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Эх сурвалжийг харах

Renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.

omar 7 жил өмнө
parent
commit
3c6fbe0849
4 өөрчлөгдсөн 18 нэмэгдсэн , 17 устгасан
  1. 8 7
      imgui.cpp
  2. 4 4
      imgui.h
  3. 2 2
      imgui_demo.cpp
  4. 4 4
      imgui_internal.h

+ 8 - 7
imgui.cpp

@@ -213,6 +213,7 @@
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
 
 
+ - 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
  - 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
  - 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
  - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
  - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
  - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
  - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
@@ -4188,14 +4189,14 @@ static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
         ImRect cr = g.NextWindowData.SizeConstraintRect;
         ImRect cr = g.NextWindowData.SizeConstraintRect;
         new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
         new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
         new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
         new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
-        if (g.NextWindowData.SizeConstraintCallback)
+        if (g.NextWindowData.SizeCallback)
         {
         {
-            ImGuiSizeConstraintCallbackData data;
-            data.UserData = g.NextWindowData.SizeConstraintCallbackUserData;
+            ImGuiSizeCallbackData data;
+            data.UserData = g.NextWindowData.SizeCallbackUserData;
             data.Pos = window->Pos;
             data.Pos = window->Pos;
             data.CurrentSize = window->SizeFull;
             data.CurrentSize = window->SizeFull;
             data.DesiredSize = new_size;
             data.DesiredSize = new_size;
-            g.NextWindowData.SizeConstraintCallback(&data);
+            g.NextWindowData.SizeCallback(&data);
             new_size = data.DesiredSize;
             new_size = data.DesiredSize;
         }
         }
     }
     }
@@ -5703,13 +5704,13 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
     g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
     g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
 }
 }
 
 
-void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
+void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
     g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
     g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
     g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
-    g.NextWindowData.SizeConstraintCallback = custom_callback;
-    g.NextWindowData.SizeConstraintCallbackUserData = custom_callback_user_data;
+    g.NextWindowData.SizeCallback = custom_callback;
+    g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
 }
 }
 
 
 void ImGui::SetNextWindowContentSize(const ImVec2& size)
 void ImGui::SetNextWindowContentSize(const ImVec2& size)

+ 4 - 4
imgui.h

@@ -64,7 +64,7 @@ struct ImGuiStyle;                  // Runtime data for styling/colors
 struct ImGuiTextFilter;             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
 struct ImGuiTextFilter;             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
 struct ImGuiTextBuffer;             // Text buffer for logging/accumulating text
 struct ImGuiTextBuffer;             // Text buffer for logging/accumulating text
 struct ImGuiTextEditCallbackData;   // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
 struct ImGuiTextEditCallbackData;   // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
-struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window size in custom ways when using custom ImGuiSizeConstraintCallback (rare/advanced use)
+struct ImGuiSizeCallbackData;       // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
 struct ImGuiListClipper;            // Helper to manually clip large list of items
 struct ImGuiListClipper;            // Helper to manually clip large list of items
 struct ImGuiPayload;                // User data payload for drag and drop operations
 struct ImGuiPayload;                // User data payload for drag and drop operations
 struct ImGuiContext;                // ImGui context (opaque)
 struct ImGuiContext;                // ImGui context (opaque)
@@ -92,7 +92,7 @@ typedef int ImGuiSelectableFlags;   // flags: for Selectable()
 typedef int ImGuiTreeNodeFlags;     // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
 typedef int ImGuiTreeNodeFlags;     // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
 typedef int ImGuiWindowFlags;       // flags: for Begin*()                      // enum ImGuiWindowFlags_
 typedef int ImGuiWindowFlags;       // flags: for Begin*()                      // enum ImGuiWindowFlags_
 typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
 typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
-typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
+typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
 #if defined(_MSC_VER) && !defined(__clang__)
 #if defined(_MSC_VER) && !defined(__clang__)
 typedef unsigned __int64 ImU64;     // 64-bit unsigned integer
 typedef unsigned __int64 ImU64;     // 64-bit unsigned integer
 #else
 #else
@@ -167,7 +167,7 @@ namespace ImGui
 
 
     IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
     IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
     IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0);          // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
     IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0);          // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
-    IMGUI_API void          SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
+    IMGUI_API void          SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
     IMGUI_API void          SetNextWindowContentSize(const ImVec2& size);                       // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
     IMGUI_API void          SetNextWindowContentSize(const ImVec2& size);                       // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
     IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0);         // set next window collapsed state. call before Begin()
     IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0);         // set next window collapsed state. call before Begin()
     IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most. call before Begin()
     IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most. call before Begin()
@@ -1218,7 +1218,7 @@ struct ImGuiTextEditCallbackData
 
 
 // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
 // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
 // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
 // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
-struct ImGuiSizeConstraintCallbackData
+struct ImGuiSizeCallbackData
 {
 {
     void*   UserData;       // Read-only.   What user passed to SetNextWindowSizeConstraints()
     void*   UserData;       // Read-only.   What user passed to SetNextWindowSizeConstraints()
     ImVec2  Pos;            // Read-only.   Window position, for reference.
     ImVec2  Pos;            // Read-only.   Window position, for reference.

+ 2 - 2
imgui_demo.cpp

@@ -2303,8 +2303,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
 {
 {
     struct CustomConstraints // Helper functions to demonstrate programmatic constraints
     struct CustomConstraints // Helper functions to demonstrate programmatic constraints
     {
     {
-        static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
-        static void Step(ImGuiSizeConstraintCallbackData* data)   { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
+        static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
+        static void Step(ImGuiSizeCallbackData* data)   { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
     };
     };
 
 
     static bool auto_resize = false;
     static bool auto_resize = false;

+ 4 - 4
imgui_internal.h

@@ -474,8 +474,8 @@ struct ImGuiNextWindowData
     ImVec2                  ContentSizeVal;
     ImVec2                  ContentSizeVal;
     bool                    CollapsedVal;
     bool                    CollapsedVal;
     ImRect                  SizeConstraintRect;                 // Valid if 'SetNextWindowSizeConstraint' is true
     ImRect                  SizeConstraintRect;                 // Valid if 'SetNextWindowSizeConstraint' is true
-    ImGuiSizeConstraintCallback SizeConstraintCallback;
-    void*                   SizeConstraintCallbackUserData;
+    ImGuiSizeCallback       SizeCallback;
+    void*                   SizeCallbackUserData;
 
 
     ImGuiNextWindowData()
     ImGuiNextWindowData()
     {
     {
@@ -484,8 +484,8 @@ struct ImGuiNextWindowData
         ContentSizeVal = ImVec2(0.0f, 0.0f);
         ContentSizeVal = ImVec2(0.0f, 0.0f);
         CollapsedVal = false;
         CollapsedVal = false;
         SizeConstraintRect = ImRect();
         SizeConstraintRect = ImRect();
-        SizeConstraintCallback = NULL;
-        SizeConstraintCallbackUserData = NULL;
+        SizeCallback = NULL;
+        SizeCallbackUserData = NULL;
     }
     }
 
 
     void    Clear()
     void    Clear()