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@@ -918,14 +918,6 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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- // reserve vertices for worse case (over-reserving is useful and easily amortized)
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- const int char_count = (int)(text_end - text_begin);
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- const int vtx_count_max = char_count * 4;
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- const int idx_count_max = char_count * 6;
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- const int vtx_begin = VtxBuffer.Size;
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- const int idx_begin = IdxBuffer.Size;
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- PrimReserve(idx_count_max, vtx_count_max);
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-
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ImVec4 clip_rect = _ClipRectStack.back();
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ImVec4 clip_rect = _ClipRectStack.back();
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if (cpu_fine_clip_rect)
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if (cpu_fine_clip_rect)
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{
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{
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@@ -934,18 +926,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
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clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
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clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
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clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
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}
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}
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- font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL);
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-
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- // give back unused vertices
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- // FIXME-OPT: clean this up
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- VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data));
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- IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data));
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- int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin);
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- int idx_unused = idx_count_max - (IdxBuffer.Size - idx_begin);
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- CmdBuffer.back().ElemCount -= idx_unused;
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- _VtxWritePtr -= vtx_unused;
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- _IdxWritePtr -= idx_unused;
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- _VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
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+ font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
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}
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}
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
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@@ -1956,7 +1937,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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}
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}
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}
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}
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-void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const
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+void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
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{
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{
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if (!text_end)
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if (!text_end)
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text_end = text_begin + strlen(text_begin);
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text_end = text_begin + strlen(text_begin);
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@@ -1974,14 +1955,22 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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const char* word_wrap_eol = NULL;
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const char* word_wrap_eol = NULL;
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- ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
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- ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
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- unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
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-
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+ // Skip non-visible lines
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const char* s = text_begin;
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const char* s = text_begin;
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if (!word_wrap_enabled && y + line_height < clip_rect.y)
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if (!word_wrap_enabled && y + line_height < clip_rect.y)
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while (s < text_end && *s != '\n') // Fast-forward to next line
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while (s < text_end && *s != '\n') // Fast-forward to next line
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s++;
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s++;
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+
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+ // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
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+ const int vtx_count_max = (int)(text_end - s) * 4;
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+ const int idx_count_max = (int)(text_end - s) * 6;
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+ const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
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+ draw_list->PrimReserve(idx_count_max, vtx_count_max);
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+
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+ ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
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+ ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
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+ unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
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+
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while (s < text_end)
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while (s < text_end)
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{
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{
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if (word_wrap_enabled)
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if (word_wrap_enabled)
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@@ -2050,11 +2039,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (c != ' ' && c != '\t')
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if (c != ' ' && c != '\t')
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{
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{
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// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
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// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
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- float y1 = y + glyph->Y0 * scale;
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- float y2 = y + glyph->Y1 * scale;
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-
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float x1 = x + glyph->X0 * scale;
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float x1 = x + glyph->X0 * scale;
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float x2 = x + glyph->X1 * scale;
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float x2 = x + glyph->X1 * scale;
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+ float y1 = y + glyph->Y0 * scale;
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+ float y2 = y + glyph->Y1 * scale;
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if (x1 <= clip_rect.z && x2 >= clip_rect.x)
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if (x1 <= clip_rect.z && x2 >= clip_rect.x)
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{
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{
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// Render a character
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// Render a character
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@@ -2113,9 +2101,13 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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x += char_width;
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x += char_width;
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}
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}
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+ // Give back unused vertices
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+ draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
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+ draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
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+ draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
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draw_list->_VtxWritePtr = vtx_write;
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draw_list->_VtxWritePtr = vtx_write;
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- draw_list->_VtxCurrentIdx = vtx_current_idx;
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draw_list->_IdxWritePtr = idx_write;
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draw_list->_IdxWritePtr = idx_write;
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+ draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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