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Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures.

ocornut 4 lat temu
rodzic
commit
3777fbbd81
4 zmienionych plików z 8 dodań i 5 usunięć
  1. 2 0
      docs/CHANGELOG.txt
  2. 3 2
      imgui.cpp
  3. 2 2
      imgui.h
  4. 1 1
      imgui_demo.cpp

+ 2 - 0
docs/CHANGELOG.txt

@@ -50,6 +50,8 @@ Breaking Changes:
 - If you were still using the old names, while you are cleaning up, considering enabling
   IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
   and removing up old API calls, if any remaining.
+- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
+  to other data structures. (#2636)
 
 
 Other Changes:

+ 3 - 2
imgui.cpp

@@ -371,6 +371,7 @@ CODE
  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
  - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/.
  - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018):
                         - io.RenderDrawListsFn pointer        -> use ImGui::GetDrawData() value and call the render function of your backend
@@ -1037,7 +1038,7 @@ ImGuiIO::ImGuiIO()
     ConfigInputTextCursorBlink = true;
     ConfigWindowsResizeFromEdges = true;
     ConfigWindowsMoveFromTitleBarOnly = false;
-    ConfigWindowsMemoryCompactTimer = 60.0f;
+    ConfigMemoryCompactTimer = 60.0f;
 
     // Platform Functions
     BackendPlatformName = BackendRendererName = NULL;
@@ -3894,7 +3895,7 @@ void ImGui::NewFrame()
 
     // Mark all windows as not visible and compact unused memory.
     IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
-    const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX;
+    const float memory_compact_start_time = (g.IO.ConfigMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigMemoryCompactTimer : FLT_MAX;
     for (int i = 0; i != g.Windows.Size; i++)
     {
         ImGuiWindow* window = g.Windows[i];

+ 2 - 2
imgui.h

@@ -60,7 +60,7 @@ Index of this file:
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.80 WIP"
-#define IMGUI_VERSION_NUM           17905
+#define IMGUI_VERSION_NUM           17906
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
@@ -1524,7 +1524,7 @@ struct ImGuiIO
     bool        ConfigInputTextCursorBlink;     // = true           // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
     bool        ConfigWindowsResizeFromEdges;   // = true           // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
     bool        ConfigWindowsMoveFromTitleBarOnly; // = false       // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
-    float       ConfigWindowsMemoryCompactTimer;// = 60.0f          // [BETA] Compact window memory usage when unused. Set to -1.0f to disable.
+    float       ConfigMemoryCompactTimer;       // = 60.0f          // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
 
     //------------------------------------------------------------------
     // Platform Functions

+ 1 - 1
imgui_demo.cpp

@@ -3686,7 +3686,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
         if (io.ConfigInputTextCursorBlink)                              ImGui::Text("io.ConfigInputTextCursorBlink");
         if (io.ConfigWindowsResizeFromEdges)                            ImGui::Text("io.ConfigWindowsResizeFromEdges");
         if (io.ConfigWindowsMoveFromTitleBarOnly)                       ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
-        if (io.ConfigWindowsMemoryCompactTimer >= 0.0f)                 ImGui::Text("io.ConfigWindowsMemoryCompactTimer = %.1ff", io.ConfigWindowsMemoryCompactTimer);
+        if (io.ConfigMemoryCompactTimer >= 0.0f)                        ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer);
         ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
         if (io.BackendFlags & ImGuiBackendFlags_HasGamepad)             ImGui::Text(" HasGamepad");
         if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)        ImGui::Text(" HasMouseCursors");