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Internals: Renaming.

omar 7 anni fa
parent
commit
38197a236d
1 ha cambiato i file con 6 aggiunte e 6 eliminazioni
  1. 6 6
      imgui.cpp

+ 6 - 6
imgui.cpp

@@ -667,7 +667,7 @@ static void             SaveIniSettingsToDisk(const char* ini_filename);
 static void             SaveIniSettingsToMemory(ImVector<char>& out_buf);
 static void             SaveIniSettingsToMemory(ImVector<char>& out_buf);
 static void             MarkIniSettingsDirty(ImGuiWindow* window);
 static void             MarkIniSettingsDirty(ImGuiWindow* window);
 
 
-static ImRect           GetVisibleRect();
+static ImRect           GetViewportRect();
 
 
 static void             CloseInactivePopups(ImGuiWindow* ref_window);
 static void             CloseInactivePopups(ImGuiWindow* ref_window);
 static void             ClosePopupToLevel(int remaining);
 static void             ClosePopupToLevel(int remaining);
@@ -3685,7 +3685,7 @@ ImVec2 ImGui::GetItemRectSize()
     return window->DC.LastItemRect.GetSize();
     return window->DC.LastItemRect.GetSize();
 }
 }
 
 
-static ImRect GetVisibleRect()
+static ImRect GetViewportRect()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
     if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
@@ -4104,7 +4104,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& siz
     // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
     // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
     // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
     // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
     ImVec2 safe_padding = style.DisplaySafeAreaPadding;
     ImVec2 safe_padding = style.DisplaySafeAreaPadding;
-    ImRect r_outer(GetVisibleRect());
+    ImRect r_outer(GetViewportRect());
     r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
     r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
     ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
     ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
     //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
     //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
@@ -4779,15 +4779,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         window->DrawList->Clear();
         window->DrawList->Clear();
         window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
         window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
         window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
         window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
-        ImRect fullscreen_rect(GetVisibleRect());
+        ImRect viewport_rect(GetViewportRect());
         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
             PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
             PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
         else
         else
-            PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
+            PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
 
 
         // Draw modal window background (darkens what is behind them)
         // Draw modal window background (darkens what is behind them)
         if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
         if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
-            window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
+            window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
 
 
         // Draw window + handle manual resize
         // Draw window + handle manual resize
         const float window_rounding = window->WindowRounding;
         const float window_rounding = window->WindowRounding;