瀏覽代碼

Fix following bbe946f (ImRect <> ImVec4)

omar 5 年之前
父節點
當前提交
3b828e6f96
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      imgui.cpp

+ 1 - 1
imgui.cpp

@@ -3847,7 +3847,7 @@ void ImGui::NewFrame()
     ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
     ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
     for (int n = 0; n < g.Viewports.Size; n++)
     for (int n = 0; n < g.Viewports.Size; n++)
         virtual_space.Add(g.Viewports[n]->GetRect());
         virtual_space.Add(g.Viewports[n]->GetRect());
-    g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min, virtual_space.Max);
+    g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min.x, virtual_space.Min.y, virtual_space.Max.x, virtual_space.Max.y);
     g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
     g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
     g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
     g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
     g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
     g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;