|
@@ -483,13 +483,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|
|
"Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n"
|
|
|
"Here we expose them as read-only fields to avoid breaking interactions with your backend.");
|
|
|
|
|
|
- // Make a local copy to avoid modifying actual backend flags.
|
|
|
- // FIXME: We don't use BeginDisabled() to keep label bright, maybe we need a BeginReadonly() equivalent..
|
|
|
- ImGuiBackendFlags backend_flags = io.BackendFlags;
|
|
|
- ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad);
|
|
|
- ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors);
|
|
|
- ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos);
|
|
|
- ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
|
|
|
+ // FIXME: Maybe we need a BeginReadonly() equivalent to keep label bright?
|
|
|
+ ImGui::BeginDisabled();
|
|
|
+ ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &io.BackendFlags, ImGuiBackendFlags_HasGamepad);
|
|
|
+ ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
|
|
|
+ ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
|
|
|
+ ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
|
|
|
+ ImGui::EndDisabled();
|
|
|
ImGui::TreePop();
|
|
|
ImGui::Spacing();
|
|
|
}
|