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imconfig.h comments

omar 7 years ago
parent
commit
3571ab8b88
1 changed files with 13 additions and 14 deletions
  1. 13 14
      imconfig.h

+ 13 - 14
imconfig.h

@@ -13,30 +13,31 @@
 //#define IMGUI_API __declspec( dllexport )
 //#define IMGUI_API __declspec( dllimport )
 
-//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
+//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names
 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 
-//---- Include imgui_user.h at the end of imgui.h
-//#define IMGUI_INCLUDE_IMGUI_USER_H
-
-//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
-//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
-//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
+//---- Don't implement default handlers for Windows (so as not to link with certain functions)
+//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
+//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // Don't use and link with ImmGetContext/ImmSetCompositionWindow.
 
 //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
-//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why.
+//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp.
 //#define IMGUI_DISABLE_DEMO_WINDOWS
 
 //---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
 //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
 
-//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
+//---- Include imgui_user.h at the end of imgui.h as a convenience
+//#define IMGUI_INCLUDE_IMGUI_USER_H
+
+//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
 //#define IMGUI_USE_BGRA_PACKED_COLOR
 
-//---- Implement STB libraries in a namespace to avoid linkage conflicts
+//---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace)
 //#define IMGUI_STB_NAMESPACE     ImGuiStb
 
 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
+// This will be inlined as part of ImVec2 and ImVec4 class declarations.
 /*
 #define IM_VEC2_CLASS_EXTRA                                                 \
         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
@@ -47,15 +48,13 @@
         operator MyVec4() const { return MyVec4(x,y,z,w); }
 */
 
-//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
+//---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
 //#define ImDrawIdx unsigned int
 
 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
-//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
 /*
 namespace ImGui
 {
-    void    Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
+    void MyFunction(const char* name, const MyMatrix44& v);
 }
 */
-