|
@@ -3058,31 +3058,39 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
|
|
}
|
|
|
|
|
|
// Render a triangle to denote expanded/collapsed state
|
|
|
-void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
|
|
|
+void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale)
|
|
|
{
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
|
|
const float h = g.FontSize * 1.00f;
|
|
|
- const float r = h * 0.40f * scale;
|
|
|
- ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale);
|
|
|
+ float r = h * 0.40f * scale;
|
|
|
+ ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);
|
|
|
|
|
|
ImVec2 a, b, c;
|
|
|
- if (is_open)
|
|
|
- {
|
|
|
- center.y -= r*0.25f;
|
|
|
- a = center + ImVec2(0,1)*r;
|
|
|
- b = center + ImVec2(-0.866f,-0.5f)*r;
|
|
|
- c = center + ImVec2(0.866f,-0.5f)*r;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- a = center + ImVec2(1,0)*r;
|
|
|
- b = center + ImVec2(-0.500f,0.866f)*r;
|
|
|
- c = center + ImVec2(-0.500f,-0.866f)*r;
|
|
|
+ switch (dir)
|
|
|
+ {
|
|
|
+ case ImGuiDir_Up:
|
|
|
+ r = -r; // ...fall through, no break!
|
|
|
+ case ImGuiDir_Down:
|
|
|
+ center.y -= r * 0.25f;
|
|
|
+ a = ImVec2(0,1) * r;
|
|
|
+ b = ImVec2(-0.866f,-0.5f) * r;
|
|
|
+ c = ImVec2(+0.866f,-0.5f) * r;
|
|
|
+ break;
|
|
|
+ case ImGuiDir_Left:
|
|
|
+ r = -r; // ...fall through, no break!
|
|
|
+ case ImGuiDir_Right:
|
|
|
+ a = ImVec2(1,0) * r;
|
|
|
+ b = ImVec2(-0.500f,+0.866f) * r;
|
|
|
+ c = ImVec2(-0.500f,-0.866f) * r;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ IM_ASSERT(0);
|
|
|
+ break;
|
|
|
}
|
|
|
|
|
|
- window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
|
|
|
+ window->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
|
|
|
}
|
|
|
|
|
|
void ImGui::RenderBullet(ImVec2 pos)
|
|
@@ -4486,7 +4494,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|
|
// Collapse button
|
|
|
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
|
|
{
|
|
|
- RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
|
|
|
+ RenderTriangle(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
|
|
|
}
|
|
|
|
|
|
// Close button
|
|
@@ -6211,7 +6219,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|
|
{
|
|
|
// Framed type
|
|
|
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
|
|
- RenderCollapseTriangle(bb.Min + ImVec2(padding.x, text_base_offset_y), is_open, 1.0f);
|
|
|
+ RenderTriangle(bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
|
|
|
if (g.LogEnabled)
|
|
|
{
|
|
|
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
|
@@ -6235,7 +6243,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|
|
if (flags & ImGuiTreeNodeFlags_Bullet)
|
|
|
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
|
|
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
|
|
- RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
|
|
|
+ RenderTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
|
|
|
if (g.LogEnabled)
|
|
|
LogRenderedText(&text_pos, ">");
|
|
|
RenderText(text_pos, label, label_end, false);
|
|
@@ -8714,7 +8722,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
|
|
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
|
|
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
|
|
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
|
|
- RenderCollapseTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), true);
|
|
|
+ RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
|
|
|
|
|
|
if (preview_value != NULL)
|
|
|
RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
|
|
@@ -9134,7 +9142,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|
|
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
|
|
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
|
|
if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
|
|
- RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
|
|
|
+ RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), ImGuiDir_Right);
|
|
|
if (!enabled) PopStyleColor();
|
|
|
}
|
|
|
|