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@@ -3985,7 +3985,7 @@ void ImGui::NewFrame()
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{
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
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ImGuiContext& g = *GImGui;
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-
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+
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// Remove pending delete hooks before frame start.
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// This deferred removal avoid issues of removal while iterating the hook vector
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for (int n = g.Hooks.Size - 1; n >= 0; n--)
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@@ -6449,19 +6449,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
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{
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- if (window->Viewport->PlatformMonitor == -1)
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- {
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- // Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport
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- const ImGuiViewport* main_viewport = GetMainViewport();
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- SetWindowPos(window, main_viewport->Pos + style.DisplayWindowPadding, ImGuiCond_Always);
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- }
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- else
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- {
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- ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor];
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- visibility_rect.Min = monitor.WorkPos + visibility_padding;
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- visibility_rect.Max = monitor.WorkPos + monitor.WorkSize - visibility_padding;
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- ClampWindowRect(window, visibility_rect);
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- }
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+ // Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport.
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+ const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport);
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+ visibility_rect.Min = monitor->WorkPos + visibility_padding;
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+ visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding;
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+ ClampWindowRect(window, visibility_rect);
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}
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}
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window->Pos = ImFloor(window->Pos);
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@@ -11534,6 +11526,17 @@ static void ImGui::UpdateViewportsNewFrame()
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viewport->DpiScale = new_dpi_scale;
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}
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+ // Update fallback monitor
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+ if (g.PlatformIO.Monitors.Size == 0)
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+ {
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+ ImGuiPlatformMonitor* monitor = &g.FallbackMonitor;
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+ monitor->MainPos = main_viewport->Pos;
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+ monitor->MainSize = main_viewport->Size;
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+ monitor->WorkPos = main_viewport->WorkPos;
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+ monitor->WorkSize = main_viewport->WorkSize;
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+ monitor->DpiScale = main_viewport->DpiScale;
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+ }
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+
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if (!viewports_enabled)
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{
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g.MouseViewport = main_viewport;
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@@ -11747,7 +11750,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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if (window->Viewport == NULL)
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if (!UpdateTryMergeWindowIntoHostViewport(window, main_viewport))
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
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-
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+
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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if (!lock_viewport)
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{
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@@ -12010,6 +12013,17 @@ static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
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viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect());
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}
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+// Return value is always != NULL, but don't hold on it across frames.
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+const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p)
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+{
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+ ImGuiContext& g = *GImGui;
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+ ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p;
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+ int monitor_idx = viewport->PlatformMonitor;
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+ if (monitor_idx >= 0 || monitor_idx < g.PlatformIO.Monitors.Size)
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+ return &g.PlatformIO.Monitors[monitor_idx];
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+ return &g.FallbackMonitor;
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+}
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+
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void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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@@ -13613,7 +13627,7 @@ bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node)
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PushOverrideID(node->ID);
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bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node);
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IM_UNUSED(ret);
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- IM_ASSERT(ret);
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+ IM_ASSERT(ret);
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return true;
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}
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