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Remove CaptureInputCharactersFromApp and minor cleanups (#305)

ocornut 10 år sedan
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incheckning
425c6cb3a3
3 ändrade filer med 3 tillägg och 10 borttagningar
  1. 2 7
      imgui.cpp
  2. 0 1
      imgui.h
  3. 1 2
      imgui_internal.h

+ 2 - 7
imgui.cpp

@@ -1903,9 +1903,9 @@ void ImGui::NewFrame()
     bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
     g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
     g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
-    g.IO.WantInputCharacters = ((g.InputTextState.Id != 0) && (g.InputTextState.Id == g.ActiveId)) || g.WantInputCharactersNextFrame;
+    g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
     g.MouseCursor = ImGuiMouseCursor_Arrow;
-    g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = g.WantInputCharactersNextFrame = false;
+    g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
 
     // If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
     if (mouse_owned_by_application)
@@ -2877,11 +2877,6 @@ void ImGui::CaptureMouseFromApp()
     GImGui->CaptureMouseNextFrame = true;
 }
 
-void ImGui::CaptureInputCharactersFromApp()
-{
-    GImGui->WantInputCharactersNextFrame = true;
-}
-
 bool ImGui::IsItemHovered()
 {
     ImGuiWindow* window = GetCurrentWindow();

+ 0 - 1
imgui.h

@@ -405,7 +405,6 @@ namespace ImGui
     IMGUI_API void          SetMouseCursor(ImGuiMouseCursor type);                              // set desired cursor type
     IMGUI_API void          CaptureKeyboardFromApp();                                           // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
     IMGUI_API void          CaptureMouseFromApp();                                              // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
-    IMGUI_API void          CaptureInputCharactersFromApp();                                    // manually enforce imgui setting the io.WantInputCharacters flag next frame (your application needs to handle it).
 
     // Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
     IMGUI_API void*         MemAlloc(size_t sz);

+ 1 - 2
imgui_internal.h

@@ -394,7 +394,6 @@ struct ImGuiState
     float                   FramerateSecPerFrameAccum;
     bool                    CaptureMouseNextFrame;              // explicit capture via CaptureInputs() sets those flags
     bool                    CaptureKeyboardNextFrame;
-    bool                    WantInputCharactersNextFrame;
     char                    TempBuffer[1024*3+1];               // temporary text buffer
 
     ImGuiState()
@@ -457,7 +456,7 @@ struct ImGuiState
         memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
         FramerateSecPerFrameIdx = 0;
         FramerateSecPerFrameAccum = 0.0f;
-        CaptureMouseNextFrame = CaptureKeyboardNextFrame = WantInputCharactersNextFrame = false;
+        CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
     }
 };