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Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.

This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
ocornut 10 years ago
parent
commit
3eabad0321
2 changed files with 16 additions and 15 deletions
  1. 13 13
      imgui.cpp
  2. 3 2
      imgui_internal.h

+ 13 - 13
imgui.cpp

@@ -3851,7 +3851,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
                 const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
                 const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
                 const ImGuiID resize_id = window->GetID("#RESIZE");
                 const ImGuiID resize_id = window->GetID("#RESIZE");
                 bool hovered, held;
                 bool hovered, held;
-                ButtonBehavior(resize_rect, resize_id, &hovered, &held, true, ImGuiButtonFlags_FlattenChilds);
+                ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds);
                 resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
                 resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
 
 
                 if (hovered || held)
                 if (hovered || held)
@@ -4112,7 +4112,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
     bool held = false;
     bool held = false;
     bool hovered = false;
     bool hovered = false;
     const bool previously_held = (g.ActiveId == id);
     const bool previously_held = (g.ActiveId == id);
-    ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
+    ImGui::ButtonBehavior(bb, id, &hovered, &held);
 
 
     float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
     float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
     float scroll_ratio = ImSaturate(scroll_v / scroll_max);
     float scroll_ratio = ImSaturate(scroll_v / scroll_max);
@@ -5130,7 +5130,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
     return true;
     return true;
 }
 }
 
 
-bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
+bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
 {
 {
     ImGuiState& g = *GImGui;
     ImGuiState& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindow();
     ImGuiWindow* window = GetCurrentWindow();
@@ -5148,7 +5148,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
     if (hovered)
     if (hovered)
     {
     {
         SetHoveredID(id);
         SetHoveredID(id);
-        if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
+        if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
         {
         {
             if (g.IO.MouseClicked[0])
             if (g.IO.MouseClicked[0])
             {
             {
@@ -5219,7 +5219,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
 
 
     if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
     if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags);
+    bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
 
 
     // Render
     // Render
     const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
     const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
@@ -5265,7 +5265,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
         return false;
         return false;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
+    bool pressed = ButtonBehavior(bb, id, &hovered, &held);
 
 
     return pressed;
     return pressed;
 }
 }
@@ -5280,7 +5280,7 @@ static bool CloseWindowButton(bool* p_opened)
     const ImRect bb(window->Rect().GetTR() + ImVec2(-2.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-2.0f,2.0f+size));
     const ImRect bb(window->Rect().GetTR() + ImVec2(-2.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-2.0f,2.0f+size));
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
+    bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
 
 
     // Render
     // Render
     const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
     const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
@@ -5351,7 +5351,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
         return false;
         return false;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
+    bool pressed = ButtonBehavior(bb, id, &hovered, &held);
 
 
     // Render
     // Render
     const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
     const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
@@ -5557,7 +5557,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
         return opened;
         return opened;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, false);
+    bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers);
     if (pressed)
     if (pressed)
     {
     {
         opened = !opened;
         opened = !opened;
@@ -6754,7 +6754,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
         return false;
         return false;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(total_bb, id, &hovered, &held, true);
+    bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
     if (pressed)
     if (pressed)
         *v = !(*v);
         *v = !(*v);
 
 
@@ -6817,7 +6817,7 @@ bool ImGui::RadioButton(const char* label, bool active)
     const float radius = check_bb.GetHeight() * 0.5f;
     const float radius = check_bb.GetHeight() * 0.5f;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(total_bb, id, &hovered, &held, true);
+    bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
 
 
     window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
     window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
     if (active)
     if (active)
@@ -8003,7 +8003,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
     if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
     if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
     if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
     if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, button_flags);
+    bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
     if (flags & ImGuiSelectableFlags_Disabled)
     if (flags & ImGuiSelectableFlags_Disabled)
         selected = false;
         selected = false;
 
 
@@ -8359,7 +8359,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
         return false;
         return false;
 
 
     bool hovered, held;
     bool hovered, held;
-    bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
+    bool pressed = ButtonBehavior(bb, id, &hovered, &held);
     RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding);
     RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding);
 
 
     if (hovered)
     if (hovered)

+ 3 - 2
imgui_internal.h

@@ -148,7 +148,8 @@ enum ImGuiButtonFlags_
     ImGuiButtonFlags_FlattenChilds      = 1 << 3,
     ImGuiButtonFlags_FlattenChilds      = 1 << 3,
     ImGuiButtonFlags_DontClosePopups    = 1 << 4,
     ImGuiButtonFlags_DontClosePopups    = 1 << 4,
     ImGuiButtonFlags_Disabled           = 1 << 5,
     ImGuiButtonFlags_Disabled           = 1 << 5,
-    ImGuiButtonFlags_AlignTextBaseLine  = 1 << 6
+    ImGuiButtonFlags_AlignTextBaseLine  = 1 << 6,
+    ImGuiButtonFlags_NoKeyModifiers     = 1 << 7
 };
 };
 
 
 enum ImGuiTreeNodeFlags_
 enum ImGuiTreeNodeFlags_
@@ -673,7 +674,7 @@ namespace ImGui
     IMGUI_API void          RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
     IMGUI_API void          RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col);
     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col);
 
 
-    IMGUI_API bool          ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
+    IMGUI_API bool          ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
 
 
     IMGUI_API bool          SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);
     IMGUI_API bool          SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);