existing behavior).
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It will be available unmodified in ImDrawCmd::UserCallbackData during render.
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- If userdata_size > 0, we copy/store 'userdata_size' bytes pointed to by 'userdata' (new behavior).
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- We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData
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+ We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData
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will point inside that buffer so you have to retrieve data from there. Your callback
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may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data.
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- Note that we use a raw type-less copy.
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- Tables: fixed initial auto-sizing issue with synced-instances. (#8045, #7218)
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- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
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- preventing use of external shortcuts that are not guarded by an ActiveId check. (#8048)
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+ preventing use of external shortcuts that are not guarded by an ActiveId check. (#8048)
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[@geertbleyen]
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-- InputText: ensure mouse cursor shape is set regardless of whether keyboard mode is
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+- InputText: ensure mouse cursor shape is set regardless of whether keyboard mode is
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enabled or not. (#6417)
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- InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not
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supported by InputFloat, InputInt, InputScalar etc. widgets. It actually never was. (#8065, #3946)
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-- imgui_freetype: Added support for plutosvg (as an alternative to lunasvg) to render
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+- imgui_freetype: Added support for plutosvg (as an alternative to lunasvg) to render
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OpenType SVG fonts. Requires defining IMGUI_ENABLE_FREETYPE_PLUTOSVG along with IMGUI_ENABLE_FREETYPE.
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Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help).
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(#7927, #7187, #6591, #6607) [@pthom]
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- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
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- ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks.
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+ ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks.
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(#6969, #5834, #7468, #3590)
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- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
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to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)
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