Преглед на файлове

Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage.

ocornut преди 4 години
родител
ревизия
3f16a524c8
променени са 2 файла, в които са добавени 12 реда и са изтрити 7 реда
  1. 9 5
      imgui.cpp
  2. 3 2
      imgui_internal.h

+ 9 - 5
imgui.cpp

@@ -12761,7 +12761,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
     ImGuiDir split_dir = req->DockSplitDir;
     if (split_dir != ImGuiDir_None)
     {
-        // Split into one, one side will be our payload node unless we are dropping a loose window
+        // Split into two, one side will be our payload node unless we are dropping a loose window
         const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y;
         const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side
         const float split_ratio = req->DockSplitRatio;
@@ -12970,6 +12970,7 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
 ImGuiDockNode::ImGuiDockNode(ImGuiID id)
 {
     ID = id;
+    WindowMenuButtonId = ImHashStr("#COLLAPSE", 0, ID);
     SharedFlags = LocalFlags = ImGuiDockNodeFlags_None;
     ParentNode = ChildNodes[0] = ChildNodes[1] = NULL;
     TabBar = NULL;
@@ -13804,13 +13805,11 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
     ImVec2 window_menu_button_pos;
     DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos);
 
-    // Submit new tabs and apply NavWindow focus back to the tab bar. They will be added as Unsorted and sorted below based on relative DockOrder value.
+    // Submit new tabs, they will be added as Unsorted and sorted below based on relative DockOrder value.
     const int tabs_count_old = tab_bar->Tabs.Size;
     for (int window_n = 0; window_n < node->Windows.Size; window_n++)
     {
         ImGuiWindow* window = node->Windows[window_n];
-        if (g.NavWindow && g.NavWindow->RootWindow == window)
-            tab_bar->SelectedTabId = window->ID;
         if (TabBarFindTabByID(tab_bar, window->ID) == NULL)
             TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window);
     }
@@ -13824,7 +13823,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
     // Docking/Collapse button
     if (has_window_menu_button)
     {
-        if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node))
+        IMGUI_TEST_ENGINE_ID_INFO(node->WindowMenuButtonId, ImGuiDataType_String, "#COLLAPSE");
+        if (CollapseButton(node->WindowMenuButtonId, window_menu_button_pos, node))
             OpenPopup("#WindowMenu");
         if (IsItemActive())
             focus_tab_id = tab_bar->SelectedTabId;
@@ -13847,6 +13847,10 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
             ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder);
     }
 
+    // Apply NavWindow focus back to the tab bar
+    if (g.NavWindow && g.NavWindow->RootWindow->DockNode == node)
+        tab_bar->SelectedTabId = g.NavWindow->RootWindow->ID;
+
     // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated
     if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL)
         tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId;

+ 3 - 2
imgui_internal.h

@@ -1227,6 +1227,7 @@ enum ImGuiDockNodeState
 struct IMGUI_API ImGuiDockNode
 {
     ImGuiID                 ID;
+    ImGuiID                 WindowMenuButtonId;         // == ImHashStr("#COLLAPSE", ID)
     ImGuiDockNodeFlags      SharedFlags;                // Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node)
     ImGuiDockNodeFlags      LocalFlags;                 // Flags specific to this node
     ImGuiDockNodeState      State;
@@ -2860,8 +2861,8 @@ extern void         ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt,
 #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID)               // Register item bounding box
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)   // Register item label and status flags (optional)
 #define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)          // Custom log entry from user land into test log
-#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
-#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
+#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
+#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
 #else
 #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 do { } while (0)
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      do { } while (0)