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Fixed warnings + readme

omar 7 years ago
parent
commit
40845852b9
2 changed files with 3 additions and 2 deletions
  1. 2 2
      examples/README.txt
  2. 1 0
      imgui.cpp

+ 2 - 2
examples/README.txt

@@ -122,12 +122,12 @@ List of high-level Frameworks Bindings in this repository: (combine Platform + R
     imgui_impl_allegro5.cpp
     imgui_impl_marmalade.cpp
 
-Third-party framework, graphics API and languages bindings:
+Third-party framework, graphics API and languages bindings are listed at:
 
     https://github.com/ocornut/imgui/wiki/Links
 
     Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
-    Frameworks: Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre, 
+    Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre, 
     OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
     Miscellaneous: Software Renderer, RemoteImgui, etc.
 

+ 1 - 0
imgui.cpp

@@ -2254,6 +2254,7 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
 {
     // This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
     // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
+    (void)id; // Avoid unused variable warnings when asserts are compiled out.
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.ActiveId == id || g.ActiveId == 0);
     g.ActiveIdValueChanged = true;