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Fix build with IMGUI_DISABLE_DEBUG_TOOLS

ocornut 2 years ago
parent
commit
44d98bfd6d
1 changed files with 6 additions and 0 deletions
  1. 6 0
      imgui.cpp

+ 6 - 0
imgui.cpp

@@ -6857,12 +6857,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
         SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
 
 
         // [DEBUG]
         // [DEBUG]
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
         if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
         if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
             DebugLocateItemResolveWithLastItem();
             DebugLocateItemResolveWithLastItem();
+#endif
 
 
         // [Test Engine] Register title bar / tab
         // [Test Engine] Register title bar / tab
+#ifdef IMGUI_ENABLE_TEST_ENGINE
         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
             IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
             IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
+#endif
     }
     }
     else
     else
     {
     {
@@ -8697,8 +8701,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
                 return false;
                 return false;
 
 
     // [DEBUG]
     // [DEBUG]
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
     if (id != 0 && id == g.DebugLocateId)
     if (id != 0 && id == g.DebugLocateId)
         DebugLocateItemResolveWithLastItem();
         DebugLocateItemResolveWithLastItem();
+#endif
     //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
     //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
 
 
     // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
     // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)