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Columns: Fix support for BeginColumns() with a count of 1 (not that this isn't available via the old Columns() api). Tweaked Demo to facilitate testing for it.

omar 6 年之前
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493795cdd1
共有 2 个文件被更改,包括 16 次插入6 次删除
  1. 7 2
      imgui_demo.cpp
  2. 9 4
      imgui_widgets.cpp

+ 7 - 2
imgui_demo.cpp

@@ -2590,11 +2590,16 @@ static void ShowDemoWindowColumns()
         // NB: Future columns API should allow automatic horizontal borders.
         static bool h_borders = true;
         static bool v_borders = true;
+        static int columns_count = 4;
+        const int lines_count = 3;
+        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
+        ImGui::DragInt("##columns_count", &columns_count, 0.1f, 1, 10, "%d columns");
+        ImGui::SameLine();
         ImGui::Checkbox("horizontal", &h_borders);
         ImGui::SameLine();
         ImGui::Checkbox("vertical", &v_borders);
-        ImGui::Columns(4, NULL, v_borders);
-        for (int i = 0; i < 4 * 3; i++)
+        ImGui::Columns(columns_count, NULL, v_borders);
+        for (int i = 0; i < columns_count * lines_count; i++)
         {
             if (h_borders && ImGui::GetColumnIndex() == 0)
                 ImGui::Separator();

+ 9 - 4
imgui_widgets.cpp

@@ -7236,6 +7236,8 @@ void ImGui::PushColumnsBackground()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
     ImGuiColumns* columns = window->DC.CurrentColumns;
+    if (columns->Count == 1)
+        return;
     window->DrawList->ChannelsSetCurrent(0);
     int cmd_size = window->DrawList->CmdBuffer.Size;
     PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false); 
@@ -7247,6 +7249,8 @@ void ImGui::PopColumnsBackground()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
     ImGuiColumns* columns = window->DC.CurrentColumns;
+    if (columns->Count == 1)
+        return;
     window->DrawList->ChannelsSetCurrent(columns->Current + 1);
     PopClipRect();
 }
@@ -7294,15 +7298,16 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
     columns->Flags = flags;
     window->DC.CurrentColumns = columns;
 
+    columns->HostCursorPosY = window->DC.CursorPos.y;
+    columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
+    columns->HostClipRect = window->ClipRect;
+    columns->HostWorkRect = window->WorkRect;
+
     // Set state for first column
     const float column_padding = g.Style.ItemSpacing.x;
     columns->OffMinX = window->DC.Indent.x - column_padding;
     columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
     columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
-    columns->HostCursorPosY = window->DC.CursorPos.y;
-    columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
-    columns->HostClipRect = window->ClipRect;
-    columns->HostWorkRect = window->WorkRect;
     columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
     window->DC.ColumnsOffset.x = 0.0f;
     window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);