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Internals: Using simpler ImVec2ih construct + fixed misnamed member.

omar hace 6 años
padre
commit
483534b525
Se han modificado 2 ficheros con 20 adiciones y 19 borrados
  1. 14 14
      imgui.cpp
  2. 6 5
      imgui_internal.h

+ 14 - 14
imgui.cpp

@@ -5182,7 +5182,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
             if (settings->ViewportId)
             {
                 window->ViewportId = settings->ViewportId;
-                window->ViewportPos = ImVec2(settings->ViewportPosh.x, settings->ViewportPosh.y);
+                window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y);
             }
             else
             {
@@ -7304,8 +7304,8 @@ void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co
 static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
 {
     IM_ASSERT(window->HitTestHoleSize.x == 0);     // We don't support multiple holes/hit test filters
-    window->HitTestHoleSize = ImVec2ih((short)size.x, (short)size.y);
-    window->HitTestHoleOffset = ImVec2ih((short)(pos.x - window->Pos.x), (short)(pos.y - window->Pos.y));
+    window->HitTestHoleSize = ImVec2ih(size);
+    window->HitTestHoleOffset = ImVec2ih(pos - window->Pos);
 }
 
 void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
@@ -10217,7 +10217,7 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
     if (sscanf(line, "Pos=%i,%i", &x, &y) == 2)                 { settings->Pos = ImVec2ih((short)x, (short)y); }
     else if (sscanf(line, "Size=%i,%i", &x, &y) == 2)           { settings->Size = ImVec2ih((short)x, (short)y); }
     else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1)       { settings->ViewportId = u1; }
-    else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2)    { settings->ViewportPosh = ImVec2ih((short)x, (short)y); }
+    else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2)    { settings->ViewportPos = ImVec2ih((short)x, (short)y); }
     else if (sscanf(line, "Collapsed=%d", &i) == 1)             { settings->Collapsed = (i != 0); }
     else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2)      { settings->DockId = u1; settings->DockOrder = (short)i; }
     else if (sscanf(line, "DockId=0x%X", &u1) == 1)             { settings->DockId = u1; settings->DockOrder = -1; }
@@ -10242,10 +10242,10 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
             window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
         }
         IM_ASSERT(settings->ID == window->ID);
-        settings->Pos = ImVec2ih((short)(window->Pos.y - window->ViewportPos.y), (short)(window->Pos.y - window->ViewportPos.y));
-        settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
+        settings->Pos = ImVec2ih(window->Pos - window->ViewportPos);
+        settings->Size = ImVec2ih(window->SizeFull);
         settings->ViewportId = window->ViewportId;
-        settings->ViewportPosh = ImVec2ih((short)window->ViewportPos.x, (short)window->ViewportPos.y);
+        settings->ViewportPos = ImVec2ih(window->ViewportPos);
         IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId);
         settings->DockId = window->DockId;
         settings->ClassId = window->WindowClass.ClassId;
@@ -10261,7 +10261,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
         buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
         if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
         {
-            buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPosh.x, settings->ViewportPosh.y);
+            buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y);
             buf->appendf("ViewportId=0x%08X\n", settings->ViewportId);
         }
         if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID)
@@ -13929,10 +13929,10 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
     }
     else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name))
     {
-        ImVec2ih window_pos_2ih = ImVec2ih((short)src_window->Pos.x, (short)src_window->Pos.y);
+        ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos);
         if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID)
         {
-            dst_settings->ViewportPosh = window_pos_2ih;
+            dst_settings->ViewportPos = window_pos_2ih;
             dst_settings->ViewportId = src_window->ViewportId;
             dst_settings->Pos = ImVec2ih(0, 0);
         }
@@ -13940,7 +13940,7 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
         {
             dst_settings->Pos = window_pos_2ih;
         }
-        dst_settings->Size = ImVec2ih((short)src_window->SizeFull.x, (short)src_window->SizeFull.y);
+        dst_settings->Size = ImVec2ih(src_window->SizeFull);
         dst_settings->Collapsed = src_window->Collapsed;
     }
 }
@@ -14412,9 +14412,9 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
     node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
     node_settings.Depth = (char)depth;
     node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_);
-    node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
-    node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
-    node_settings.SizeRef = ImVec2ih((short)node->SizeRef.x, (short)node->SizeRef.y);
+    node_settings.Pos = ImVec2ih(node->Pos);
+    node_settings.Size = ImVec2ih(node->Size);
+    node_settings.SizeRef = ImVec2ih(node->SizeRef);
     dc->SettingsNodes.push_back(node_settings);
     if (node->ChildNodes[0])
         DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);

+ 6 - 5
imgui_internal.h

@@ -544,8 +544,9 @@ struct ImVec1
 struct ImVec2ih
 {
     short   x, y;
-    ImVec2ih()                   { x = y = 0; }
-    ImVec2ih(short _x, short _y) { x = _x; y = _y; }
+    ImVec2ih()                           { x = y = 0; }
+    ImVec2ih(short _x, short _y)         { x = _x; y = _y; }
+    explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
 };
 
 // 2D axis aligned bounding-box
@@ -677,14 +678,14 @@ struct ImGuiWindowSettings
     ImGuiID     ID;
     ImVec2ih    Pos;            // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
     ImVec2ih    Size;
-    ImVec2ih    ViewportPosh;
+    ImVec2ih    ViewportPos;
     ImGuiID     ViewportId;
     ImGuiID     DockId;         // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none. 
     ImGuiID     ClassId;        // ID of window class if specified
     short       DockOrder;      // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible.
     bool        Collapsed;
 
-    ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPosh = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
+    ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ViewportPos = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; }
 };
 
 struct ImGuiSettingsHandler
@@ -1210,7 +1211,7 @@ struct ImGuiContext
     {
         Initialized = false;
         FrameScopeActive = FrameScopePushedFallbackWindow = false;
-        ConfigFlagsCurrFrame = ImGuiConfigFlags_None;
+        ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None;
         Font = NULL;
         FontSize = FontBaseSize = 0.0f;
         FontAtlasOwnedByContext = shared_font_atlas ? false : true;