Browse Source

Version 1.82

ocornut 4 years ago
parent
commit
35b1148efb
8 changed files with 25 additions and 21 deletions
  1. 13 9
      docs/CHANGELOG.txt
  2. 1 1
      imgui.cpp
  3. 3 3
      imgui.h
  4. 1 1
      imgui_demo.cpp
  5. 1 1
      imgui_draw.cpp
  6. 1 1
      imgui_internal.h
  7. 4 4
      imgui_tables.cpp
  8. 1 1
      imgui_widgets.cpp

+ 13 - 9
docs/CHANGELOG.txt

@@ -32,9 +32,11 @@ HOW TO UPDATE?
 
 
 -----------------------------------------------------------------------
- VERSION 1.82 WIP (In Progresss)
+ VERSION 1.82 (Released 2021-02-15)
 -----------------------------------------------------------------------
 
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.82
+
 Breaking Changes:
 
 - Removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018):
@@ -75,9 +77,9 @@ Breaking Changes:
 
 Other Changes:
 
+- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) at the time a new window appears. (#3865) [@nem0]
 - Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
   area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
-- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
 - Nav: Various fixes for losing gamepad/keyboard navigation reference point when a window reappears or
   when it appears while gamepad/keyboard are not being used. (#787)
 - Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
@@ -93,20 +95,20 @@ Other Changes:
   This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370)
 - Drag and Drop: can use BeginDragDropSource() for other than the left mouse button as long as the item
   has an ID (for ID-less items will add new functionalities later). (#1637, #3885)
-- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
 - ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
   This can currently only ever be set by the Freetype renderer.
 - imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data.
   This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga]
-- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tesselate.
-  The adapative tesselation uses look up tables, tends to be faster than old PathArcTo() while maintaining
-  quality for large arcs (tesselation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd]
-- ImDrawList: PathArcToFast() also adaptively tesselate efficiently. This means that large rounded corners
+- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate.
+  The adaptive tessellation uses look up tables, tends to be faster than old PathArcTo() while maintaining
+  quality for large arcs (tessellation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd]
+- ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded corners
   in e.g. hi-dpi settings will generally look better. (#3491) [@thedmd]
 - ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
   with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
+- Misc: Added GetAllocatorFunctions() to facilitate sharing allocators across DLL boundaries. (#3836)
 - Misc: Added 'debuggers/imgui.gdb' and 'debuggers/imgui.natstepfilter' (along with existing 'imgui.natvis')
-  scriptss to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups]
+  scripts to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups]
 - Backends: Android: Added native Android backend. (#3446) [@duddel]
 - Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with
   alpha compositing and transparent windows. (#2766, #3447 etc.).
@@ -116,7 +118,7 @@ Other Changes:
   (#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick]
 - Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha]
 - Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844)
-- Examples: Android: Added Android + GL ES2 example. (#3446) [@duddel]
+- Examples: Android: Added Android + GL ES3 example. (#3446) [@duddel]
 - Examples: Reworked setup of clear color to be compatible with transparent values.
 - CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
   scheduled builds builds are not required. [@rokups]
@@ -127,6 +129,8 @@ Other Changes:
  VERSION 1.81 (Released 2021-02-10)
 -----------------------------------------------------------------------
 
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.81
+
 Breaking Changes:
 
 - ListBox helpers:

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (main code and documentation)
 
 // Help:

+ 3 - 3
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (headers)
 
 // Help:
@@ -60,8 +60,8 @@ Index of this file:
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.82 WIP"
-#define IMGUI_VERSION_NUM           18104
+#define IMGUI_VERSION               "1.82"
+#define IMGUI_VERSION_NUM           18200
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (demo code)
 
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

+ 4 - 4
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (tables and columns code)
 
 /*
@@ -166,7 +166,7 @@ Index of this file:
 // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
 // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
 //
-//                        [A]         [B]          [C]         
+//                        [A]         [B]          [C]
 //  TableNextColumn():    true        false        false       -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
 //          SkipItems:    false       false        true        -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
 //           ClipRect:    normal      zero-width   zero-width  -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
@@ -635,7 +635,7 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
     {
         IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
     }
-    
+
     // Resize
     if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
         flags |= ImGuiTableColumnFlags_NoResize;
@@ -808,7 +808,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
             // Apply same widths policy
             float width_auto = column->WidthAuto;
             if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
-                width_auto = fixed_max_width_auto; 
+                width_auto = fixed_max_width_auto;
 
             // Apply automatic width
             // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.82 WIP
+// dear imgui, v1.82
 // (widgets code)
 
 /*